📄 sys2.dat
字号:
;红色警戒2尤里的复仇配置文件
;本文件由《红色警戒2个性化编辑器》生成
;晓辉工作室 冷晓辉
;E-MAIL:lengxh123@163.net
[General]
UIName=Name:General
Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement
VeteranRatio=3.0
VeteranCombat=1.1
VeteranSpeed=1.2
VeteranSight=0.0
VeteranArmor=1.5
VeteranROF=0.6
VeteranCap=2
InitialVeteran=no
RefundPercent=50%
ReloadRate=.3
RepairPercent=15%
RepairRate=.016
RepairStep=8
URepairRate=.016
IRepairRate=.001
IRepairStep=20
TiberiumHeal=.010
SelfHealInfantryFrames=50
SelfHealInfantryAmount=20
SelfHealUnitFrames=75
SelfHealUnitAmount=5
BuildSpeed=.7
BuildupTime=.06
GrowthRate=5
TiberiumGrows=yes
TiberiumSpreads=yes
SeparateAircraft=yes
SurvivorRate=.4
AlliedSurvivorDivisor=500
SovietSurvivorDivisor=250
ThirdSurvivorDivisor=750
PlacementDelay=.05
WeedCapacity=56
CurleyShuffle=yes
BaseBias=2
BaseDefenseDelay=.25
CloseEnough=2.25
DamageDelay=1
GameSpeedBias=1.6
Stray=2.0
RelaxedStray=3.0
CloakDelay=.02
SuspendDelay=2
SuspendPriority=1
FlightLevel=1500
ParachuteMaxFallRate=-3
NoParachuteMaxFallRate=-100
GuardModeStray=2.0
MissileSpeedVar=.25
MissileROTVar=.25
MissileSafetyAltitude=750
TeamDelays=2000,2500,3500
AIHateDelays=30,50,70
AIAlternateProductionCreditCutoff=1000
NodAIBuildsWalls=no
AIBuildsWalls=no
MultiplayerAICM=400,0,0
AIVirtualPurifiers=4,2,0
AISlaveMinerNumber=4,3,2
HarvestersPerRefinery=2,2,1
AIExtraRefineries=2,1,0
HealScanRadius=10
FillEarliestTeamProbability=100,100,100
MinimumAIDefensiveTeams=1,1,1
MaximumAIDefensiveTeams=2,2,2
TotalAITeamCap=30,30,30
UseMinDefenseRule=yes
DissolveUnfilledTeamDelay=5000
LargeVisceroid=VISC_LRG
SmallVisceroid=VISC_SML
AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,100,100
AIIonCannonTechCenterValue=100,100,100
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35
LightningDeferment=250
LightningDamage=250
LightningStormDuration=180
LightningWarhead=IonWH
LightningHitDelay=10
LightningScatterDelay=5
LightningCellSpread=10
LightningSeparation=3
IonStorms=no
ForceShieldRadius=4
ForceShieldDuration=500
ForceShieldBlackoutDuration=1000
ForceShieldPlayFadeSoundTime=75
MutateExplosion=yes
PrismType=ATESLA
PrismSupportModifier=150%
PrismSupportMax=8
PrismSupportDelay=45
PrismSupportDuration=15
PrismSupportHeight=420
V3RocketPauseFrames=0
V3RocketTiltFrames=60
V3RocketPitchInitial=0.21
V3RocketPitchFinal=0.5
V3RocketTurnRate=0.05
V3RocketRaiseRate=1
V3RocketAcceleration=0.4
V3RocketAltitude=768
V3RocketDamage=200
V3RocketEliteDamage=400
V3RocketBodyLength=256
V3RocketLazyCurve=yes
V3RocketType=V3ROCKET
DMislPauseFrames=20
DMislTiltFrames=60
DMislPitchInitial=0
DMislPitchFinal=0.5
DMislTurnRate=0.08
DMislRaiseRate=1
DMislAcceleration=0.8
DMislAltitude=768
DMislDamage=300
DMislEliteDamage=600
DMislBodyLength=128
DMislLazyCurve=no
DMislType=DMISL
CMislPauseFrames=20
CMislTiltFrames=100
CMislPitchInitial=1
CMislPitchFinal=1.0
CMislTurnRate=0.10
CMislRaiseRate=1
CMislAcceleration=1.0
CMislAltitude=768
CMislDamage=200
CMislEliteDamage=250
CMislBodyLength=128
