📄 ltable.c
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static void resize (lua_State *L, Table *t, int nasize, int nhsize) { int i; int oldasize = t->sizearray; int oldhsize = t->lsizenode; Node *nold = t->node; /* save old hash ... */ if (nasize > oldasize) /* array part must grow? */ setarrayvector(L, t, nasize); /* create new hash part with appropriate size */ setnodevector(L, t, nhsize); if (nasize < oldasize) { /* array part must shrink? */ t->sizearray = nasize; /* re-insert elements from vanishing slice */ for (i=nasize; i<oldasize; i++) { if (!ttisnil(&t->array[i])) setobjt2t(L, luaH_setnum(L, t, i+1), &t->array[i]); } /* shrink array */ luaM_reallocvector(L, t->array, oldasize, nasize, TValue); } /* re-insert elements from hash part */ for (i = twoto(oldhsize) - 1; i >= 0; i--) { Node *old = nold+i; if (!ttisnil(gval(old))) setobjt2t(L, luaH_set(L, t, key2tval(old)), gval(old)); } if (nold != dummynode) luaM_freearray(L, nold, twoto(oldhsize), Node); /* free old array */}void luaH_resizearray (lua_State *L, Table *t, int nasize) { int nsize = (t->node == dummynode) ? 0 : sizenode(t); resize(L, t, nasize, nsize);}static void rehash (lua_State *L, Table *t, const TValue *ek) { int nasize, na; int nums[MAXBITS+1]; /* nums[i] = number of keys between 2^(i-1) and 2^i */ int i; int totaluse; for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* reset counts */ nasize = numusearray(t, nums); /* count keys in array part */ totaluse = nasize; /* all those keys are integer keys */ totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */ /* count extra key */ nasize += countint(ek, nums); totaluse++; /* compute new size for array part */ na = computesizes(nums, &nasize); /* resize the table to new computed sizes */ resize(L, t, nasize, totaluse - na);}/*** }=============================================================*/Table *luaH_new (lua_State *L, int narray, int nhash) { Table *t = luaM_new(L, Table); luaC_link(L, obj2gco(t), LUA_TTABLE); t->metatable = NULL; t->flags = cast_byte(~0); /* temporary values (kept only if some malloc fails) */ t->array = NULL; t->sizearray = 0; t->lsizenode = 0; t->node = cast(Node *, dummynode); setarrayvector(L, t, narray); setnodevector(L, t, nhash); return t;}void luaH_free (lua_State *L, Table *t) { if (t->node != dummynode) luaM_freearray(L, t->node, sizenode(t), Node); luaM_freearray(L, t->array, t->sizearray, TValue); luaM_free(L, t);}static Node *getfreepos (Table *t) { while (t->lastfree-- > t->node) { if (ttisnil(gkey(t->lastfree))) return t->lastfree; } return NULL; /* could not find a free place */}/*** inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main ** position or not: if it is not, move colliding node to an empty place and ** put new key in its main position; otherwise (colliding node is in its main ** position), new key goes to an empty position. */static TValue *newkey (lua_State *L, Table *t, const TValue *key) { Node *mp = mainposition(t, key); if (!ttisnil(gval(mp)) || mp == dummynode) { Node *othern; Node *n = getfreepos(t); /* get a free place */ if (n == NULL) { /* cannot find a free place? */ rehash(L, t, key); /* grow table */ return luaH_set(L, t, key); /* re-insert key into grown table */ } lua_assert(n != dummynode); othern = mainposition(t, key2tval(mp)); if (othern != mp) { /* is colliding node out of its main position? */ /* yes; move colliding node into free position */ while (gnext(othern) != mp) othern = gnext(othern); /* find previous */ gnext(othern) = n; /* redo the chain with `n' in place of `mp' */ *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ gnext(mp) = NULL; /* now `mp' is free */ setnilvalue(gval(mp)); } else { /* colliding node is in its own main position */ /* new node will go into free position */ gnext(n) = gnext(mp); /* chain