📄 proj.c
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#define STRICT
#include <windows.h>
#include <windowsx.h>
#include "main.h"
#include "resource.h"
#define CLASS_NAME "ProjClass"
/*
* Initializes the application
*/
BOOL InitApplication(HANDLE hInstance)
{
WNDCLASS wc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC) Proj_WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = MAKEINTRESOURCE (IDR_MAIN_MENU);
wc.lpszClassName = CLASS_NAME;
return RegisterClass(&wc);
}
/*
* Initializes the instance
*/
BOOL InitInstance(HANDLE hInstance, int CmdShow)
{
HWND hWnd;
hWnd = CreateWindow(CLASS_NAME,
"Projetions",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
if(!hWnd)
return FALSE;
ShowWindow(hWnd, CmdShow);
UpdateWindow(hWnd);
return TRUE;
}
/*
* Main function
*/
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrev, LPSTR CmdLine, int CmdShow)
{
MSG msg;
if(!InitApplication (hInstance))
return FALSE;
if(!InitInstance (hInstance, CmdShow))
return FALSE;
while(GetMessage (&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
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