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📄 fxmain.cpp

📁 linux-下的fetion-0.8.1。包括所有源代码
💻 CPP
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/*************************************************************************** *   Copyright (C) 2008 by DDD                                          * *   dedodong@163.com                                                     * *                                                                         * * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * *   This program is distributed in the hope that it will be useful,       * *   but WITHOUT ANY WARRANTY; without even the implied warranty of        * *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         * *   GNU General Public License for more details.                          * *                                                                         * *   You should have received a copy of the GNU General Public License     * *   along with this program; if not, write to the                         * *   Free Software Foundation, Inc.,                                       * *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             * ***************************************************************************/#include <QtGui>#include "fxmain.h"#include "fxloginwindow.h"#include "fxmainwindow.h"//#include "fxqunwindow.h"FxMain::FxMain() {	QTextCodec::setCodecForCStrings(QTextCodec::codecForName("GBK"));		isLoginIn = false;	/*	   QMessageBox::about(mainWin, ("test version for v 0.2.0"),	   ("Thank you for testing. your working will make Libfetion more strong!!"));	   */	loginWin = new FxLoginWindow(0);	doSlotConnection();	loginWin->show();}FxMain::~FxMain() {	if(isLoginIn)	{		printf("fx_loginout \n");		fx_loginout();	}}void FxMain::doSlotConnection(){	QObject::connect(loginWin, SIGNAL(signal_LoginOK()), this, SLOT(slotLoginOK()));}void FxMain::slotLoginOK(){	isLoginIn = true;	mainWin = new FxMainWindow(0);	loginWin->hide();	mainWin->show();	delete loginWin; }

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