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📄 sys2.dat

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;红色警戒2尤里的复仇配置文件
;本文件由《红色警戒2个性化编辑器》生成
;晓辉工作室  冷晓辉
;E-MAIL:lengxh123@163.net
[General]
UIName=Name:General
Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement
VeteranRatio=3.0       
VeteranCombat=1.1       
VeteranSpeed=1.2        
VeteranSight=0.0        
VeteranArmor=1.5        
VeteranROF=0.6          
VeteranCap=2            
InitialVeteran=no       
RefundPercent=50%       
ReloadRate=.3           
RepairPercent=15%       
RepairRate=.016         
RepairStep=8            
URepairRate=.016        
IRepairRate=.001        
IRepairStep=20           
TiberiumHeal=.010       
SelfHealInfantryFrames=50
SelfHealInfantryAmount=20
SelfHealUnitFrames=75
SelfHealUnitAmount=5 



BuildSpeed=.7           
BuildupTime=.06         
GrowthRate=5            
TiberiumGrows=yes       
TiberiumSpreads=yes     
SeparateAircraft=yes    
SurvivorRate=.4         
AlliedSurvivorDivisor=500     
SovietSurvivorDivisor=250 
ThirdSurvivorDivisor=750 
PlacementDelay=.05      
WeedCapacity=56         


CurleyShuffle=yes       
BaseBias=2              
BaseDefenseDelay=.25    
CloseEnough=2.25        
DamageDelay=1           
GameSpeedBias=1.6       

Stray=2.0               
RelaxedStray=3.0 
CloakDelay=.02          
SuspendDelay=2          
SuspendPriority=1       
FlightLevel=1500        
ParachuteMaxFallRate=-3
NoParachuteMaxFallRate=-100
GuardModeStray=2.0		


MissileSpeedVar=.25     
MissileROTVar=.25       
MissileSafetyAltitude=750 


TeamDelays=2000,2500,3500               


AIHateDelays=30,50,70               
AIAlternateProductionCreditCutoff=1000 

NodAIBuildsWalls=no
AIBuildsWalls=no


MultiplayerAICM=400,0,0 
AIVirtualPurifiers=4,2,0 
AISlaveMinerNumber=4,3,2
HarvestersPerRefinery=2,2,1
AIExtraRefineries=2,1,0
HealScanRadius=10       
                        
FillEarliestTeamProbability=100,100,100 


MinimumAIDefensiveTeams=1,1,1    
MaximumAIDefensiveTeams=2,2,2	   
TotalAITeamCap=30,30,30   
UseMinDefenseRule=yes
DissolveUnfilledTeamDelay=5000	

LargeVisceroid=VISC_LRG  
SmallVisceroid=VISC_SML  









AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,100,100
AIIonCannonTechCenterValue=100,100,100
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35





LightningDeferment=250      
LightningDamage=250         
LightningStormDuration=180  
LightningWarhead=IonWH      
LightningHitDelay=10       
LightningScatterDelay=5    
LightningCellSpread=10      
LightningSeparation=3       
IonStorms=no                


ForceShieldRadius=4 
ForceShieldDuration=500 
ForceShieldBlackoutDuration=1000 
ForceShieldPlayFadeSoundTime=75 

MutateExplosion=yes 


PrismType=ATESLA			
PrismSupportModifier=150%	
PrismSupportMax=8			
PrismSupportDelay=45
PrismSupportDuration=15		
PrismSupportHeight=420		


V3RocketPauseFrames=0    
V3RocketTiltFrames=60    
V3RocketPitchInitial=0.21
V3RocketPitchFinal=0.5   
V3RocketTurnRate=0.05    
V3RocketRaiseRate=1		
V3RocketAcceleration=0.4 
V3RocketAltitude=768     
V3RocketDamage=200       
V3RocketEliteDamage=400       
V3RocketBodyLength=256   
V3RocketLazyCurve=yes    
V3RocketType=V3ROCKET


DMislPauseFrames=20   
DMislTiltFrames=60    
DMislPitchInitial=0   
DMislPitchFinal=0.5   
DMislTurnRate=0.08    
DMislRaiseRate=1		
DMislAcceleration=0.8 
DMislAltitude=768     
DMislDamage=300       
DMislEliteDamage=600       
DMislBodyLength=128   
DMislLazyCurve=no     
DMislType=DMISL


