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📄 clearmine.m

📁 使用matlab写的类似windows的扫雷游戏
💻 M
📖 第 1 页 / 共 4 页
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%This is a clear mine game 
%creater: zhangyi  student NO.83320081001058
%enjoy the game

%-----------------设置新的雷区-------------------
function varargout = ClearMine( varargin )     
if nargin == 0
    OldHandle = findobj( 'Type', 'figure', 'Tag', 'NewClearMine' ) ;
    if ishandle( OldHandle )
        close( OldHandle ) ;
    end
    FigureHandle = figure('Visible', 'off') ;
    
    init_FigureContent( FigureHandle ) ; 
    
elseif ischar( varargin{1} )
    if nargout > 0
        [varargout{1:nargout}] = feval(varargin{:}) ;
    else
        feval(varargin{:}) ;
    end
end


% ------------------------------------------------------------------------
function generate_FigureContent( FigureHandle, ButtonNumber ) ;

TabSpace = 10 ;

MidSpace = 1 ;

ButtonColNumber = ButtonNumber(2) ;
ButtonRowNumber = ButtonNumber(1) ;

TextHeight = 25 ;


FigureWidth = ButtonColNumber * (21 + MidSpace) + TabSpace * 4 ;
FigureHeight = ButtonRowNumber * (21 + MidSpace) + TabSpace * 5 + TextHeight ;

set( FigureHandle, 'Position', [100, 100, FigureWidth, FigureHeight], 'Menubar', 'none',...
    'Visible', 'off', 'Name', '扫雷',  'Tag', 'NewClearMine', 'NumberTitle', 'off',...
    'DoubleBuffer', 'on', 'Units', 'pixel', 'Color', [0.85 0.85 0.85], 'Resize', 'off',...
    'KeyPressFcn', 'Game_NewClearMine(''Keypress_fcn'', gcbf)' ) ;

AxesHandle = axes( 'Position', [0, 0, 1, 1], 'Units', 'pixel', 'Tag', 'MainAxes',...
    'XLim', [0, FigureWidth], 'YLim', [0, FigureHeight], 'Visible', 'off' ) ;

LineXArray = [TabSpace, FigureWidth-TabSpace, FigureWidth-TabSpace, TabSpace, TabSpace] ;
LineYArray = [TabSpace, TabSpace, FigureHeight-TabSpace, FigureHeight-TabSpace, TabSpace] ;
line( LineXArray, LineYArray, 'Color', 'k' , 'Tag', 'MainFrame') ;

MenuHandle = uimenu( FigureHandle, 'Label', '游戏', 'Tag', 'MainMenu' ) ;
SubMenuTag = {'Begin', 'Easy', 'Normal', 'Hard', 'Custom', 'Exit' } ;
SubMenuString = {'开始(&B)', '低级(&E)', '中级(&N)', '高级(&H)', '自定义(&C)', '退出(&Q)'};
SubMenuCallback = {'Game_NewClearMine( ''BeginMenu_Callback'', gcbo)',...
        'Game_NewClearMine( ''EasyMenu_Callback'', gcbo)',...
        'Game_NewClearMine( ''NormalMenu_Callback'', gcbo)',...
        'Game_NewClearMine( ''HardMenu_Callback'', gcbo)' ,...
        'Game_NewClearMine( ''CustomMenu_Callback'', gcbo)',...
        'close(gcf)'} ;
SubMenuSeparator = {'off', 'on', 'off','off','off','on'} ;

for num = 1: length( SubMenuTag )
    SubMenuHandle(num) = uimenu( MenuHandle ) ;
    set( SubMenuHandle(num), 'Tag', SubMenuTag{num},...
        'Label', SubMenuString{num},...
        'Separator', SubMenuSeparator{num},...
        'Callback', SubMenuCallback{num} ) ;
end

