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📄 gameovercanvas.java

📁 it is a 2d game example
💻 JAVA
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import javax.microedition.lcdui.*;
import javax.microedition.midlet.MIDlet;

class GameOverCanvas
    extends Canvas
{
    private HardDriveMIDlet midlet;
    private long time;
    private int score;


    GameOverCanvas(HardDriveMIDlet hdmidlet, long gtime, int gscore)
    {
        super();
        this.midlet = hdmidlet;
        this.time = gtime;
        this.score = gscore;
        setFullScreenMode(true);
     }


    public void start() { }

    public void paint(Graphics g)
    {
        int width = getWidth();
        int height = getHeight();

	  // clear screen to black
	  g.setColor(0,0,0);
 	  g.fillRect(0, 0, width, height);	
        // clear screen to orange
        g.setColor(255,100,0);
        g.fillRect(0, 0, width - 3, height - 3);

        // Write message. We use a trick to make outlined text: we draw it
        // offset one pixel to the top, bottom, left & right in white, then
        // centred in black.
        g.setFont(Font.getFont(Font.FACE_PROPORTIONAL,
                               Font.STYLE_BOLD,
                               Font.SIZE_LARGE));

	  int centerX = width / 2;
        int centerY = height / 2;
        g.setColor(0x00FFFFFF);   // white
        drawText(g, centerX, centerY - 1);
        drawText(g, centerX, centerY + 1);
        drawText(g, centerX - 1, centerY);
        drawText(g, centerX + 1, centerY);
        g.setColor(0x00000000);   // black
        drawText(g, centerX, centerY);
    }


    private void drawText(Graphics g, int centerX, int centerY)
    {
        int fontHeight = g.getFont().getHeight();
        int textHeight = 3 * fontHeight;
        int topY = centerY - textHeight / 2;

        g.drawString("GAME OVER",
                     centerX,
                     topY,
                     Graphics.HCENTER | Graphics.TOP);
        g.drawString("Time: " + time + " s",
                     centerX,
                     topY + fontHeight,
                     Graphics.HCENTER | Graphics.TOP);
        g.drawString(("Score: " + score),
                     centerX,
                     topY + 2 * fontHeight,
                     Graphics.HCENTER | Graphics.TOP);
    }
   
}

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