new position */ gnext(mp) = n; mp = n; } } gkey(mp)->value = key->value; gkey(mp)->tt = key->tt; luaC_barriert(L, t, key); lua_assert(ttisnil(gval(mp))); return gval(mp);}/*** search function for integers*/const TValue *luaH_getnum (Table *t, int key) { /* (1 <= key && key <= t->sizearray) */ if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray)) return &t->array[key-1]; else { lua_Number nk = cast_num(key); Node *n = hashnum(t, nk); do { /* check whether `key' is somewhere in the chain */ if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk)) return gval(n); /* that's it */ else n = gnext(n); } while (n); return luaO_nilobject; }}/*** search function for strings*/const TValue *luaH_getstr (Table *t, TString *key) { Node *n = hashstr(t, key); do { /* check whether `key' is somewhere in the chain */ if (ttisstring(gkey(n)) && rawtsvalue(gkey(n)) == key) return gval(n); /* that's it */ else n = gnext(n); } while (n); return luaO_nilobject;}/*** main search function*/const TValue *luaH_get (Table *t, const TValue *key) { switch (ttype(key)) { case LUA_TNIL: return luaO_nilobject; case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key)); case LUA_TNUMBER: { int k; lua_Number n = nvalue(key); lua_number2int(k, n); if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */ return luaH_getnum(t, k); /* use specialized version */ /* else go through */ } default: { Node *n = mainposition(t, key); do { /* check whether `key' is somewhere in the chain */ if (luaO_rawequalObj(key2tval(n), key)) return gval(n); /* that's it */ else n = gnext(n); } while (n); return luaO_nilobject; } }}TValue *luaH_set (lua_State *L, Table *t, const TValue *key) { const TValue *p = luaH_get(t, key); t->flags = 0; if (p != luaO_nilobject) return cast(TValue *, p); else { if (ttisnil(key)) luaG_runerror(L, "table index is nil"); else if (ttisnumber(key) && luai_numisnan(nvalue(key))) luaG_runerror(L, "table index is NaN"); return newkey(L, t, key); }}TValue *luaH_setnum (lua_State *L, Table *t, int key) { const TValue *p = luaH_getnum(t, key); if (p != luaO_nilobject) return cast(TValue *, p); else { TValue k; setnvalue(&k, cast_num(key)); return newkey(L, t, &k); }}TValue *luaH_setstr (lua_State *L, Table *t, TString *key) { const TValue *p = luaH_getstr(t, key); if (p != luaO_nilobject) return cast(TValue *, p); else { TValue k; setsvalue(L, &k, key); return newkey(L, t, &k); }}static int unbound_search (Table *t, unsigned int j) { unsigned int i = j; /* i is zero or a present index */ j++; /* find `i' and `j' such that i is present and j is not */ while (!ttisnil(luaH_getnum(t, j))) { i = j; j *= 2; if (j > cast(unsigned int, MAX_INT)) { /* overflow? */ /* table was built with bad purposes: resort to linear search */ i = 1; while (!ttisnil(luaH_getnum(t, i))) i++; return i - 1; } } /* now do a binary search between them */ while (j - i > 1) { unsigned int m = (i+j)/2; if (ttisnil(luaH_getnum(t, m))) j = m; else i = m; } return i;}/*** Try to find a boundary in table `t'. A `boundary' is an integer index** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).*/int luaH_getn (Table *t) { unsigned int j = t->sizearray; if (j > 0 && ttisnil(&t->array[j - 1])) { /* there is a boundary in the array part: (binary) search for it */ unsigned int i = 0; while (j - i > 1) { unsigned int m = (i+j)/2; if (ttisnil(&t->array[m - 1])) j = m; else i = m; } return i; } /* else must find a boundary in hash part */ else if (t->node == dummynode) /* hash part is empty? */ return j; /* that is easy... */ else return unbound_search(t, j);}#if defined(LUA_DEBUG)Node *luaH_mainposition (const Table *t, const TValue *key) { return mainposition(t, key);}int luaH_isdummy (Node *n) { return n == dummynode; }#endif
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