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📄 wincon.h

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#ifndef _WINCON_H#define _WINCON_H#if __GNUC__ >=3#pragma GCC system_header#endif#ifdef __cplusplusextern "C" {#endif#define FOREGROUND_BLUE	1#define FOREGROUND_GREEN	2#define FOREGROUND_RED	4#define FOREGROUND_INTENSITY	8#define BACKGROUND_BLUE	16#define BACKGROUND_GREEN	32#define BACKGROUND_RED	64#define BACKGROUND_INTENSITY	128#define CTRL_C_EVENT 0#define CTRL_BREAK_EVENT 1#define CTRL_CLOSE_EVENT 2#define CTRL_LOGOFF_EVENT 5#define CTRL_SHUTDOWN_EVENT 6#define ENABLE_LINE_INPUT 2#define ENABLE_ECHO_INPUT 4#define ENABLE_PROCESSED_INPUT 1#define ENABLE_WINDOW_INPUT 8#define ENABLE_MOUSE_INPUT 16#define ENABLE_PROCESSED_OUTPUT 1#define ENABLE_WRAP_AT_EOL_OUTPUT 2#define KEY_EVENT 1#define MOUSE_EVENT 2#define WINDOW_BUFFER_SIZE_EVENT 4#define MENU_EVENT 8#define FOCUS_EVENT 16#define CAPSLOCK_ON 128#define ENHANCED_KEY 256#define RIGHT_ALT_PRESSED 1#define LEFT_ALT_PRESSED 2#define RIGHT_CTRL_PRESSED 4#define LEFT_CTRL_PRESSED 8#define SHIFT_PRESSED 16#define NUMLOCK_ON 32#define SCROLLLOCK_ON 64#define FROM_LEFT_1ST_BUTTON_PRESSED 1#define RIGHTMOST_BUTTON_PRESSED 2#define FROM_LEFT_2ND_BUTTON_PRESSED 4#define FROM_LEFT_3RD_BUTTON_PRESSED 8#define FROM_LEFT_4TH_BUTTON_PRESSED 16#define MOUSE_MOVED	1#define DOUBLE_CLICK	2#define MOUSE_WHEELED	4typedef struct _CHAR_INFO {	union {		WCHAR UnicodeChar;		CHAR AsciiChar;	} Char;	WORD Attributes;} CHAR_INFO,*PCHAR_INFO;typedef struct _SMALL_RECT {	SHORT Left;	SHORT Top;	SHORT Right;	SHORT Bottom;} SMALL_RECT,*PSMALL_RECT;typedef struct _CONSOLE_CURSOR_INFO {	DWORD	dwSize;	BOOL	bVisible;} CONSOLE_CURSOR_INFO,*PCONSOLE_CURSOR_INFO;typedef struct _COORD {	SHORT X;	SHORT Y;} COORD;typedef struct _CONSOLE_SCREEN_BUFFER_INFO {	COORD	dwSize;	COORD	dwCursorPosition;	WORD	wAttributes;	SMALL_RECT srWindow;	COORD	dwMaximumWindowSize;} CONSOLE_SCREEN_BUFFER_INFO,*PCONSOLE_SCREEN_BUFFER_INFO;typedef BOOL(CALLBACK *PHANDLER_ROUTINE)(DWORD);typedef struct _KEY_EVENT_RECORD {	BOOL bKeyDown;	WORD wRepeatCount;	WORD wVirtualKeyCode;	WORD wVirtualScanCode;	union {		WCHAR UnicodeChar;		CHAR AsciiChar;	} uChar;	DWORD dwControlKeyState;} #ifdef __GNUC__/* gcc's alignment is not what win32 expects */ PACKED#endifKEY_EVENT_RECORD;typedef struct _MOUSE_EVENT_RECORD {	COORD dwMousePosition;	DWORD dwButtonState;	DWORD dwControlKeyState;	DWORD dwEventFlags;} MOUSE_EVENT_RECORD;typedef struct _WINDOW_BUFFER_SIZE_RECORD {	COORD dwSize; } WINDOW_BUFFER_SIZE_RECORD;typedef struct _MENU_EVENT_RECORD {	UINT dwCommandId; } MENU_EVENT_RECORD,*PMENU_EVENT_RECORD;typedef struct _FOCUS_EVENT_RECORD { BOOL bSetFocus; } FOCUS_EVENT_RECORD;typedef struct _INPUT_RECORD {	WORD EventType;	union {		KEY_EVENT_RECORD KeyEvent;		MOUSE_EVENT_RECORD MouseEvent;		WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;		MENU_EVENT_RECORD MenuEvent;		FOCUS_EVENT_RECORD FocusEvent;	} Event;} INPUT_RECORD,*PINPUT_RECORD;BOOL WINAPI AllocConsole(void);HANDLE WINAPI CreateConsoleScreenBuffer(DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,PVOID);BOOL WINAPI FillConsoleOutputAttribute(HANDLE,WORD,DWORD,COORD,PDWORD);BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,PDWORD);BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,PDWORD);BOOL WINAPI FlushConsoleInputBuffer(HANDLE);BOOL WINAPI FreeConsole(void);BOOL WINAPI GenerateConsoleCtrlEvent(DWORD,DWORD);UINT WINAPI GetConsoleCP(void);BOOL WINAPI GetConsoleCursorInfo(HANDLE,PCONSOLE_CURSOR_INFO);BOOL WINAPI GetConsoleMode(HANDLE,PDWORD);UINT WINAPI GetConsoleOutputCP(void);BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,PCONSOLE_SCREEN_BUFFER_INFO);DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD);DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);COORD