nodeact.h

来自「upnpsdk-1.0.4.tar.gz Intel UPnP SDK Sou」· C头文件 代码 · 共 88 行

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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2000 Intel Corporation// All rights reserved.//// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are met://// * Redistributions of source code must retain the above copyright notice,// this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above copyright notice,// this list of conditions and the following disclaimer in the documentation// and/or other materials provided with the distribution.// * Neither name of Intel Corporation nor the names of its contributors// may be used to endorse or promote products derived from this software// without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL INTEL OR// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////	$Revision: 1.1.1.4 $//	$Date: 2001/06/15 00:22:14 $#ifndef _NODEACT_H_#define _NODEACT_H_#include <string.h>#include "Node.h"#include "all.h"#include "DOMException.h"class Node;class NodeAct{public:	int RefCount;	NodeAct(NODE_TYPE nt,char *NodeName, char *NodeValue, Node * myCreator);	NodeAct(const NodeAct &other, bool deep);	~NodeAct();	NodeAct* cloneNode(bool deep);	void appendChild(NodeAct *newChild);	void insertBefore(NodeAct *newChild, NodeAct *refChild);	void replaceChild(NodeAct *newChild, NodeAct *oldChild);	void removeChild(NodeAct *oldChild);	bool findNode(NodeAct *find);	void deleteNodeAct();	void setName(char *n);	void setValue(char *v);	char *NA_NodeName;	char *NA_NodeValue;	NODE_TYPE NA_NodeType;	Node *Creator;	NodeAct *ParentNode;	NodeAct *FirstChild;	NodeAct *LastChild;	NodeAct *OwnerNode;	NodeAct *NextSibling;	NodeAct *PrevSibling;	NodeAct *FirstAttr;	NodeAct *LastAttr;private:	void deleteNodeTree(NodeAct *na);	bool findNodeFromRef(NodeAct *from, NodeAct *find);	void changeOwnerNode(NodeAct *n, NodeAct *newOwner);};#endif

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