📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__BE1915B0_2644_4A06_A8EB_2A6F45D83E6E__INCLUDED_)
#define AFX_STDAFX_H__BE1915B0_2644_4A06_A8EB_2A6F45D83E6E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <stdio.h>
#include <iostream>
using namespace std;
#define NULLID 0L
#pragma warning(disable:4786)
#include <map>
typedef map<unsigned long,void *> UEMAP;
// TODO: reference additional headers your program requires here
#include "ModelSpace.h"
ModelSpace * curModelSpace();
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__BE1915B0_2644_4A06_A8EB_2A6F45D83E6E__INCLUDED_)
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