📄 node.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2000 Intel Corporation// All rights reserved.//// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are met://// * Redistributions of source code must retain the above copyright notice,// this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above copyright notice,// this list of conditions and the following disclaimer in the documentation// and/or other materials provided with the distribution.// * Neither name of Intel Corporation nor the names of its contributors// may be used to endorse or promote products derived from this software// without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL INTEL OR// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////// $Revision: 1.1.1.3 $// $Date: 2001/06/15 00:22:14 $/*****************************************************************/// Class : Node// File : Node.cpp// Description: This class implements the DOM Node Object// Refer to DOM Level1 Spec for comments about all the interfaces./*****************************************************************/#ifndef _NODE_H_#define _NODE_H_#include <iostream>#include <fstream>#include "Parser.h"#include "NodeAct.h"#include "NodeList.h"#include "NamedNodeMap.h"#include "all.h"#include "DOMException.h"class NodeAct;class Parser;class NodeList;class NamedNodeMap;class Document;class Node{public: Node();//Constructor ~Node();//Destructor: decerements ref count may not actually remove the nodeact //DOM Level 1 functions char* getNodeName(); char* getNodeValue(); void setNodeValue(char *newNodeValue); unsigned short getNodeType(); Node& getParentNode(); NodeList& getChildNodes(); Node& getFirstChild(); Node& getLastChild(); Node& getPreviousSibling(); Node& getNextSibling(); NamedNodeMap& getAttributes(); Document& getOwnerDocument(); Node& insertBefore(Node& newChild, Node& refChild); Node& replaceChild(Node& newChild, Node& oldChild); Node& removeChild(Node& oldChild); Node& appendChild(Node& newChild); bool hasChildNodes(); Node& cloneNode(bool deep); //Necessary functions Node& operator = (const Node &other); bool isNull(); void deleteNode(); //Other Internal functions //CreateNode Creates a Node. Not part of DOM, but a very useful function void createNode(Node **returnNode, NODE_TYPE nt,char *NodeName, char *NodeValue); //member variables NodeAct *nact; Node *ownerNode;private:protected: void SearchList(Node& n, char *tagname, NodeList **lst, bool ignorePrefix);};#endif // Node.h
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