CMislPauseFrames=20   
CMislTiltFrames=100    
CMislPitchInitial=1   
CMislPitchFinal=1.0   
CMislTurnRate=0.10    
CMislRaiseRate=1		
CMislAcceleration=1.0 
CMislAltitude=768     
CMislDamage=200       
CMislEliteDamage=250       
CMislBodyLength=128   
CMislLazyCurve=no     
CMislType=CMISL


ParadropRadius=1024   


FogOfWar=no             
Visceroids=no           
Meteorites=no           
CrewEscape=50%          
CameraRange=9           
FineDiffControl=no      
Pilot=E1                
AlliedCrew=E1           
SovietCrew=E2           
ThirdCrew=INIT          
Technician=CTECH        
Engineer=ENGINEER       
PParatrooper=E1          



ChronoDelay=60			
ChronoReinfDelay=180	
ChronoDistanceFactor=48	
ChronoTrigger=yes		
ChronoMinimumDelay=16	
						
ChronoRangeMinimum=0	
						
			
			
			
			








AmerParaDropInf=E1 
AmerParaDropNum=8 

AllyParaDropInf=E1 
AllyParaDropNum=6 

SovParaDropInf=E2 
SovParaDropNum=9 

YuriParaDropInf=INIT 
YuriParaDropNum=6 






AnimToInfantry=BRUTE




SecretInfantry=SNIPE,TERROR,DESO,YURI

SecretUnits=TNKD,TTNK,DTRUCK

SecretBuildings=GTGCAN






AlliedDisguise=E1
SovietDisguise=E2 
ThirdDisguise=INIT
SpyPowerBlackout=1000 
SpyMoneyStealPercent=.5 


AttackCursorOnDisguise=yes 
								


DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04	
InfantryBlinkDisguiseTime=20 

MaximumCheerRate=300 


AISafeDistance=20 
AIMinorSuperReadyPercent=.7 
HarvesterTooFarDistance=5 
ChronoHarvTooFarDistance=50 
AlliedBaseDefenseCounts=25,20,6 
SovietBaseDefenseCounts=25,22,6 
ThirdBaseDefenseCounts=25,22,6 
AIPickWallDefensePercent=50,25,10 
AIRestrictReplaceTime=400 
ThreatPerOccupant=10 
ApproachTargetResetMultiplier=1.5 
CampaignMoneyDeltaEasy=0 
CampaignMoneyDeltaHard=0 
GuardAreaTargetingDelay=36
NormalTargetingDelay=27
AINavalYardAdjacency=20 
DisabledDisguiseDetectionPercent=15,5,2 
AIAutoDeployFrameDelay=15,25,100 
MaximumBuildingPlacementFailures=3 

TiberiumShortScan=6
TiberiumLongScan=48      
SlaveMinerShortScan=8
SlaveMinerSlaveScan=14
SlaveMinerLongScan=48
SlaveMinerScanCorrection=3
SlaveMinerKickFrameDelay=150


AISuperDefenseProbability=90,50,10
AISuperDefenseFrames=50
AISuperDefenseDistance=12




AICaptureNormal=75,5,5,15
AICaptureWounded=15,40,40,5
AICaptureLowPower=15,5,75,5
AICaptureLowMoney=15,75,5,5


AICaptureLowMoneyMark=2000
AICaptureWoundedMark=.25





PurifierBonus=.25 


DropPodWeapon=Vulcan2   
DropPodHeight=2000      
DropPodSpeed=75         
DropPodAngle=0.79       


HoverHeight=120         
HoverDampen=40%         
HoverBob=.04            
HoverBoost=150%         
HoverAcceleration=.02   
HoverBrake=.03          


BalloonHoverHeight=1000         
BalloonHoverDampen=20%         
BalloonHoverBob=1.2            
BalloonHoverBoost=150%         
BalloonHoverAcceleration=.04   
BalloonHoverBrake=.03          


TunnelSpeed=1


MultipleFactory=0.8       
MinLowPowerProductionSpeed=.5   
MaxLowPowerProductionSpeed=.8 
LowPowerPenaltyModifier=1 


