📄 wanguanview.h
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// WanGuanView.h : interface of the CWanGuanView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_WANGUANVIEW_H__5FCB44AB_D4AD_4C9D_9934_F5C13624D73F__INCLUDED_)
#define AFX_WANGUANVIEW_H__5FCB44AB_D4AD_4C9D_9934_F5C13624D73F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "YBC.h"
class CWanGuanDoc;
class CWanGuanView : public CView
{
protected: // create from serialization only
CWanGuanView();
DECLARE_DYNCREATE(CWanGuanView)
// Attributes
public:
CWanGuanDoc* GetDocument();
// Operations
public:
HGLRC m_hRC; //OpenGL绘制描述表
HPALETTE m_hPalette; //OpenGL调色板
CDC* m_pDC; //OpenGL设备描述表
// Mouse
BOOL m_LeftButtonDown,m_bRotateOperation;
BOOL m_RightButtonDown,m_bMoveOperation;
CPoint m_LeftDownPos;
CPoint m_RightDownPos;
float m_xRotation;
float m_yRotation;
float m_xTranslation;
float m_yTranslation;
float m_zTranslation;
float m_xScaling;
float m_yScaling;
float m_zScaling;
//选择视图模式
int iViewMode;//1.构造管型2.成型过程
float fSimulationSpeed;//仿真运动速度
//管子参数
float fGuanR;//管子半径
float fGuanTotalL;//管子总长度
float fGuanCurrentPos;//管子当前位置
BOOL bSingleB;//管子只作B轴旋转
float fGuanDuanCurrentB;//管子B轴当前转到的位置
float fGuanDuanB;//当前管段总共需要转过的B角度
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWanGuanView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
void drawGuanNotFormed(float fGuanCurrentPos,int iCurrentGuanDuan);
void FormingProcessViewSub(int iYBCNum,int iCurrentGuanDuan,int iProcessType);
void CalCreatedPipe();
void FormingProcessView();
void CreatePipeView();
//YBC行号,管段类型(1:直段;2:弯段)
void drawTorus(float fGuanInR, YBCArray &YBCs,int iCurrentLine);
void DrawAxis();
void drawCylinder(float fGuanR,YBCArray &YBCs,int iCurrentLine);
void SetLogicalPalette(void);
BOOL InitializeOpenGL(CDC* pDC);
BOOL SetupPixelFormat();
virtual ~CWanGuanView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CWanGuanView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in WanGuanView.cpp
inline CWanGuanDoc* CWanGuanView::GetDocument()
{ return (CWanGuanDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WANGUANVIEW_H__5FCB44AB_D4AD_4C9D_9934_F5C13624D73F__INCLUDED_)
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