📄 loadmapdlg.cpp
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/*++
Copyright (c) AFE(Active-Free-Elegance)
Module Name:
LoadMapDlg.cpp
Abstract:
the Dialog class for Loading the
very Game Map to be re-edit.
Author:
Weijian Luo (Arthur Luo) 15-Jun-2005
E-mail: skybluehacker@yahoo.com.cn
Revision History: 1.0
--*/
#include "stdafx.h"
#include "BoxMan_Editer.h"
#include "LoadMapDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLoadMapDlg dialog
extern int MAX_MISSION_NUM;
CLoadMapDlg::CLoadMapDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLoadMapDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLoadMapDlg)
m_loadMapNum = 1;
//}}AFX_DATA_INIT
}
void CLoadMapDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLoadMapDlg)
DDX_Text(pDX, IDC_EDIT_LOAD_NUM, m_loadMapNum);
DDV_MinMaxInt(pDX, m_loadMapNum, 1, MAX_MISSION_NUM);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLoadMapDlg, CDialog)
//{{AFX_MSG_MAP(CLoadMapDlg)
ON_WM_SHOWWINDOW()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLoadMapDlg message handlers
void CLoadMapDlg::OnShowWindow(BOOL bShow, UINT nStatus)
{
CDialog::OnShowWindow(bShow, nStatus);
//显示前设置好文本为最大关数
SetDlgItemInt(IDC_STATIC_MAX_NUM, MAX_MISSION_NUM);
}
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