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📄 element.h

📁 upnpsdk-1.0.4.tar.gz Intel UPnP SDK Source
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2000 Intel Corporation// All rights reserved.//// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are met://// * Redistributions of source code must retain the above copyright notice,// this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above copyright notice,// this list of conditions and the following disclaimer in the documentation// and/or other materials provided with the distribution.// * Neither name of Intel Corporation nor the names of its contributors// may be used to endorse or promote products derived from this software// without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL INTEL OR// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////	$Revision: 1.1.1.2 $//	$Date: 2001/06/15 00:20:34 $#ifndef _ELEMENT_H_#define _ELEMENT_H_#include "Document.h"#include "Attr.h"#include "Node.h"#include "NodeAct.h"#include "NodeList.h"#include "all.h"class Document;class Node;class Attr;class NodeList;//class Parser;//Element attributes do not constitute in the DOM tree although they are//"cling on's" to the elementsclass Element : public Node{public:    Element& operator = (const Element &other);	void setAttribute(char *name, char *value);	void deleteElement();	NodeList& getElementsByTagName( char * tagName);//	char *getAttribute(char *name);	Attr& setAttributeNode(Attr& newAttr);	Element *ownerElement;	Element(char *name);	Element();	~Element();//	Attr& getAttributeNode(char *name)protected://	friend class Document;	void MakeNodeList(Node& n, char* match, NodeList **nl);	char * tagName;};#endif

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