📄 mastercontrol.cpp
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// MasterControl.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MasterControl.h"
#include "MasterControlDlg.h"
#include "splasher.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMasterControlApp
BEGIN_MESSAGE_MAP(CMasterControlApp, CWinApp)
//{{AFX_MSG_MAP(CMasterControlApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMasterControlApp construction
CMasterControlApp::CMasterControlApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMasterControlApp object
CMasterControlApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMasterControlApp initialization
BOOL CMasterControlApp::InitInstance()
{
bool bFound = false;
HANDLE hMutexOneInstance = CreateMutex(NULL,TRUE,_T("PreventSecondInstance"));
if(GetLastError() == ERROR_ALREADY_EXISTS)
bFound = TRUE;
if(hMutexOneInstance)
ReleaseMutex(hMutexOneInstance);
if(bFound == TRUE) return false;
CSplashThread* pSplashThread = (CSplashThread*) AfxBeginThread(RUNTIME_CLASS(CSplashThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
if (pSplashThread == NULL)
{
AfxMessageBox(_T("Failed to create splash screen"), MB_OK | MB_ICONSTOP);
return FALSE;
}
ASSERT(pSplashThread->IsKindOf(RUNTIME_CLASS(CSplashThread)));
pSplashThread->SetBitmapToUse(IDB_SPLASH);
pSplashThread->ResumeThread(); //Resume the thread now that we have set it up
Sleep(2000); //Simulate some slow loading process. Your code might
//load up some info from a file or make a network connection etc.
pSplashThread->HideSplash();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
SetRegistryKey( "MasterControl" );
CMasterControlDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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