vranimationnode.h
来自「finite element mesh 参数化有限元网格划分」· C头文件 代码 · 共 131 行
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131 行
//**************************************************************//
//**************************************************************//
//* *//
//* Copyright (C) 1999 Virtue 3D, Inc. All Rights Reserved. *//
//* *//
//* File: vrAnimationNode.h *//
//* Content: VR animation nodes header file *//
//* Date: February 17, 1999 *//
//* *//
//**************************************************************//
//**************************************************************//
#ifndef _VR_ANIMATION_NODE_
#define _VR_ANIMATION_NODE_
#include "vrField.h"
#include "vrNode.h"
class VRCoordinateInterpolator;
class VROrientationInterpolator;
class VRPositionInterpolator;
class VRTimeSensor;
class VRRoute;
class VRInterpolator: public VRNode
{
public:
VRInterpolator(void);
~VRInterpolator(){};
virtual void release(void);
void Copy(VRInterpolator*);
VRMFFloat key;
};
class VRCoordinateInterpolator: public VRInterpolator
{
public:
VRCoordinateInterpolator(void);
~VRCoordinateInterpolator(){};
virtual void release(void);
void Copy(VRCoordinateInterpolator*);
void applyIndices(); // removes indices and replaces key values
VRM2FVec3f keyValue;
VRMFInt32 keyValueIndex;
};
class VROrientationInterpolator: public VRInterpolator
{
public:
VROrientationInterpolator(void);
~VROrientationInterpolator(){};
virtual void release(void);
void Copy(VROrientationInterpolator*);
VRMFRotation keyValue;
};
class VRPositionInterpolator: public VRInterpolator
{
public:
VRPositionInterpolator(void);
~VRPositionInterpolator(){};
virtual void release(void);
void Copy(VRPositionInterpolator*);
VRMFVec3f keyValue;
};
class VRSensor: public VRNode
{
public:
VRSensor(void);
~VRSensor(){};
VRSFBool enabled;
};
class VRTimeSensor: public VRSensor
{
public:
VRTimeSensor(void);
~VRTimeSensor(){};
virtual void release(void);
void Copy(VRTimeSensor*);
VRSFTime cycleInterval;
VRSFBool loop;
VRSFTime startTime;
VRSFTime stopTime;
};
typedef enum {
VR_NO_EVENT_OUT,
VR_FRACTION_CHANGED, VR_VALUE_CHANGED,
} VREventOutType;
typedef enum {
VR_NO_EVENT_IN,
VR_SET_FRACTION,
VR_SET_TRANSFORM_TRANSLATION, VR_SET_TRANSFORM_SCALE,
VR_SET_TRANSFORM_CENTER, VR_SET_TRANSFORM_ROTATION,
VR_SET_TRANSFORM_SCALE_ORIENTATION,
VR_SET_COORDINATE_POINT,
VR_SET_VIEWPOINT_POSITION, VR_SET_VIEWPOINT_ORIENTATION
} VREventInType;
class VRRoute: public VRNode
{
public:
VRRoute(void);
virtual void release(void);
void Copy(VRRoute*);
VRSFNode from;
VRSFNode to;
VREventOutType eventFrom;
VREventInType eventTo;
};
#endif // _VR_ANIMATION_NODE_
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