📄 tetris.h
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typedef struct KEYS
{
BOOL left_down ; /* TRUE if key is depressed */
BOOL right_down ; /* TRUE if key is depressed */
BOOL space_down ; /* TRUE if key is depressed */
} KEYS ;
/* ------------------------------------------------------------ */
/* Function prototypes */
/* ------------------------------------------------------------ */
BOOL Blocked(int row, int col, int rot) ;
BOOL HandleObject(KEYS *keys) ;
BOOL On(int rot, int row, int col) ;
void PaintObject(int row, int col, int rot, BOOL on, char clr) ;
void Tone(int hertz) ;
KEYS *GetKeys(void) ;
/* ------------------------------------------------------------ */
/* Macros for assembling ascii code & attribute codes */
/* ------------------------------------------------------------ */
#define ATTB(fgd, bgd) (((bgd) << 4) | (fgd))
#define BLACK 0
#define WHITE 7
#define NORMAL ATTB(WHITE, BLACK)
#define CELL(ch, att) (((att) << 8) | ch)
#define EMPTY CELL(' ', NORMAL)
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