GDIGateOne=GADUMY 
GDIGateTwo=GADUMY 
WallTower=GADUMY 
Shipyard=GAYARD,NAYARD,YAYARD 
NodGateOne=GADUMY 
NodGateTwo=GADUMY 
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT
GDIPowerPlant=GAPOWR
ThirdPowerPlant=YAPOWR





RepairBay=GADEPT,NADEPT,CAOUTP
BaseUnit=AMCV,SMCV,PCV			


HarvesterUnit=HARV,CMIN

PadAircraft=ORCA,BEAG 


TreeStrength=200 
WindDirection=1         
                        
TrackedUphill=1.0       
TrackedDownhill=1.2      
WheeledUphill=1.0         
WheeledDownhill=1.2     
LeptonsPerSightIncrease=2000 
LeptonsPerFireIncrease=2000 
AttackingAircraftSightRange=2 
BlendedFog=yes          
CliffBackImpassability=2 
IceCrackingWeight=50.0   
IceBreakingWeight=50.0   
ShipSinkingWeight=3.0	
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1           
                        

BridgeVoxelMax=3        
WallBuildSpeedCoefficient=3.0  
AllowShroudedSubteranneanMoves=true
AircraftFogReveal=6
MaximumQueuedObjects=29
MaxWaypointPathLength=15


ChargeToDrainRatio=.333
DamageToFirestormDamageCoefficient=.1



VeinholeGrowthRate=300		
VeinholeShrinkRate=100		
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE



AITriggerSuccessWeightDelta=20 
AITriggerFailureWeightDelta=-50 
AITriggerTrackRecordCoefficient=1


SpotlightSpeed=.015     
SpotlightMovementRadius=2000 
SpotlightLocationRadius=1000 
SpotlightAcceleration=.0025    
SpotlightAngle=.5       












RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6			
RadarEventVisibilityDurations=200,200,200,200,200,200  
RadarEventDurations=400,400,400,400,400,400  
FlashFrameTime=7
RadarCombatFlashTime=49	
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1

RevealTriggerRadius=9   


ExplosiveVoxelDebris=GASTANK,PIECE 
TireVoxelDebris=TIRE    
ScrapVoxelDebris=PIECE  
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys
DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys


PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP
PrerequisiteBarracks=NAHAND,GAPILE,YABRCK
PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PrerequisiteTech=GATECH,NATECH,YATECH
PrerequisiteProc=GAREFN,NAREFN,YAREFN
PrerequisiteProcAlternate=SMIN


HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6


MyEffectivenessCoefficientDefault=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200
TargetStrengthCoefficientDefault=-200
TargetDistanceCoefficientDefault=-10


DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1

EnemyHouseThreatBonus=400





DamageFireTypes=FIRE01,FIRE02,FIRE03  
OreTwinkle=TWNK1                      
BarrelExplode=EXPLOLRG  
BarrelDebris=GASTANK,PIECE  
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO 
Wake=WAKE1              
DropPod=DROPPOD,DROPPOD2 
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F   
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070	
IonBlast=RING1          
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3		
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3		
WeatherConBoltExplosion=EXPLOLB					


DominatorWarhead=DominatorWH 
DominatorDamage=1000
DominatorCaptureRange=1
DominatorFirstAnim=PDFXCLD
DominatorSecondAnim=PDFXLOC
DominatorFireAtPercentage=20

ChronoPlacement=CHRONOAR
ChronoBeam=CHRONOBM		
ChronoBlast=CHRONOFD	
ChronoBlastDest=CHRONOTG
WarpIn=WARPIN
WarpOut=WARPOUT
WarpAway=WARPAWAY
IronCurtainInvokeAnim=IRONBLST
ForceShieldInvokeAnim=FORCSHLD
WeaponNullifyAnim=IRONFX	
ChronoSparkle1=CHRONOSK		
InfantryExplode=S_BANG34 
FlamingInfantry=FLAMEGUY  
InfantryHeadPop=YURIDIE
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE
InfantryMutate=GENDEATH
Behind=BEHIND
MoveFlash=RING          
Parachute=PARACH        
BombParachute=PARABOMB  
DropZoneAnim=BEACON     
EMPulseSparkles=EMP_FX01	



[JumpjetControls] 
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500	
Acceleration=2
WobblesPerSecond=.15 
WobbleDeviation=40 



[SpecialWeapons]

