📄 vrauxdecomposeshapes.h
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#ifndef _DECOMPOSESHAPES_H_
#define _DECOMPOSESHAPES_H_
VRSFBool decompose(VRShape *shape, VRShape **shape1, VRShape **shape2);
void decompose_ClearMemory(void);
void uniteListOfShapes(VRShape **shapes, VRDWORD numShapes, VRShape* unitedShape);
void triangulate_ClearMemory();
#endif
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