MenuHandle = uimenu( FigureHandle, 'Label', '帮助', 'Tag', 'MenuHelp' ) ;
uimenu( MenuHandle, 'Label', '帮助', 'Tag', 'Help',...
    'Callback', 'helpdlg(''游戏开始(至少点开一个格子)后,按Ctrl+Enter可以直接过关。'', ''最终秘技'')' ) ;


if ButtonColNumber < 8
    TextWidth = (FigureWidth - TabSpace * 2 - TabSpace * 2 - TabSpace * 2 * 2) / 3 ;
else
    TextWidth = (FigureWidth - TabSpace * 2 - TabSpace * 2 - TabSpace * 4 * 2) / 3 ;
end
TextPosition = [TabSpace*2 FigureHeight-2*TabSpace-TextHeight TextWidth TextHeight] ;

if ButtonColNumber < 8
    TextFontSize = 12 ;
else
    TextFontSize = 16 ;
end

TextTag = {'MineNumber', 'Face', 'Time'} ;
TextString = {'', '', '0'} ;
TextStyle = {'text', 'pushbutton', 'text'} ;
TextCallback = {'', 'Game_NewClearMine(''BeginMenu_Callback'', gcbo)', ''} ;
for num = 1: length(TextTag)
    TempTextPosition = TextPosition ;
    if ButtonColNumber < 8
        TempTextPosition(1) = TempTextPosition(1) + (num-1) * (TextWidth + 2 * TabSpace) ;
    else
        TempTextPosition(1) = TempTextPosition(1) + (num-1) * (TextWidth + 4 * TabSpace) ;
    end    
    UicontrolHandle = uicontrol( 'Style', TextStyle{num}, 'Position', TempTextPosition, 'Tag', TextTag{num},...
        'BackgroundColor', [0.7 0.7 0.7], 'FontSize', TextFontSize, 'HorizontalAlignment', 'center',...
        'String', TextString{num}, 'Callback', TextCallback{num} ) ; 
    if num == 2
        TempTextPosition(1) = TempTextPosition(1) + (TempTextPosition(3) - 23) / 2 ;
        TempTextPosition(3) = 23 ;
        set( UicontrolHandle, 'Position', TempTextPosition) ;
    end
end

ButtonXPos = TabSpace * 2 ;
ButtonWidth =  21 ;
ButtonHeight = 21 ;
ButtonYPos = TabSpace * 3 + ButtonHeight * ButtonRowNumber ;
ButtonPosition = [ButtonXPos ButtonYPos ButtonWidth ButtonHeight] ;

setappdata( FigureHandle, 'ButtonPosition', ButtonPosition ) ;
setappdata( FigureHandle, 'ButtonWidth', 21 + MidSpace ) ;

if ButtonColNumber == 16
    x = (0: ButtonColNumber) * (21 + MidSpace) + ButtonXPos - 1 ;
else
    x = (0: ButtonColNumber) * (21 + MidSpace) + ButtonXPos - 2 ;
end
y = (-ButtonRowNumber:0) * (21 + MidSpace) + ButtonYPos - 1 ;

[X, Y] = meshgrid(x, y) ;

LineRowNum = ButtonRowNumber + 1 ;
LineColNum = ButtonColNumber + 1 ;

vert = [X(:), Y(:)] ;
AreaMatrix = repmat( [1 2 2+LineRowNum 1+LineRowNum 1], LineRowNum - 1, 1 ) ;
LineAreaMatrix = AreaMatrix + repmat((LineRowNum-2:-1:0)', 1, size(AreaMatrix, 2)) ;
LineAreaMatrix = repmat(LineAreaMatrix, LineColNum - 1, 1) ;
AreaMatrix = repmat((0:LineColNum-2)*LineRowNum,(LineRowNum - 1)*5, 1) ;  
AreaMatrix = AreaMatrix(:) ;
AreaMatrix = reshape(AreaMatrix, 5, []) ;
fac = LineAreaMatrix + AreaMatrix' ;
tcolor = ones(size(fac,1),3) * 0.75 ;

patch( 'Faces', fac, 'Vertices', vert,'FaceVertexCData', tcolor, 'FaceColor','flat', 'Tag', 'MainPatch',...
    'ButtonDownFcn', 'Game_NewClearMine( ''ButtonDown_Callback'', gcbo )' )


% ------------------------------------------------------------------------
function init_FigureContent( FigureHandle ) ;

handles = guidata( FigureHandle ) ;

GameInfo = getappdata( FigureHandle, 'GameInfo' ) ;

if isempty( GameInfo )
    GameInfo.RowNumber = 9 ;
    GameInfo.ColNumber = 9 ;
    GameInfo.MineNumber = 10 ;    
end

