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📄 tsthread.h

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#if !defined(AFX_TSTHREAD_H__C95B96C5_F220_11D0_B9DB_00400549B309__INCLUDED_)
#define AFX_TSTHREAD_H__C95B96C5_F220_11D0_B9DB_00400549B309__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TSThread.h : header file
//



/////////////////////////////////////////////////////////////////////////////
// CTcpServerThread thread

class CTcpServerThread : public CWinThread
{
//	DECLARE_DYNCREATE(CTcpServerThread)
//protected:

public:
	DECLARE_DYNAMIC(CTcpServerThread)

	CTcpServerThread(CNuNetDemDlg * pWnd);           // protected constructor used by dynamic creation
	int UpdateByteCount();

	virtual ~CTcpServerThread();
	CNuNetDemDlg * pDlgWnd;
	void KillThread();
	void Delete();


// Attributes
public:

	HANDLE m_hEventKill;
	HANDLE m_hEventDead;


// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTcpServerThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CTcpServerThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TSTHREAD_H__C95B96C5_F220_11D0_B9DB_00400549B309__INCLUDED_)

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