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super.removeAllMarkers(); var markerCount:int = this.markerMasks.length; for(var i:int = 0; i < markerCount; i++) { var mask:Shape = this.markerMasks.pop() as Shape; this.removeChild(mask); } } /** * @private * Add or remove markers as needed. current markers will be reused. */ override protected function refreshMarkers():void { super.refreshMarkers(); var itemCount:int = this.length; var difference:int = itemCount - this.markerMasks.length; if(difference > 0) { for(var i:int = 0; i < difference; i++) { var mask:Shape = new Shape(); this.addChild(mask); this.markerMasks.push(mask); var marker:Sprite = this.markers[i] as Sprite; marker.mask = mask; } } else if(difference < 0) { difference = Math.abs(difference); for(i = 0; i < difference; i++) { mask = this.markerMasks.pop() as Shape; this.removeChild(mask); } } } /** * @private * The default function called to initialize the text on the marker * labels. */ protected function defaultLabelFunction(item:Object):String { var percentage:Number = this.itemToPercentage(item); return (percentage < 0.01 ? "< 0.01" : NumberUtil.roundToNearest(percentage, 0.01)) + "%"; } /** * @private * Draws the markers in this series. */ protected function drawMarkers(stylesInvalid:Boolean, sizeInvalid:Boolean):void { var markerCount:int = this.markers.length; for(var i:int = 0; i < markerCount; i++) { var marker:UIComponent = UIComponent(this.markers[i]); if(stylesInvalid) { this.copyStylesToRenderer(ISeriesItemRenderer(marker), RENDERER_STYLES); } if(sizeInvalid) { marker.width = this.width; marker.height = this.height; } //not really required, but we should validate anyway. this.validateMarker(ISeriesItemRenderer(marker)); } } /** * @private * Either creates a new label TextField or retrieves one from the * cache. */ protected function getLabel():TextField { var label:TextField; if(this.labelsCache.length > 0) { label = TextField(this.labelsCache.shift()); } else { label = new TextField(); label.autoSize = TextFieldAutoSize.LEFT; label.selectable = false; label.mouseEnabled = false; this.addChild(label); } label.visible = true; return label; } /** * @private * Updates the label text and positions the labels. */ protected function drawLabels():void { var textFormat:TextFormat = this.getStyleValue("textFormat") as TextFormat; var embedFonts:Boolean = this.getStyleValue("embedFonts") as Boolean; var hideOverlappingLabels:Boolean = this.getStyleValue("hideOverlappingLabels") as Boolean; var angle:Number = 0; var valueSum:Number = 0; var totalValue:Number = this.calculateTotalValue(); var markerCount:int = this.markers.length; for(var i:int = 0; i < markerCount; i++) { var label:TextField = this.getLabel(); this.labels.push(label); label.defaultTextFormat = textFormat; label.embedFonts = embedFonts; label.text = this.labelFunction(this.dataProvider[i]); var value:Number = this.itemToData(this.dataProvider[i]); if(totalValue == 0) { angle = 360 / this.length; } else { angle = 360 * ((valueSum + value / 2) / totalValue); } valueSum += value; var halfWidth:Number = this.width / 2; var halfHeight:Number = this.height / 2; var radius:Number = Math.min(halfWidth, halfHeight); var position:Point = Point.polar(2 * radius / 3, -GeomUtil.degreesToRadians(angle)); label.x = halfWidth + position.x - label.width / 2; label.y = halfHeight + position.y - label.height / 2; if(hideOverlappingLabels) { for(var j:int = 0; j < i; j++) { var previousLabel:TextField = TextField(this.labels[j]); if(previousLabel.hitTestObject(label)) { label.visible = false; } } } } } /** * Copies a styles from the series to a child through a style map. * * @see copyStylesToChild() */ protected function copyStylesToRenderer(child:ISeriesItemRenderer, styleMap:Object):void { var index:int = this.markers.indexOf(child); var childComponent:UIComponent = child as UIComponent; for(var n:String in styleMap) { var styleValues:Array = this.getStyleValue(styleMap[n]) as Array; //if it doesn't exist, ignore it and go with the defaults for this series if(!styleValues) continue; childComponent.setStyle(n, styleValues[index % styleValues.length]) } } //-------------------------------------- // Private Methods //-------------------------------------- /** * @private * Sets up the animation for the markers. */ private function