CMislLazyCurve=no
CMislType=CMISL
ParadropRadius=1024
FogOfWar=no
Visceroids=no
Meteorites=no
CrewEscape=50%
CameraRange=9
FineDiffControl=no
Pilot=E1
AlliedCrew=E1
SovietCrew=E2
ThirdCrew=INIT
Technician=CTECH
Engineer=ENGINEER
PParatrooper=E1
ChronoDelay=60
ChronoReinfDelay=180
ChronoDistanceFactor=48
ChronoTrigger=yes
ChronoMinimumDelay=16
ChronoRangeMinimum=0
AmerParaDropInf=E1
AmerParaDropNum=8
AllyParaDropInf=E1
AllyParaDropNum=6
SovParaDropInf=E2
SovParaDropNum=9
YuriParaDropInf=INIT
YuriParaDropNum=6
AnimToInfantry=BRUTE
SecretInfantry=SNIPE,TERROR,DESO,YURI
SecretUnits=TNKD,TTNK,DTRUCK
SecretBuildings=GTGCAN
AlliedDisguise=E1
SovietDisguise=E2
ThirdDisguise=INIT
SpyPowerBlackout=1000
SpyMoneyStealPercent=.5
AttackCursorOnDisguise=yes
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04
InfantryBlinkDisguiseTime=20
MaximumCheerRate=300
AISafeDistance=20
AIMinorSuperReadyPercent=.7
HarvesterTooFarDistance=5
ChronoHarvTooFarDistance=50
AlliedBaseDefenseCounts=25,20,6
SovietBaseDefenseCounts=25,22,6
ThirdBaseDefenseCounts=25,22,6
AIPickWallDefensePercent=50,25,10
AIRestrictReplaceTime=400
ThreatPerOccupant=10
ApproachTargetResetMultiplier=1.5
CampaignMoneyDeltaEasy=0
CampaignMoneyDeltaHard=0
GuardAreaTargetingDelay=36
NormalTargetingDelay=27
AINavalYardAdjacency=20
DisabledDisguiseDetectionPercent=15,5,2
AIAutoDeployFrameDelay=15,25,100
MaximumBuildingPlacementFailures=3
TiberiumShortScan=6
TiberiumLongScan=48
SlaveMinerShortScan=8
SlaveMinerSlaveScan=14
SlaveMinerLongScan=48
SlaveMinerScanCorrection=3
SlaveMinerKickFrameDelay=150
AISuperDefenseProbability=90,50,10
AISuperDefenseFrames=50
AISuperDefenseDistance=12
AICaptureNormal=75,5,5,15
AICaptureWounded=15,40,40,5
AICaptureLowPower=15,5,75,5
AICaptureLowMoney=15,75,5,5
AICaptureLowMoneyMark=2000
AICaptureWoundedMark=.25
PurifierBonus=.25
DropPodWeapon=Vulcan2
DropPodHeight=2000
DropPodSpeed=75
DropPodAngle=0.79
HoverHeight=120
HoverDampen=40%
HoverBob=.04
HoverBoost=150%
HoverAcceleration=.02
HoverBrake=.03
BalloonHoverHeight=1000
BalloonHoverDampen=20%
BalloonHoverBob=1.2
BalloonHoverBoost=150%
BalloonHoverAcceleration=.04
BalloonHoverBrake=.03
TunnelSpeed=1
MultipleFactory=0.8
MinLowPowerProductionSpeed=.5
MaxLowPowerProductionSpeed=.8
LowPowerPenaltyModifier=1
GDIGateOne=GADUMY
GDIGateTwo=GADUMY
WallTower=GADUMY
Shipyard=GAYARD,NAYARD,YAYARD
NodGateOne=GADUMY
NodGateTwo=GADUMY
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT
GDIPowerPlant=GAPOWR
ThirdPowerPlant=YAPOWR
RepairBay=GADEPT,NADEPT,CAOUTP
BaseUnit=AMCV,SMCV,PCV
HarvesterUnit=HARV,CMIN
PadAircraft=ORCA,BEAG
TreeStrength=200
WindDirection=1
TrackedUphill=1.0
TrackedDownhill=1.2
WheeledUphill=1.0
WheeledDownhill=1.2
LeptonsPerSightIncrease=2000
LeptonsPerFireIncrease=2000
AttackingAircraftSightRange=2
BlendedFog=yes
CliffBackImpassability=2
IceCrackingWeight=50.0
IceBreakingWeight=50.0
ShipSinkingWeight=3.0
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1
BridgeVoxelMax=3
