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📄 helloworlddlg.cpp

📁 ARM&WINCE实验与实践(基于S3C2410)第2章 Windows CE.net应用程序开发
💻 CPP
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// HelloWorldDlg.cpp : implementation file
//

#include "stdafx.h"
#include "HelloWorld.h"
#include "HelloWorldDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CHelloWorldDlg dialog

CHelloWorldDlg::CHelloWorldDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CHelloWorldDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CHelloWorldDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CHelloWorldDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CHelloWorldDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CHelloWorldDlg, CDialog)
	//{{AFX_MSG_MAP(CHelloWorldDlg)
	ON_BN_CLICKED(IDC_HELLOWORLD, OnHelloworld)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CHelloWorldDlg message handlers

BOOL CHelloWorldDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen

	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CHelloWorldDlg::OnHelloworld() 
{
	int Val;

	Val = 0x100;
	// TODO: Add your control notification handler code here
	MessageBox(TEXT("HelloWorld"), TEXT("对话框示例"), MB_OK);
}

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