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📄 gui_dispchar.c

📁 嵌入式gui开发源码
💻 C
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/*
*********************************************************************************************************
*                                             uC/GUI V3.98
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              礐/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : GUI_DispChar.c
Purpose     : Implementation of optional routines
---------------------------END-OF-HEADER------------------------------
*/

#include "GUI_Protected.h"

/*********************************************************************
*
*       Static code
*
**********************************************************************
*/
/*********************************************************************
*
*       CL_DispChar
*/
#if (GUI_WINSUPPORT)
static void CL_DispChar(U16 c) {
  GUI_RECT r;
  WM_ADDORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
  r.x1 = (r.x0 = GUI_Context.DispPosX) + GUI_GetCharDistX(c) - 1;
  r.y1 = (r.y0 = GUI_Context.DispPosY) + GUI_GetFontSizeY()  - 1;
  WM_ITERATE_START(&r) {
    GL_DispChar(c);
  } WM_ITERATE_END();
  if (c != '\n') {
    GUI_Context.DispPosX = r.x1 + 1;
  }
  WM_SUBORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
}
#endif

/*********************************************************************
*
*       Public code
*
**********************************************************************
*/
/*********************************************************************
*
*       GUI_DispChar
*/
void GUI_DispChar(U16 c) {
  GUI_LOCK();
  #if (GUI_WINSUPPORT)
    CL_DispChar(c);
  #else
    GL_DispChar(c);
  #endif
  GUI_UNLOCK();
}

/*********************************************************************
*
*       GUI_DispCharAt
*/
void GUI_DispCharAt(U16 c, I16P x, I16P y) {
  GUI_LOCK();
  GUI_Context.DispPosX = x;
  GUI_Context.DispPosY = y;
  #if (GUI_WINSUPPORT)
    CL_DispChar(c);
  #else
    GL_DispChar(c);
  #endif
  GUI_UNLOCK();
}

/*************************** End of file ****************************/
	 	 			 		    	 				 	  			   	 	 	 	 	 	  	  	      	   		 	 	 		  		  	 		 	  	  			     			       	   	 			  		    	 	     	 				  	 					 	 			   	  	  			 				 		 	 	 			     			 

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