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📄 sys1.dat

📁 红警工具 fgfdgdfsgffdfsadfsafdsfsaf
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;红色警戒2配置文件
;本文件由《红色警戒2个性化编辑器》生成
;晓辉工作室  冷晓辉
[General]
UIName=Name:General
Name=Red Alert 2 -- Official Rules of Engagement
VeteranRatio=3.0       
VeteranCombat=1.1      
VeteranSpeed=1.2        
VeteranSight=0.0        
VeteranArmor=1.5        
VeteranROF=0.6         
VeteranCap=2            
InitialVeteran=no      


RefundPercent=50%       
ReloadRate=.3           
RepairPercent=15%       
RepairRate=.016         
RepairStep=8            
URepairRate=.016        
IRepairRate=.001        
IRepairStep=20           
TiberiumHeal=.010       



BuildSpeed=.7         
BuildupTime=.06         
GrowthRate=5            
TiberiumGrows=yes      
TiberiumSpreads=yes    
SeparateAircraft=yes    
SurvivorRate=.4         
AlliedSurvivorDivisor=500    
SovietSurvivorDivisor=250 
PlacementDelay=.05      
WeedCapacity=56         
HarvestersPerRefinery=2  


CurleyShuffle=yes       
BaseBias=2              
BaseDefenseDelay=.25    
CloseEnough=2.25       
DamageDelay=1          
GameSpeedBias=1.6       

Stray=2.0               
RelaxedStray=3.0 
CloakDelay=.02         
SuspendDelay=2          
SuspendPriority=1      
FlightLevel=1500        
ParachuteMaxFallRate=-3
NoParachuteMaxFallRate=-100
GuardModeStray=2.0		

MissileSpeedVar=.25    
MissileROTVar=.25      
MissileSafetyAltitude=750 


TeamDelays=2000,2500,3500              


AIHateDelays=30,50,70               
AIAlternateProductionCreditCutoff=1000 
NodAIBuildsWalls=no
AIBuildsWalls=no


MultiplayerAICM=400,0,0 400,300,200
AIVirtualPurifiers=4,2,0
HealScanRadius=10        
                       
FillEarliestTeamProbability=100,100,100 


MinimumAIDefensiveTeams=1,1,1    
MaximumAIDefensiveTeams=2,2,2	   
TotalAITeamCap=30,30,30  
UseMinDefenseRule=yes
DissolveUnfilledTeamDelay=5000	
LargeVisceroid=VISC_LRG  
SmallVisceroid=VISC_SML  



AIIonCannonConYardValue=10,10,10
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,60,60
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35
AIIonCannonPlugValue=40,40,40
AIIonCannonHelipadValue=20,20,20
AIIonCannonTempleValue=40,40,40


LightningDeferment=250     
LightningDamage=250         
LightningStormDuration=180  
LightningWarhead=IonWH      
LightningHitDelay=10       
LightningScatterDelay=5    
LightningCellSpread=10     
LightningSeparation=3      
IonStorms=no               


PrismType=ATESLA			
PrismSupportModifier=150%	
PrismSupportMax=8			
PrismSupportDelay=60		
PrismSupportDuration=15		
PrismSupportHeight=420		


V3RocketPauseFrames=0    
V3RocketTiltFrames=60    
V3RocketPitchInitial=0.21 
V3RocketPitchFinal=0.5   
V3RocketTurnRate=0.05    
V3RocketAcceleration=0.4 
V3RocketAltitude=768     
V3RocketDamage=200       
V3RocketEliteDamage=400       
V3RocketBodyLength=256   
V3RocketLazyCurve=yes    
V3RocketType=V3ROCKET


DMislPauseFrames=20   
DMislTiltFrames=60    
DMislPitchInitial=0   
DMislPitchFinal=0.5   
DMislTurnRate=0.08    
DMislAcceleration=0.8 
DMislAltitude=768     
DMislDamage=300       
DMislEliteDamage=600       
DMislBodyLength=128   
DMislLazyCurve=no     
DMislType=DMISL


ParadropRadius=1024   


FogOfWar=no             
Visceroids=no           
Meteorites=no           
CrewEscape=50%          
CameraRange=9           
FineDiffControl=no      
Pilot=E1                
AlliedCrew=E1                 
SovietCrew=E2                 
Technician=CTECH        
Engineer=ENGINEER       
PParatrooper=E1          



ChronoDelay=60			
ChronoReinfDelay=180	
ChronoDistanceFactor=48	
ChronoTrigger=yes		
ChronoMinimumDelay=16	
						
ChronoRangeMinimum=0	
						
			
			
			
			








