📄 meshmakerview.h
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// MeshMakerView.h : interface of the CMeshMakerView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MESHMAKERVIEW_H__DA426675_B770_45E2_A2E4_7EA7849428B8__INCLUDED_)
#define AFX_MESHMAKERVIEW_H__DA426675_B770_45E2_A2E4_7EA7849428B8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "renderer.h"
extern Renderer *renderer;
extern Scenes *scenes;
class CMeshMakerView : public CView
{
protected: // create from serialization only
CMeshMakerView();
DECLARE_DYNCREATE(CMeshMakerView)
// Attributes
public:
CMeshMakerDoc* GetDocument();
void render();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMeshMakerView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMeshMakerView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
CClientDC* m_pDC;
void InitGL();
bool bSetupPixelFormat();
void InitLight();
//{{AFX_MSG(CMeshMakerView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnModelviewOrthographic();
afx_msg void OnUpdateModelviewOrthographic(CCmdUI* pCmdUI);
afx_msg void OnModelviewPerspective();
afx_msg void OnUpdateModelviewPerspective(CCmdUI* pCmdUI);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRenderingSolid();
afx_msg void OnUpdateRenderingSolid(CCmdUI* pCmdUI);
afx_msg void OnRenderingSolidwithwireframe();
afx_msg void OnUpdateRenderingSolidwithwireframe(CCmdUI* pCmdUI);
afx_msg void OnRenderingVertices();
afx_msg void OnUpdateRenderingVertices(CCmdUI* pCmdUI);
afx_msg void OnRenderingWireframe();
afx_msg void OnUpdateRenderingWireframe(CCmdUI* pCmdUI);
afx_msg void OnColorsBackground();
afx_msg void OnColorsEdgesdefaultcolor();
afx_msg void OnColorsFacesdefaultcolor();
afx_msg void OnColorsVerticesdefaultcolor();
afx_msg void OnModelviewBackface();
afx_msg void OnUpdateModelviewBackface(CCmdUI* pCmdUI);
afx_msg void OnColorsHighlightallvertices();
afx_msg void OnColorsHighlightallfaces();
afx_msg void OnColorsHighlightalledges();
afx_msg void OnUpdateColorsHighlightalledges(CCmdUI* pCmdUI);
afx_msg void OnUpdateColorsHighlightallfaces(CCmdUI* pCmdUI);
afx_msg void OnUpdateColorsHighlightallvertices(CCmdUI* pCmdUI);
afx_msg void OnRenderingShowlines();
afx_msg void OnUpdateRenderingShowlines(CCmdUI* pCmdUI);
afx_msg void OnPickFace();
afx_msg LRESULT OnProjection(WPARAM wParam, LPARAM lParam);
afx_msg void OnRenderingHighlightsonly();
afx_msg void OnUpdateRenderingHighlightsonly(CCmdUI* pCmdUI);
afx_msg LRESULT OnReset(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnRotate(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnScale(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnTranslate(WPARAM wParam, LPARAM lParam);
afx_msg void OnModelviewReset();
afx_msg void OnRenderingTexturemapping();
afx_msg void OnUpdateRenderingTexturemapping(CCmdUI* pCmdUI);
afx_msg void OnRenderingLoadtextureimage();
afx_msg void OnRenderingShowcylinders();
afx_msg void OnUpdateRenderingShowcylinders(CCmdUI* pCmdUI);
afx_msg void OnRenderingShowspheres();
afx_msg void OnUpdateRenderingShowspheres(CCmdUI* pCmdUI);
afx_msg void OnRenderingShowplates();
afx_msg void OnUpdateRenderingShowplates(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int x, y;
TRANSFORM_MODE transformMode;
};
#ifndef _DEBUG // debug version in MeshMakerView.cpp
inline CMeshMakerDoc* CMeshMakerView::GetDocument()
{ return (CMeshMakerDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MESHMAKERVIEW_H__DA426675_B770_45E2_A2E4_7EA7849428B8__INCLUDED_)
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