ButtonNumber = [GameInfo.RowNumber GameInfo.ColNumber] ;
close(FigureHandle) ;
FigureHandle = figure('Visible', 'off') ;
generate_FigureContent( FigureHandle, ButtonNumber ) ;

setappdata( FigureHandle, 'GameInfo', GameInfo ) ;

movegui( FigureHandle, 'center' ) ;
set( FigureHandle, 'Visible', 'on' ) ;

handles = guihandles( FigureHandle ) ;
guidata( FigureHandle, handles) ;    

set( handles.MineNumber, 'String', num2str(GameInfo.MineNumber) ) ;

BeginMenu_Callback( FigureHandle ) ;


% -------------------------------------------------------------------------
function BeginMenu_Callback( h )

handles = guidata( h ) ;

setappdata( handles.NewClearMine, 'GameIsBegin', 0 ) ;
setappdata( handles.NewClearMine, 'GameOver', 1 ) ;
setappdata( handles.NewClearMine, 'CountSecond', 1 ) ;
setappdata( handles.NewClearMine, 'MineNumberArray', [] ) ;

Matrix = com_GetFaceImage( 'Smile' ) ;
set( handles.Face, 'CData', Matrix/255 ) ;

GameInfo = getappdata( handles.NewClearMine, 'GameInfo' ) ;
set( handles.MineNumber, 'String', num2str(GameInfo.MineNumber) ) ;

cla( [handles.MainPatch, handles.MainFrame] ) ;

CData = get( handles.MainPatch, 'FaceVertexCData' ) ;
CData(:,:) = 0.75 ;
set( handles.MainPatch, 'FaceVertexCData', CData ) ;

setappdata( handles.NewClearMine, 'TextHandle', [] ) ;


% ------------------------------------------------------------------------
function  EasyMenu_Callback( h ) 

handles = guidata( h ) ;

GameInfo.RowNumber = 9 ;
GameInfo.ColNumber = 9 ;
GameInfo.MineNumber = 10 ; 
setappdata( handles.NewClearMine, 'GameInfo', GameInfo ) ;

init_FigureContent( handles.NewClearMine ) ;


% ------------------------------------------------------------------------
function  NormalMenu_Callback( h ) 

handles = guidata( h ) ;

GameInfo.RowNumber = 16 ;
GameInfo.ColNumber = 16 ;
GameInfo.MineNumber = 40 ; 
setappdata( handles.NewClearMine, 'GameInfo', GameInfo ) ;

init_FigureContent( handles.NewClearMine ) ;


% ------------------------------------------------------------------------
function  HardMenu_Callback( h ) 

handles = guidata( h ) ;

GameInfo.RowNumber = 16 ;
GameInfo.ColNumber = 30 ;
GameInfo.MineNumber = 99 ; 
setappdata( handles.NewClearMine, 'GameInfo', GameInfo ) ;

init_FigureContent( handles.NewClearMine ) ;


% -------------------------------------------------------------------------
function  ButtonDown_Callback( h )

handles = guidata( h ) ;

CurrentPoint = get( handles.NewClearMine, 'CurrentPoint' ) ;

GameInfo = getappdata( handles.NewClearMine, 'GameInfo' ) ;
RowNumber = GameInfo.RowNumber ;
ColNumber = GameInfo.ColNumber ;
TotalMineNumber = GameInfo.MineNumber ;
    
ButtonPosition = getappdata( handles.NewClearMine, 'ButtonPosition' ) ;
ButtonWidth = getappdata( handles.NewClearMine, 'ButtonWidth' ) ;

XPos = ButtonPosition(1) ;
YPos = ButtonPosition(2) ;

XIndex = floor( (CurrentPoint(1) - XPos) / ButtonWidth ) ;
YIndex = floor( (YPos - CurrentPoint(2)+ButtonWidth) / ButtonWidth ) ;
ButtonIndex = XIndex * RowNumber + YIndex ;

if strcmp( get(handles.NewClearMine, 'SelectionType' ), 'alt' ) 
    RightButtonDown_Callback( h, ButtonIndex, XPos, YPos, XIndex, YIndex, ButtonWidth ) ;
    return ;
elseif strcmp( get(handles.NewClearMine, 'SelectionType' ), 'open' ) 
    return ;
end

TextHandle = getappdata( handles.NewClearMine, 'TextHandle' ) ;
if ~isempty(TextHandle)
    TextIndex = get( TextHandle, 'UserData' ) ;
    if iscell(TextIndex)
        TextIndex = [TextIndex{:}] ;
    end
    if  ismember(ButtonIndex, TextIndex)
        return 
    end

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