NukeWarhead=Nuke        
NukeDown=NukeDown       
NukeProjectile=NukeUp   
EMPulseWarhead=EMPuls   
EMPulseProjectile=PulsPr 
MutateWarhead=Mutate
MutateExplosionWarhead=MutateExplosion




[AudioVisual]
DetailMinFrameRateNormal=15     
DetailMinFrameRateMovie=20      
DetailBufferZoneWidth=5         

LineTrailColorOverride=0,0,0          
ChronoBeamColor=128,200,255            
MagnaBeamColor=255,200,255            
OreTwinkleChance=30                   
CreateInfantrySound=	
CreateUnitSound=				
CreateAircraftSound=		

SpySatActivationSound= SpyUplinkOn 
SpySatDeactivationSound= SpyUplinkOff 

UpgradeVeteranSound=UpgradeVeteran
UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren
BuildingGarrisonedSound=BuildingGarrisoned
BuildingRepairedSound=BuildingRepaired
CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced


DirectRockingCoefficient=1.5
FallBackCoefficient=0.1	



LaserTargetColor=4
IronCurtainColor=0
BerserkColor=4
ForceShieldColor=6

StartPlanningModeSound=PlanningModeStart
EndPlanningModeSound=PlanningModeEnd
AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=

CratePromoteSound=CratePromoted
CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal
CrateFireSound=CrateFirePower
CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit

GUIMainButtonSound=MenuClick
GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut
GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen
GUIComboCloseSound=MenuACBClose
GUICheckboxSound=MenuClick

ScoreAnimSound=ScoreEmblemSoundLoop

SinkingSound=GenLargeWaterDie
ImpactWaterSound=ExplosionWaterLarge
ImpactLandSound=
BombTickingSound=CrazyIvanBombTick
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
BombAttachSound=CrazyIvanAttack
YuriMindControlSound=YuriMindControl



PoseDir=2               
DeployDir=2				

WaypointAnimationSpeed=10	

DigSound=NukeSiren		


GateUp=Dummy          
GateDown=Dummy       
ShroudGrow=no           
ScrollMultiplier=.07     
ShakeScreen=400         
CloakSound=NavalUnitEmerge       
SellSound=SellBuilding      
GameClosed=GameClosed   
IncomingMessage=MessageText  
MessageCharTyped=TextBleep    
SystemError=GenericBeep        
OptionsChanged=OptionsChanged   
GameForming=NewGame    

PlayerJoined=PlayerJoined     
Construction=Dummy     
CreditTicks=CreditUp,CreditDown 
BuildingDieSound=BuildingGenericDie    
BuildingSlam=PlaceBuilding     
RadarOn=RadarOn         
RadarOff=RadarOff       
MovieOn=MovieOn         
MovieOff=MovieOff       
ScoldSound=MenuScold       
TeslaCharge=TeslaCoilPowerUp    
TeslaZap=       
BuildingDamageSound=BuildingDamaged    
ChuteSound=ParachuteDrop         
GenericClick=MenuClick    
GenericBeep=GenericBeep      
BuildingDrop=PlaceBuilding     
StopSound=CommandBar		
GuardSound=CommandBar		
ScatterSound=CommandBar		
DeploySound=		
StormSound=WeatherIntro		
LightningSounds=WeatherStrike 
ShellButtonSlideSound= 


VoiceIFVRepair= IFVMove 
SlavesFreeSound= SlaveWorkerLiberated	
SlaveMinerDeploySound= SlaveMinerDeploy
SlaveMinerUndeploySound= SlaveMinerDeploy
BunkerWallsUpSound= TankBunkerUp
BunkerWallsDownSound= TankBunkerDown
RepairBridgeSound= BridgeRepaired
PsychicDominatorActivateSound=PsychicDominatorActivate
GeneticMutatorActivateSound=GeneticMutatorActivate
PsychicRevealActivateSound=PsychicRevealActivate
MasterMindOverloadDeathSound= MasterMindOverloadVoice
MindClearedSound=	MindCleared
EnterGrinderSound= GrinderGrinding	
LeaveGrinderSound=	
EnterBioReactorSound= BioReactorEnter	
LeaveBioReactorSound= BioReactorEnter	
ActivateSound=	
DeactivateSound=	
AirstrikeAbortSound=MIGMissionAborted 
AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot
SpyPlaneCameraFrames=16
DiskLaserChargeUp= FloatingDiscChargeUp 
LetsDoTheTimeWarpOutAgain = ChronoScreenSound
LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain

