📄 sound.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace GasPDA
{
class Sound
{
private enum PlaySoundFlags : int
{
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
#if FULLFRAMEWORK
[DllImport("kernel32")]
public static extern bool PlaySound(
string szSound,
IntPtr hMod,
PlaySoundFlags flags
);
#else
[DllImport("coredll.dll", SetLastError = true)]
private static extern bool PlaySound(
string szSound,
IntPtr hMod,
PlaySoundFlags flags
);
#endif
public static bool PlayWAV(string strFileName)
{
bool ret = PlaySound(strFileName, IntPtr.Zero, PlaySoundFlags.SND_FILENAME | PlaySoundFlags.SND_ASYNC);
return ret;
}
}
}
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