beginAnimation():void { var itemCount:int = this.length; if(!this._previousData || this._previousData.length != this.length) { this._previousData = []; for(var i:int = 0; i < itemCount; i++) { this._previousData.push(0); } } //handle animating all the markers in one fell swoop. if(this._animation) { if(this._animation.active) { this._animation.pause(); } this._animation.removeEventListener(AnimationEvent.UPDATE, tweenUpdateHandler); this._animation.removeEventListener(AnimationEvent.PAUSE, tweenPauseHandler); this._animation.removeEventListener(AnimationEvent.COMPLETE, tweenCompleteHandler); this._animation = null; } var data:Array = this.dataProviderToArrayOfNumbers(); //don't animate on livepreview! if(this.isLivePreview || !this.getStyleValue("animationEnabled")) { this.renderMarkerMasks(data); } else { var animationDuration:int = this.getStyleValue("animationDuration") as int; var animationEasingFunction:Function = this.getStyleValue("animationEasingFunction") as Function; this._animation = new Animation(animationDuration, this._previousData, data); this._animation.addEventListener(AnimationEvent.UPDATE, tweenUpdateHandler); this._animation.addEventListener(AnimationEvent.PAUSE, tweenPauseHandler); this._animation.addEventListener(AnimationEvent.COMPLETE, tweenCompleteHandler); this._animation.easingFunction = animationEasingFunction; this.renderMarkerMasks(this._previousData); } } /** * @private * Determines the total sum of all values in the data provider. */ private function calculateTotalValue():Number { var totalValue:Number = 0; var itemCount:int = this.length; for(var i:int = 0; i < itemCount; i++) { var currentItem:Object = this.dataProvider[i]; var value:Number = this.itemToData(currentItem); if(!isNaN(value)) { totalValue += value; } } return totalValue; } /** * @private * Retreives all the numeric values from the data provider * and places them into an Array so that they may be used * in an animation. */ private function dataProviderToArrayOfNumbers():Array { var output:Array = []; var itemCount:int = this.length; for(var i:int = 0; i < itemCount; i++) { var item:Object = this.dataProvider[i]; var value:Number = 0; if(item != null) { value = this.itemToData(item); } output.push(value); } return output; } /** * @private */ private function tweenUpdateHandler(event:AnimationEvent):void { this.renderMarkerMasks(event.parameters as Array); } /** * @private */ private function tweenCompleteHandler(event:AnimationEvent):void { this.tweenUpdateHandler(event); this.tweenPauseHandler(event); } /** * @private */ private function tweenPauseHandler(event:AnimationEvent):void { this._previousData = (event.parameters as Array).concat(); } /** * @private */ private function renderMarkerMasks(data:Array):void { var values:Array = []; var totalValue:Number = 0; var itemCount:int = data.length; for(var i:int = 0; i < itemCount; i++) { var value:Number = Number(data[i]); values.push(value); if(!isNaN(value)) { totalValue += value; } } var totalAngle:Number = 0; var halfWidth:Number = this.width / 2; var halfHeight:Number = this.height / 2; var radius:Number = Math.min(halfWidth, halfHeight); var fillColors:Array = this.getStyleValue("fillColors") as Array; var angle:Number = 0; for(i = 0; i < itemCount; i++) { value = Number(data[i]); if(totalValue == 0) { angle = 360 / data.length; } else { angle = 360 * (value / totalValue); } var mask:Shape = this.markerMasks[i] as Shape; mask.graphics.clear(); mask.graphics.beginFill(0xff0000); GraphicsUtil.drawWedge(mask.graphics, halfWidth, halfHeight, totalAngle, angle, radius); mask.graphics.endFill(); totalAngle += angle; var marker:UIComponent = UIComponent(this.markers[i]); marker.drawNow(); } } /** * @private * Places all the existing labels in a cache so that they may be reused * when we redraw the series. */ private function createLabelCache():void { this.labelsCache = this.labels.concat(); this.labels = []; } /** * @private * If any labels are left in the cache after we've redrawn, they can be * removed from the display list. */ private function clearLabelCache():void { var cacheLength:int = this.labelsCache.length; for(var i:int = 0; i < cacheLength; i++) { var label:TextField = TextField(this.labelsCache.shift()); this.removeChild(label); } } }}
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