📄 loadmapdlg.h
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/*++
Copyright (c) AFE(Active-Free-Elegance)
Module Name:
LoadMapDlg.h
Abstract:
the Dialog class for Loading the
very Game Map to be re-edit.
Author:
Weijian Luo (Arthur Luo) 15-Jun-2005
E-mail: skybluehacker@yahoo.com.cn
Revision History: 1.0
--*/
#if !defined(AFX_LOADMAPDLG_H__CC8EB426_F7F5_4F79_8E3E_258D349DB192__INCLUDED_)
#define AFX_LOADMAPDLG_H__CC8EB426_F7F5_4F79_8E3E_258D349DB192__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LoadMapDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLoadMapDlg dialog
class CLoadMapDlg : public CDialog
{
// Construction
public:
CLoadMapDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CLoadMapDlg)
enum { IDD = IDD_DIALOAG_LOAD_NMU };
int m_loadMapNum;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLoadMapDlg)
public:
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLoadMapDlg)
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LOADMAPDLG_H__CC8EB426_F7F5_4F79_8E3E_258D349DB192__INCLUDED_)
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