WallBuildSpeedCoefficient=3.0
AllowShroudedSubteranneanMoves=true
AircraftFogReveal=6
MaximumQueuedObjects=29
MaxWaypointPathLength=15
ChargeToDrainRatio=.333
DamageToFirestormDamageCoefficient=.1
VeinholeGrowthRate=300
VeinholeShrinkRate=100
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE
AITriggerSuccessWeightDelta=20
AITriggerFailureWeightDelta=-50
AITriggerTrackRecordCoefficient=1
SpotlightSpeed=.015
SpotlightMovementRadius=2000
SpotlightLocationRadius=1000
SpotlightAcceleration=.0025
SpotlightAngle=.5
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6
RadarEventVisibilityDurations=200,200,200,200,200,200
RadarEventDurations=400,400,400,400,400,400
FlashFrameTime=7
RadarCombatFlashTime=49
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1
RevealTriggerRadius=9
ExplosiveVoxelDebris=GASTANK,PIECE
TireVoxelDebris=TIRE
ScrapVoxelDebris=PIECE
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys
DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP
PrerequisiteBarracks=NAHAND,GAPILE,YABRCK
PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PrerequisiteTech=GATECH,NATECH,YATECH
PrerequisiteProc=GAREFN,NAREFN,YAREFN
PrerequisiteProcAlternate=SMIN
HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6
MyEffectivenessCoefficientDefault=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200
TargetStrengthCoefficientDefault=-200
TargetDistanceCoefficientDefault=-10
DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1
EnemyHouseThreatBonus=400
DamageFireTypes=FIRE01,FIRE02,FIRE03
OreTwinkle=TWNK1
BarrelExplode=EXPLOLRG
BarrelDebris=GASTANK,PIECE
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO
Wake=WAKE1
DropPod=DROPPOD,DROPPOD2
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070
IonBlast=RING1
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3
WeatherConBoltExplosion=EXPLOLB
DominatorWarhead=DominatorWH
DominatorDamage=1000
DominatorCaptureRange=1
DominatorFirstAnim=PDFXCLD
DominatorSecondAnim=PDFXLOC
DominatorFireAtPercentage=20
ChronoPlacement=CHRONOAR
ChronoBeam=CHRONOBM
ChronoBlast=CHRONOFD
ChronoBlastDest=CHRONOTG
WarpIn=WARPIN
WarpOut=WARPOUT
WarpAway=WARPAWAY
IronCurtainInvokeAnim=IRONBLST
ForceShieldInvokeAnim=FORCSHLD
WeaponNullifyAnim=IRONFX
ChronoSparkle1=CHRONOSK
InfantryExplode=S_BANG34
FlamingInfantry=FLAMEGUY
InfantryHeadPop=YURIDIE
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE
InfantryMutate=GENDEATH
Behind=BEHIND
MoveFlash=RING
Parachute=PARACH
BombParachute=PARABOMB
DropZoneAnim=BEACON
EMPulseSparkles=EMP_FX01
[JumpjetControls]
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500
Acceleration=2
WobblesPerSecond=.15
WobbleDeviation=40
[SpecialWeapons]
NukeWarhead=Nuke
NukeDown=NukeDown
NukeProjectile=NukeUp
EMPulseWarhead=EMPuls
EMPulseProjectile=PulsPr
MutateWarhead=Mutate
MutateExplosionWarhead=MutateExplosion
[AudioVisual]
DetailMinFrameRateNormal=15
DetailMinFrameRateMovie=20
DetailBufferZoneWidth=5
LineTrailColorOverride=0,0,0
