⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 tictactoe.java

📁 it is an tic tac toe game designed in java
💻 JAVA
字号:
/* * @(#)TicTacToe.java	1.12 06/02/22 *  * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: *  * -Redistribution of source code must retain the above copyright notice, this *  list of conditions and the following disclaimer. *  * -Redistribution in binary form must reproduce the above copyright notice,  *  this list of conditions and the following disclaimer in the documentation *  and/or other materials provided with the distribution. *  * Neither the name of Sun Microsystems, Inc. or the names of contributors may  * be used to endorse or promote products derived from this software without  * specific prior written permission. *  * This software is provided "AS IS," without a warranty of any kind. ALL  * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST  * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,  * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY  * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,  * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. *  * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility. *//* * @(#)TicTacToe.java	1.12 06/02/22 */import java.awt.*;import java.awt.event.*;import java.awt.image.*;import java.net.*;import java.applet.*;/** * A TicTacToe applet. A very simple, and mostly brain-dead * implementation of your favorite game! <p> * * In this game a position is represented by a white and black * bitmask. A bit is set if a position is ocupied. There are * 9 squares so there are 1<<9 possible positions for each * side. An array of 1<<9 booleans is created, it marks * all the winning positions. * * @version 	1.2, 13 Oct 1995 * @author Arthur van Hoff * @modified 04/23/96 Jim Hagen : winning sounds * @modified 02/10/98 Mike McCloskey : added destroy() */publicclass TicTacToe extends Applet implements MouseListener {    /**     * White's current position. The computer is white.     */    int white;    /**     * Black's current position. The user is black.     */    int black;    /**     * The squares in order of importance...     */    final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7};    /**     * The winning positions.     */    static boolean won[] = new boolean[1 << 9];    static final int DONE = (1 << 9) - 1;    static final int OK = 0;    static final int WIN = 1;    static final int LOSE = 2;    static final int STALEMATE = 3;    /**     * Mark all positions with these bits set as winning.     */    static void isWon(int pos) {	for (int i = 0 ; i < DONE ; i++) {	    if ((i & pos) == pos) {		won[i] = true;	    }	}    }    /**     * Initialize all winning positions.     */    static {	isWon((1 << 0) | (1 << 1) | (1 << 2));	isWon((1 << 3) | (1 << 4) | (1 << 5));	isWon((1 << 6) | (1 << 7) | (1 << 8));	isWon((1 << 0) | (1 << 3) | (1 << 6));	isWon((1 << 1) | (1 << 4) | (1 << 7));	isWon((1 << 2) | (1 << 5) | (1 << 8));	isWon((1 << 0) | (1 << 4) | (1 << 8));	isWon((1 << 2) | (1 << 4) | (1 << 6));    }    /**     * Compute the best move for white.     * @return the square to take     */    int bestMove(int white, int black) {	int bestmove = -1;      loop:	for (int i = 0 ; i < 9 ; i++) {	    int mw = moves[i];	    if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {		int pw = white | (1 << mw);		if (won[pw]) {		    // white wins, take it!		    return mw;		}		for (int mb = 0 ; mb < 9 ; mb++) {		    if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) {			int pb = black | (1 << mb);			if (won[pb]) {			    // black wins, take another			    continue loop;			}		    }		}		// Neither white nor black can win in one move, this will do.		if (bestmove == -1) {		    bestmove = mw;		}	    }	}	if (bestmove != -1) {	    return bestmove;	}	// No move is totally satisfactory, try the first one that is open	for (int i = 0 ; i < 9 ; i++) {	    int mw = moves[i];	    if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {		return mw;	    }	}	// No more moves	return -1;    }    /**     * User move.     * @return true if legal     */    boolean yourMove(int m) {	if ((m < 0) || (m > 8)) {	    return false;	}	if (((black | white) & (1 << m)) != 0) {	    return false;	}	black |= 1 << m;	return true;    }    /**     * Computer move.     * @return true if legal     */    boolean myMove() {	if ((black | white) == DONE) {	    return false;	}	int best = bestMove(white, black);	white |= 1 << best;	return true;    }    /**     * Figure what the status of the game is.     */    int status() {	if (won[white]) {	    return WIN;	}	if (won[black]) {	    return LOSE;	}	if ((black | white) == DONE) {	    return STALEMATE;	}	return OK;    }    /**     * Who goes first in the next game?     */    boolean first = true;    /**     * The image for white.     */    Image notImage;    /**     * The image for black.     */    Image crossImage;    /**     * Initialize the applet. Resize and load images.     */    public void init() {	notImage = getImage(getCodeBase(), "images/not.gif");	crossImage = getImage(getCodeBase(), "images/cross.gif");	addMouseListener(this);    }    public void destroy() {        removeMouseListener(this);    }    /**     * Paint it.     */    public void paint(Graphics g) {	Dimension d = getSize();	g.setColor(Color.black);	int xoff = d.width / 3;	int yoff = d.height / 3;	g.drawLine(xoff, 0, xoff, d.height);	g.drawLine(2*xoff, 0, 2*xoff, d.height);	g.drawLine(0, yoff, d.width, yoff);	g.drawLine(0, 2*yoff, d.width, 2*yoff);	int i = 0;	for (int r = 0 ; r < 3 ; r++) {	    for (int c = 0 ; c < 3 ; c++, i++) {		if ((white & (1 << i)) != 0) {		    g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);		} else if ((black & (1 << i)) != 0) {		    g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);		}	    }	}    }    /**     * The user has clicked in the applet. Figure out where     * and see if a legal move is possible. If it is a legal     * move, respond with a legal move (if possible).     */    public void mouseReleased(MouseEvent e) {	int x = e.getX();	int y = e.getY();	switch (status()) {	  case WIN:	  case LOSE:	  case STALEMATE:	    play(getCodeBase(), "audio/return.au");	    white = black = 0;	    if (first) {		white |= 1 << (int)(Math.random() * 9);	    }	    first = !first;	    repaint();	    return;	}	// Figure out the row/column	Dimension d = getSize();	int c = (x * 3) / d.width;	int r = (y * 3) / d.height;	if (yourMove(c + r * 3)) {	    repaint();	    switch (status()) {	      case WIN:		play(getCodeBase(), "audio/yahoo1.au");		break;	      case LOSE:		play(getCodeBase(), "audio/yahoo2.au");		break;	      case STALEMATE:		break;	      default:		if (myMove()) {		    repaint();		    switch (status()) {		      case WIN:			play(getCodeBase(), "audio/yahoo1.au");			break;		      case LOSE:			play(getCodeBase(), "audio/yahoo2.au");			break;		      case STALEMATE:			break;		      default:			play(getCodeBase(), "audio/ding.au");		    }		} else {		    play(getCodeBase(), "audio/beep.au");		}	    }	} else {	    play(getCodeBase(), "audio/beep.au");	}    }    public void mousePressed(MouseEvent e) {    }    public void mouseClicked(MouseEvent e) {    }    public void mouseEntered(MouseEvent e) {    }    public void mouseExited(MouseEvent e) {    }    public String getAppletInfo() {	return "TicTacToe by Arthur van Hoff";    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -