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📄 blind.h

📁 it is about embeded system
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/*****************the touchscreen blind character input program*************/   /*******************Author : DONG Shengdong*****************/ /*you can set the property value by clicking the area,and you can use   the default the property value,then start to input points.*/ #ifndef _BLIND_H #define _BLIND_H  #include <stdio.h> #include <stdlib.h> #include <unistd.h>
 #include <fcntl.h> #include "process.h" #include "time.h" #include "math.h" #include "pthread.h" #include "loadbmp.h"     /*----------------------the head file----------------------*/ //内部有一个全局变量 character,调用函数返回一个汉字或词组charater int  CharacterInput(); //启动盲文输入法  //内部有一个全局变量 character,调用函数返回一个汉字或词组charater int  ProSetting(int *x_dis,int *y_dis); //设置特征值,x_dis:横间距,y_dis:列间距; //以地址传递方式  int  CharacterInpuAgain(int x_distance,int y_distance); //根据特征值,来启动盲文输入法 //x_distance : x_dis //y_distance : y_dis   /*--------------Wait until the blind points finish----------------*/  int ProSetting(int *x_dis,int *y_dis)          {          pthread_t th_b,th_c,th_d,th_e,th_f;            //create four pthreads          void *retval;                    init();          varinit();          initpro();          initpoint();                    pthread_create(&th_e,NULL,overtime,0);   //超时检测          pthread_create(&th_b,NULL,time_count,0); //记时          pthread_create(&th_d,NULL,property_set,(void *)&th_b);  //特征值设置                          pthread_create(&th_f,NULL,check_pro,(void *)&th_e);  //检查是否输入完毕                  pthread_join(th_b,&retval);          pthread_join(th_d,&retval);          pthread_join(th_e,&retval);          pthread_join(th_f,&retval);                                *x_dis=property.pointx;
          *y_dis=property.pointy;                    return 0;         }                          int  CharacterInput()         {          pthread_t th_a,th_b,th_c;          void *retval;                    init();          varinit();          initpro();          initpoint();          initmatrix();                    pthread_create(&th_a,NULL,point_receive,0);  //接收盲点          pthread_create(&th_b,NULL,time_count,(void *)&th_a); //记时          pthread_create(&th_c,NULL,process,(void *)&th_b);  //盲点处理                    pthread_join(th_a,&retval);          pthread_join(th_b,&retval);          pthread_join(th_c,&retval);                     return 0;                }                int  CharacterInpuAgain(int x_distance,int y_distance)         {          pthread_t th_a,th_b,th_c;          void *retval;                    init();          varinit();          initpro();          initpoint();          initmatrix();                   property.pointx=x_distance;          property.pointy=y_distance;                   pthread_create(&th_a,NULL,point_receive,0);          pthread_create(&th_b,NULL,time_count,(void *)&th_a);          pthread_create(&th_c,NULL,process,(void *)&th_b);                    pthread_join(th_a,&retval);          pthread_join(th_b,&retval);          pthread_join(th_c,&retval);                     return 0;                }            #endif        /****************coding over****************/

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