Smoke=xxxx           





EliteFlashTimer=150	



AllyReveal=yes          
ConditionRed=25%        
ConditionYellow=50%     
DropZoneRadius=4        
EnemyHealth=yes         
Gravity=6               
IdleActionFrequency=.15 
MessageDelay=.6         
MovieTime=.06           
NamedCivilians=no       
SavourDelay=.1          
ShroudRate=4            
FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000 
IceCrackSounds=
AmbientChangeRate=.2    
AmbientChangeStep=.2    

SpeakDelay=2            
TimerWarning=2          
ExtraUnitLight=.2	
ExtraInfantryLight=.2	
ExtraAircraftLight=.2	

LocalRadarColor=0,255,0		
							
							



[CrateRules]
CrateMaximum=255        
CrateMinimum=1          
CrateRadius=3.0         
CrateRegen=3            
SilverCrate=HealBase    
SoloCrateMoney=5000     
UnitCrateType=none      
WoodCrate=Money         
WaterCrate=Money	
HealCrateSound=HealCrate	
WoodCrateImg=CRATE      
CrateImg=CRATE          
WaterCrateImg=WCRATE	
FreeMCV=yes             



[CombatDamage]
AmmoCrateDamage=200     
IonCannonDamage=751
HarvesterImmune=no      
DestroyableBridges=yes  
TiberiumExplosive=no   
Scorches=BURN01,BURN02,BURN03,BURN04  
Scorches1=BURN05,BURN06,BURN07 
Scorches2=BURN08,BURN09,BURN10 
Scorches3=BURN11,BURN12,BURN13 
Scorches4=BURN14,BURN15,BURN16 
TiberiumExplosionDamage = 0 
TiberiumStrength = -1 
Craters=CR1,CR2,CR3,CR4,CR5,CR6   
AtomDamage=1000      
BallisticScatter=1.0 
BridgeStrength=1500  
C4Delay=.03          
C4Warhead=Super 
V3Warhead=V3WH       
DMislWarhead=DMISLWH 
V3EliteWarhead=V3EWH       
DMislEliteWarhead=DMISLEWH 
CMislWarhead=CMISLWH 
CMislEliteWarhead=CMISLEWH 
CrushWarhead=Crush 


IvanWarhead=IvanWH   
IvanDamage=450 
IvanTimedDelay=450	
CanDetonateTimeBomb=no 
CanDetonateDeathBomb=no 
IvanIconFlickerRate=8 


OccupyDamageMultiplier=1.2
OccupyROFMultiplier=1.2
OccupyWeaponRange=5




BunkerDamageMultiplier=1.3
BunkerROFMultiplier=1.3
BunkerWeaponRangeBonus=2


OverloadCount=3,6,10,50		
OverloadDamage=0,50,100,500	
OverloadFrames=30,60,60,60	
ControlledAnimationType=MINDANIM
PermaControlledAnimationType=MINDANIMR
MindControlAttackLineFrames=20


DrainMoneyFrameDelay=30
DrainMoneyAmount=30 
DrainAnimationType=DISKRAY




FallingDamageMultiplier=1.0
CurrentStrengthDamage=yes


OpenToppedRangeBonus=2
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7

DeathWeapon=DefaultDeathWeapon 
IronCurtainDuration=750 
FirestormWarhead=FirestormWH 
IonCannonWarhead=IonCannonWH 
VeinholeWarhead=VeinholeWH
PsychicRevealRadius=15 


DefaultFirestormExplosionSystem=FirestormSparkSys 
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultSparkSystem=SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultFireStreamSystem=FireStreamSys
DefaultTestParticleSystem=TestSmokeSys
DefaultRepairParticleSystem=WeldingSys

Crush=1.8               
ExpSpread=.7            
FireSupress=1           
FlameDamage=Fire        
FlameDamage2=Fire2
HomingScatter=2.0       
MaxDamage=10000 
MinDamage=1 
PlayerAutoCrush=no      
PlayerReturnFire=no     
PlayerScatter=no        

SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 
TreeTargeting=no        
TurboBoost=1.5          
Incoming=10             
                        

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