📄 ucthread.h
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#if !defined(AFX_UCTHREAD_H__C95B96C6_F220_11D0_B9DB_00400549B309__INCLUDED_)
#define AFX_UCTHREAD_H__C95B96C6_F220_11D0_B9DB_00400549B309__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// UCThread.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CUdpClientThread thread
class CUdpClientThread : public CWinThread
{
// DECLARE_DYNCREATE(CUdpClientThread)
//protected:
public:
DECLARE_DYNAMIC(CUdpClientThread)
CUdpClientThread(CNuNetDemDlg * pWnd); // protected constructor used by dynamic creation
int UpdateByteCount();
// Attributes
public:
CString m_sAddr;
virtual ~CUdpClientThread();
CNuNetDemDlg * pDlgWnd;
void KillThread();
void Delete();
// Attributes
public:
HANDLE m_hEventKill;
HANDLE m_hEventDead;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUdpClientThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CUdpClientThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_UCTHREAD_H__C95B96C6_F220_11D0_B9DB_00400549B309__INCLUDED_)
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