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📄 displayflashdlg.cpp

📁 控制flash控件的代码,可以对flash控件进行各种操作。
💻 CPP
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// displayFlashDlg.cpp : implementation file
//

#include "stdafx.h"
#include "displayFlash.h"
#include "displayFlashDlg.h"
#include "shockwaveflash.h"
#include <direct.h>

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define MAXPATH 100
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();
	
	// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA
	
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL
	
	// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDisplayFlashDlg dialog

CDisplayFlashDlg::CDisplayFlashDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDisplayFlashDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDisplayFlashDlg)
	// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CDisplayFlashDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDisplayFlashDlg)
	DDX_Control(pDX, IDC_SHOCKWAVEFLASH, m_FlashPlay);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CDisplayFlashDlg, CDialog)
//{{AFX_MSG_MAP(CDisplayFlashDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_PLAY, OnPlay)
	ON_BN_CLICKED(IDC_TOTAL_FRAMES, OnTotalFrames)
	ON_BN_CLICKED(IDC_MOVE, OnMove)
	ON_BN_CLICKED(IDC_STOP, OnStop)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDisplayFlashDlg message handlers

BOOL CDisplayFlashDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	char buffer[MAXPATH];
	
	// Add "About..." menu item to system menu.
	
	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);
	
	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}
	
	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	getcwd(buffer,MAXPATH);
//	MessageBox(buffer);
	strcat(buffer,"\\res\\right.swf");
	m_FlashPlay.SetMovie(buffer);
	bStop = false;
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CDisplayFlashDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CDisplayFlashDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting
		
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
		
		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;
		
		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CDisplayFlashDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CDisplayFlashDlg::OnPlay() 
{
	// TODO: Add your control notification handler code here
	m_FlashPlay.UpdateData( true);
	//	m_FlashPlay.Stop();
	// 	m_FlashPlay.StopPlay();
	m_FlashPlay.Rewind();
	m_FlashPlay.Play();
	
	//SetMovie("e:\\test\\right.swf");
	UpdateData(false);
}

void CDisplayFlashDlg::OnTotalFrames() 
{
	// TODO: Add your control notification handler code here
	long lFrame;
//	char *pFrame;
	CString str;
	lFrame = m_FlashPlay.GetTotalFrames();

	str.Format("%d",lFrame);
// 	itoa(lFrame, pFrame, 10);
//	strcpy(str,pFrame);
	MessageBox(str + _T(" Frames"));
}

void CDisplayFlashDlg::OnMove() 
{
	// TODO: Add your control notification handler code here
	m_FlashPlay.Pan(20,100,VT_EMPTY);
}

void CDisplayFlashDlg::OnStop() 
{
	// TODO: Add your control notification handler code here
	
	if (bStop == false)
	{
		m_FlashPlay.StopPlay();
		GetDlgItem(IDC_STOP)->SetWindowText("Play");
		// GetDlgCtrlID(IDC_STOP)->SetWindowText("Play");
		bStop = true;
	}
	else
	{
		m_FlashPlay.Play();
		GetDlgItem(IDC_STOP)->SetWindowText("Stop");
		bStop = false;
	}
}

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