ChronoBeamColor=128,200,255
MagnaBeamColor=255,200,255
OreTwinkleChance=30
CreateInfantrySound=
CreateUnitSound=
CreateAircraftSound=
SpySatActivationSound= SpyUplinkOn
SpySatDeactivationSound= SpyUplinkOff
UpgradeVeteranSound=UpgradeVeteran
UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren
BuildingGarrisonedSound=BuildingGarrisoned
BuildingRepairedSound=BuildingRepaired
CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced
DirectRockingCoefficient=1.5
FallBackCoefficient=0.1
LaserTargetColor=4
IronCurtainColor=0
BerserkColor=4
ForceShieldColor=6
StartPlanningModeSound=PlanningModeStart
EndPlanningModeSound=PlanningModeEnd
AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=
CratePromoteSound=CratePromoted
CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal
CrateFireSound=CrateFirePower
CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit
GUIMainButtonSound=MenuClick
GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut
GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen
GUIComboCloseSound=MenuACBClose
GUICheckboxSound=MenuClick
ScoreAnimSound=ScoreEmblemSoundLoop
SinkingSound=GenLargeWaterDie
ImpactWaterSound=ExplosionWaterLarge
ImpactLandSound=
BombTickingSound=CrazyIvanBombTick
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
BombAttachSound=CrazyIvanAttack
YuriMindControlSound=YuriMindControl
PoseDir=2
DeployDir=2
WaypointAnimationSpeed=10
DigSound=NukeSiren
GateUp=Dummy
GateDown=Dummy
ShroudGrow=no
ScrollMultiplier=.07
ShakeScreen=400
CloakSound=NavalUnitEmerge
SellSound=SellBuilding
GameClosed=GameClosed
IncomingMessage=MessageText
MessageCharTyped=TextBleep
SystemError=GenericBeep
OptionsChanged=OptionsChanged
GameForming=NewGame
PlayerJoined=PlayerJoined
Construction=Dummy
CreditTicks=CreditUp,CreditDown
BuildingDieSound=BuildingGenericDie
BuildingSlam=PlaceBuilding
RadarOn=RadarOn
RadarOff=RadarOff
MovieOn=MovieOn
MovieOff=MovieOff
ScoldSound=MenuScold
TeslaCharge=TeslaCoilPowerUp
TeslaZap=
BuildingDamageSound=BuildingDamaged
ChuteSound=ParachuteDrop
GenericClick=MenuClick
GenericBeep=GenericBeep
BuildingDrop=PlaceBuilding
StopSound=CommandBar
GuardSound=CommandBar
ScatterSound=CommandBar
DeploySound=
StormSound=WeatherIntro
LightningSounds=WeatherStrike
ShellButtonSlideSound=
VoiceIFVRepair= IFVMove
SlavesFreeSound= SlaveWorkerLiberated
SlaveMinerDeploySound= SlaveMinerDeploy
SlaveMinerUndeploySound= SlaveMinerDeploy
BunkerWallsUpSound= TankBunkerUp
BunkerWallsDownSound= TankBunkerDown
RepairBridgeSound= BridgeRepaired
PsychicDominatorActivateSound=PsychicDominatorActivate
GeneticMutatorActivateSound=GeneticMutatorActivate
PsychicRevealActivateSound=PsychicRevealActivate
MasterMindOverloadDeathSound= MasterMindOverloadVoice
MindClearedSound= MindCleared
EnterGrinderSound= GrinderGrinding
LeaveGrinderSound=
EnterBioReactorSound= BioReactorEnter
LeaveBioReactorSound= BioReactorEnter
ActivateSound=
DeactivateSound=
AirstrikeAbortSound=MIGMissionAborted
AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot
SpyPlaneCameraFrames=16
DiskLaserChargeUp= FloatingDiscChargeUp
LetsDoTheTimeWarpOutAgain = ChronoScreenSound
LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain
Smoke=xxxx
EliteFlashTimer=150
AllyReveal=yes
ConditionRed=25%
ConditionYellow=50%
DropZoneRadius=4
EnemyHealth=yes
Gravity=6
IdleActionFrequency=.15
MessageDelay=.6
MovieTime=.06
NamedCivilians=no
SavourDelay=.1
ShroudRate=4
FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000
IceCrackSounds=
AmbientChangeRate=.2
AmbientChangeStep=.2
SpeakDelay=2
TimerWarning=2
ExtraUnitLight=.2
ExtraInfantryLight=.2
ExtraAircraftLight=.2
LocalRadarColor=0,255,0
[CrateRules]
CrateMaximum=255
CrateMinimum=1
CrateRadius=3.0
CrateRegen=3
SilverCrate=HealBase
SoloCrateMoney=5000
UnitCrateType=none
WoodCrate=Money
WaterCrate=Money
HealCrateSound=HealCrate
WoodCrateImg=CRATE
CrateImg=CRATE
WaterCrateImg=WCRATE
FreeMCV=yes
[CombatDamage]
AmmoCrateDamage=200
IonCannonDamage=751
HarvesterImmune=no
DestroyableBridges=yes
TiberiumExplosive=no
Scorches=BURN01,BURN02,BURN03,BURN04
Scorches1=BURN05,BURN06,BURN07
Scorches2=BURN08,BURN09,BURN10
Scorches3=BURN11,BURN12,BURN13
Scorches4=BURN14,BURN15,BURN16
TiberiumExplosionDamage = 0
TiberiumStrength = -1
Craters=CR1,CR2,CR3,CR4,CR5,CR6
AtomDamage=1000
BallisticScatter=1.0
BridgeStrength=1500
C4Delay=.03
C4Warhead=Super
V3Warhead=V3WH
DMislWarhead=DMISLWH
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislWarhead=CMISLWH
CMislEliteWarhead=CMISLEWH
CrushWarhead=Crush
IvanWarhead=IvanWH
IvanDamage=450
IvanTimedDelay=450
CanDetonateTimeBomb=no
CanDetonateDeathBomb=no
IvanIconFlickerRate=8
OccupyDamageMultiplier=1.2
OccupyROFMultiplier=1.2
OccupyWeaponRange=5
BunkerDamageMultiplier=1.3
BunkerROFMultiplier=1.3
BunkerWeaponRangeBonus=2
OverloadCount=3,6,10,50
OverloadDamage=0,50,100,500
OverloadFrames=30,60,60,60
ControlledAnimationType=MINDANIM
PermaControlledAnimationType=MINDANIMR
MindControlAttackLineFrames=20
DrainMoneyFrameDelay=30
DrainMoneyAmount=30
DrainAnimationType=DISKRAY
FallingDamageMultiplier=1.0
CurrentStrengthDamage=yes
OpenToppedRangeBonus=2
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7
DeathWeapon=DefaultDeathWeapon
IronCurtainDuration=750
FirestormWarhead=FirestormWH
IonCannonWarhead=IonCannonWH
VeinholeWarhead=VeinholeWH
PsychicRevealRadius=15
DefaultFirestormExplosionSystem=FirestormSparkSys
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultSparkSystem=SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultFireStreamSystem=FireStreamSys
DefaultTestParticleSystem=TestSmokeSys
DefaultRepairParticleSystem=WeldingSys
Crush=1.8
ExpSpread=.7
FireSupress=1
FlameDamage=Fire
FlameDamage2=Fire2
HomingScatter=2.0
MaxDamage=10000
MinDamage=1
PlayerAutoCrush=no
PlayerReturnFire=no
PlayerScatter=no
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1
TreeTargeting=no
TurboBoost=1.5
Incoming=10
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