AmerParaDropInf=E1 
AmerParaDropNum=8 

AllyParaDropInf=E1 
AllyParaDropNum=6 

SovParaDropInf=E2 
SovParaDropNum=9 



AlliedDisguise=E1
SovietDisguise=E2 
SpyPowerBlackout=1000 
SpyMoneyStealPercent=.5 
AttackCursorOnDisguise=no 
								


DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04	
InfantryBlinkDisguiseTime=20 

MaximumCheerRate=300 


AISafeDistance=20 
AIMinorSuperReadyPercent=.7 
HarvesterTooFarDistance=5 
ChronoHarvTooFarDistance=50 
AlliedBaseDefenseCounts=25,20,6 
SovietBaseDefenseCounts=25,22,6 
AIPickWallDefensePercent=50,25,10 
AIRestrictReplaceTime=400 
ThreatPerOccupant=10 
ApproachTargetResetMultiplier=1.5 
CampaignMoneyDeltaEasy=50 
CampaignMoneyDeltaHard=-50 
GuardAreaTargetingDelay=36
NormalTargetingDelay=27
AINavalYardAdjacency=20 
DisabledDisguiseDetectionPercent=15,5,2 
AIAutoDeployFrameDelay=15,25,100 
MaximumBuildingPlacementFailures=3 

PurifierBonus=.25 


DropPodWeapon=Vulcan2   
DropPodHeight=2000      
DropPodSpeed=75         
DropPodAngle=0.79       


HoverHeight=120         
HoverDampen=40%         
HoverBob=.04            
HoverBoost=150%         
HoverAcceleration=.02   
HoverBrake=.03          


BalloonHoverHeight=1000         
BalloonHoverDampen=20%         
BalloonHoverBob=1.2            
BalloonHoverBoost=150%         
BalloonHoverAcceleration=.04   
BalloonHoverBrake=.03          


TunnelSpeed=1


MultipleFactory=0.8       
MinLowPowerProductionSpeed=.5   
MaxLowPowerProductionSpeed=.8 
LowPowerPenaltyModifier=1 


GDIGateOne=GAGATE_A      
GDIGateTwo=GAGATE_B
WallTower=GACTWR
Shipyard=GAYARD,NAYARD 
NodGateOne=NAGATE_A
NodGateTwo=NAGATE_B
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT
GDIPowerPlant=GAPOWR
GDIPowerTurbine=GAPOWRUP
GDIHunterSeeker=GHUNTER
NodHunterSeeker=NHUNTER
GDIFirestormGenerator=GAFIRE

RepairBay=GADEPT,NADEPT     
BaseUnit=AMCV,SMCV			


HarvesterUnit=HARV,CMIN		

PadAircraft=ORCA,BEAG 


TreeStrength=200 
WindDirection=1         
                        
TrackedUphill=1.0       
TrackedDownhill=1.2      
WheeledUphill=1.0         
WheeledDownhill=1.2     
LeptonsPerSightIncrease=2000 
LeptonsPerFireIncrease=2000 
AttackingAircraftSightRange=2 
BlendedFog=yes          
CliffBackImpassability=2 
IceCrackingWeight=50.0   
IceBreakingWeight=50.0   
ShipSinkingWeight=3.0	
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1           
                        

BridgeVoxelMax=3        
WallBuildSpeedCoefficient=3.0  
WorstLowPowerBuildRateCoefficient=.1 
BestLowPowerBuildRateCoefficient=.2 
AllowShroudedSubteranneanMoves=true
AircraftFogReveal=6
MaximumQueuedObjects=29
MaxWaypointPathLength=15


ChargeToDrainRatio=.333
DamageToFirestormDamageCoefficient=.1



VeinholeGrowthRate=300		
VeinholeShrinkRate=100		
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE



AITriggerSuccessWeightDelta=20 
AITriggerFailureWeightDelta=-50 
AITriggerTrackRecordCoefficient=1


SpotlightSpeed=.015     
SpotlightMovementRadius=2000 
SpotlightLocationRadius=1000 
SpotlightAcceleration=.0025    
SpotlightAngle=.5       












RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6			
RadarEventVisibilityDurations=200,200,200,200,200,200  
RadarEventDurations=400,400,400,400,400,400  
FlashFrameTime=7
RadarCombatFlashTime=49	
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1

RevealTriggerRadius=9   


ExplosiveVoxelDebris=GASTANK,PIECE 
TireVoxelDebris=TIRE    
ScrapVoxelDebris=PIECE  
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys
DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys


PrerequisitePower=GAPOWR,NAPOWR,NANRCT
PrerequisiteFactory=GAWEAP,NAWEAP
PrerequisiteBarracks=NAHAND,GAPILE
PrerequisiteRadar=GAAIRC,NARADR,AMRADR
PrerequisiteTech=GATECH,NATECH
PrerequisiteProc=GAREFN,NAREFN


HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6


MyEffectivenessCoefficientDefault=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200
TargetStrengthCoefficientDefault=-200
TargetDistanceCoefficientDefault=-10


DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1

EnemyHouseThreatBonus=400



[JumpjetControls] 
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500	
Acceleration=2
WobblesPerSecond=.15 
WobbleDeviation=40 



[SpecialWeapons]
HSBuilding=GAPLUG,NATMPL 
NukeWarhead=Nuke        
NukeDown=NukeDown       
NukeProjectile=NukeUp   
EMPulseWarhead=EMPuls   
EMPulseProjectile=PulsPr 





[AudioVisual]
DetailMinFrameRateNormal=15     
DetailMinFrameRateMovie=20      
DetailBufferZoneWidth=5         

LineTrailColorOverride=0,0,0          
ChronoBeamColor=128,200,255            
DamageFireTypes=FIRE01,FIRE02,FIRE03  
OreTwinkleChance=30                   
OreTwinkle=TWNK1                      
CreateInfantrySound=	
CreateUnitSound=				
CreateAircraftSound=		

SpySatActivationSound= SpyUplinkOn 
SpySatDeactivationSound= SpyUplinkOff 

UpgradeVeteranSound=UpgradeVeteran
UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren
BuildingGarrisonedSound=BuildingGarrisoned
BuildingRepairedSound=BuildingRepaired
CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced

StartPlanningModeSound=PlanningModeStart
EndPlanningModeSound=PlanningModeEnd
AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=

CratePromoteSound=CratePromoted
CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal
CrateFireSound=CrateFirePower
CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit

GUIMainButtonSound=MenuClick
GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut
GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen
GUIComboCloseSound=MenuACBClose
GUICheckboxSound=MenuClick

ScoreAnimSound=ScoreEmblemSoundLoop

SinkingSound=GenLargeWaterDie
ImpactWaterSound=ExplosionWaterLarge
ImpactLandSound=
BombTickingSound=CrazyIvanBombTick
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
BombAttachSound=CrazyIvanAttack
YuriMindControlSound=YuriMindControl

UnloadingHarvester=HORV 
PoseDir=2               

WaypointAnimationSpeed=10	
BarrelExplode=EXPLOLRG  
BarrelDebris=GASTANK,PIECE  
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO 
Wake=WAKE1              

VeinAttack=VEINATAC		
DropPod=DROPPOD,DROPPOD2 
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F   
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070	
//DigSound=SUBDRIL1       
DigSound=NukeSiren		

IonBlast=RING1          
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3		
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3		
WeatherConBoltExplosion=EXPLOLB					

ChronoPlacement=CHRONOAR
ChronoBeam=CHRONOBM		
ChronoBlast=CHRONOFD	
ChronoBlastDest=CHRONOTG

WarpIn=WARPIN
WarpOut=WARPOUT
WarpAway=WARPAWAY

IronCurtainInvokeAnim=IRONBLST
WeaponNullifyAnim=IRONFX	
ChronoSparkle1=CHRONOSK		
InfantryExplode=S_BANG34 

GateUp=Dummy          
GateDown=Dummy       
ShroudGrow=no           
ScrollMultiplier=.07     
ShakeScreen=400         
CloakSound=NavalUnitEmerge       
SellSound=SellBuilding      
GameClosed=GameClosed   
IncomingMessage=MessageText  
MessageCharTyped=TextBleep    
SystemError=GenericBeep        
OptionsChanged=OptionsChanged   
GameForming=NewGame    

PlayerJoined=PlayerJoined     
Construction=Dummy     
CreditTicks=CreditUp,CreditDown 
BuildingDieSound=BuildingGenericDie    
BuildingSlam=PlaceBuilding     
RadarOn=RadarOn         
RadarOff=RadarOff       
MovieOn=MovieOn         
MovieOff=MovieOff       
ScoldSound=MenuScold       
TeslaCharge=TeslaCoilPowerUp    
TeslaZap=       
BuildingDamageSound=BuildingDamaged    
ChuteSound=ParachuteDrop         
GenericClick=MenuClick    
GenericBeep=GenericBeep      
BuildingDrop=PlaceBuilding     
StopSound=CommandBar		
GuardSound=CommandBar		
ScatterSound=CommandBar		
DeploySound=		
StormSound=WeatherIntro		
LightningSounds=WeatherStrike 
ShellButtonSlideSound= 