WINAPI GetLargestConsoleWindowSize(HANDLE);BOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE,PDWORD);BOOL WINAPI GetNumberOfConsoleMouseButtons(PDWORD);BOOL WINAPI PeekConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD);BOOL WINAPI PeekConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD);BOOL WINAPI ReadConsoleA(HANDLE,PVOID,DWORD,PDWORD,PVOID);BOOL WINAPI ReadConsoleW(HANDLE,PVOID,DWORD,PDWORD,PVOID);BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD);BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD);BOOL WINAPI ReadConsoleOutputAttribute(HANDLE,LPWORD,DWORD,COORD,LPDWORD);BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,PDWORD);BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,PDWORD);BOOL WINAPI ReadConsoleOutputA(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT);BOOL WINAPI ReadConsoleOutputW(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT);BOOL WINAPI ScrollConsoleScreenBufferA(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*);BOOL WINAPI ScrollConsoleScreenBufferW(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*);BOOL WINAPI SetConsoleActiveScreenBuffer(HANDLE);BOOL WINAPI SetConsoleCP(UINT);BOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE,BOOL);BOOL WINAPI SetConsoleCursorInfo(HANDLE,const CONSOLE_CURSOR_INFO*);BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);BOOL WINAPI SetConsoleMode(HANDLE,DWORD);BOOL WINAPI SetConsoleOutputCP(UINT);BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);BOOL WINAPI SetConsoleTextAttribute(HANDLE,WORD);BOOL WINAPI SetConsoleTitleA(LPCSTR);BOOL WINAPI SetConsoleTitleW(LPCWSTR);BOOL WINAPI SetConsoleWindowInfo(HANDLE,BOOL,const SMALL_RECT*);BOOL WINAPI WriteConsoleA(HANDLE,PCVOID,DWORD,PDWORD,PVOID);BOOL WINAPI WriteConsoleW(HANDLE,PCVOID,DWORD,PDWORD,PVOID);BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD*,DWORD,PDWORD);BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD*,DWORD,PDWORD);BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT);BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT);BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,const WORD*,DWORD,COORD,PDWORD);BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,PDWORD);BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,PDWORD);#ifdef UNICODE#define FillConsoleOutputCharacter FillConsoleOutputCharacterW#define GetConsoleTitle GetConsoleTitleW#define PeekConsoleInput PeekConsoleInputW#define ReadConsole ReadConsoleW#define ReadConsoleInput ReadConsoleInputW#define ReadConsoleOutput ReadConsoleOutputW#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterW#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferW#define SetConsoleTitle SetConsoleTitleW#define WriteConsole WriteConsoleW#define WriteConsoleInput WriteConsoleInputW#define WriteConsoleOutput WriteConsoleOutputW#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterW#else#define FillConsoleOutputCharacter FillConsoleOutputCharacterA#define GetConsoleTitle GetConsoleTitleA#define PeekConsoleInput PeekConsoleInputA#define ReadConsole ReadConsoleA#define ReadConsoleInput ReadConsoleInputA#define ReadConsoleOutput ReadConsoleOutputA#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterA#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferA#define SetConsoleTitle SetConsoleTitleA#define WriteConsole WriteConsoleA#define WriteConsoleInput WriteConsoleInputA#define WriteConsoleOutput WriteConsoleOutputA#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterA#endif#ifdef __cplusplus}#endif#endif

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