FlamingInfantry=FLAMEGUY  
InfantryHeadPop=YURIDIE
InfantryNuked=NUKEDIE

Behind=BEHIND

Smoke=xxxx           
FirestormActiveAnim=GAFSDF_A



MoveFlash=RING          

EliteFlashTimer=150	

Parachute=PARACH        
BombParachute=PARABOMB  


AllyReveal=yes          
ConditionRed=25%        
ConditionYellow=50%     
DropZoneRadius=4        
DropZoneAnim=BEACON     
EnemyHealth=yes         
Gravity=6               
IdleActionFrequency=.15 
MessageDelay=.6         
MovieTime=.06           
NamedCivilians=no       
SavourDelay=.1          
ShroudRate=4            
FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000 
IceCrackSounds=
AmbientChangeRate=.2    
AmbientChangeStep=.2    

SpeakDelay=2            
TimerWarning=2          
ExtraUnitLight=.2	
ExtraInfantryLight=.2	
ExtraAircraftLight=.2	
EMPulseSparkles=EMP_FX01	

LocalRadarColor=0,255,0		
							
							



[CrateRules]
CrateMaximum=255        
CrateMinimum=1          
CrateRadius=3.0         
CrateRegen=3            
SilverCrate=HealBase    
SoloCrateMoney=5000     
UnitCrateType=none      
WoodCrate=Money         
WaterCrate=Money	
HealCrateSound=HealCrate	
WoodCrateImg=CRATE      
CrateImg=CRATE          
WaterCrateImg=WCRATE	
FreeMCV=yes             



[CombatDamage]
AmmoCrateDamage=200     
IonCannonDamage=751
HarvesterImmune=no      
DestroyableBridges=yes  
TiberiumExplosive=no   
Scorches=BURN01,BURN02,BURN03,BURN04  
Scorches1=BURN05,BURN06,BURN07 
Scorches2=BURN08,BURN09,BURN10 
Scorches3=BURN11,BURN12,BURN13 
Scorches4=BURN14,BURN15,BURN16 
TiberiumExplosionDamage = 0 
TiberiumStrength = -1 
Craters=CR1,CR2,CR3,CR4,CR5,CR6   
AtomDamage=1000      
BallisticScatter=1.0 
BridgeStrength=1500  
C4Delay=.03          
C4Warhead=Super 
V3Warhead=V3WH       
DMislWarhead=DMISLWH 
V3EliteWarhead=V3EWH       
DMislEliteWarhead=DMISLEWH 

***Crazy Ivan stuff***
IvanWarhead=IvanWH   
IvanDamage=400      
IvanTimedDelay=450	
CanDetonateTimeBomb=no 
CanDetonateDeathBomb=no 
IvanIconFlickerRate=8 

DeathWeapon=DefaultDeathWeapon 
IronCurtainDuration=750 
FirestormWarhead=FirestormWH 
IonCannonWarhead=IonCannonWH 
VeinholeWarhead=VeinholeWH


DefaultFirestormExplosionSystem=FirestormSparkSys 
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultSparkSystem=SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultFireStreamSystem=FireStreamSys
DefaultTestParticleSystem=TestSmokeSys
DefaultRepairParticleSystem=WeldingSys

Crush=1.8               
ExpSpread=.7            
FireSupress=1           
FlameDamage=Fire        
FlameDamage2=Fire2
HomingScatter=2.0       
MaxDamage=10000 
MinDamage=1 
PlayerAutoCrush=no      
PlayerReturnFire=no     
PlayerScatter=no        

SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 
TreeTargeting=no        
TurboBoost=1.5          
Incoming=10             
                        
                        
CollapseChance=100      
BerzerkAllowed=no       


// PCG
[Radiation]
RadDurationMultiple=1		
							
							
							
							
							
RadApplicationDelay=16		
RadLevelMax=500				
							
RadLevelDelay=90			
							
							
RadLightDelay=90			
							
							
RadLevelFactor=0.2				
RadLightFactor=0.1			
RadTintFactor=1.0			
RadColor=0,255,0			
RadSiteWarhead=RadSite		


// PCG
[ElevationModel]
ElevationIncrement=4			
ElevationIncrementBonus=2		
								
								
								
ElevationBonusCap=2				

// PCG
[WallModel]
AlliedWallTransparency=no		
WallPenetratorThreshold=50%		










[Countries]
0=Americans 
1=Alliance
2=French
3=Germans
4=British

5=Africans
6=Arabs
7=Confederation
8=Russians

9=GDI
10=Nod
11=Neutral
12=Special




[Sides]



GDI=British,French,Germans,Americans,Alliance     
Nod=Russians,Africans,Confederation,Arabs      

Civilian=Neutral
Mutant=Special







[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER
5=JUMPJET
6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY
16=CLEG
17=SPY
18=CCOMAND
19=PTROOP
20=CIVAN
21=YURIPR
22=SNIPE
23=COW
24=ALL 
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER
29=ADOG
30=VLADIMIR
31=PENTGEN
32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH






[VehicleTypes]
1=AMCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER
15=V3
16=ZEP
17=DRON

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