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📄 mastercontrol.cpp

📁 Source code for cnc controlling three dimentioal machine
💻 CPP
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// MasterControl.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MasterControl.h"
#include "MasterControlDlg.h"
#include "splasher.h"
 

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMasterControlApp

BEGIN_MESSAGE_MAP(CMasterControlApp, CWinApp)
	//{{AFX_MSG_MAP(CMasterControlApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMasterControlApp construction

CMasterControlApp::CMasterControlApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMasterControlApp object

CMasterControlApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMasterControlApp initialization

BOOL CMasterControlApp::InitInstance()
{

 
  
	bool bFound = false;
	HANDLE  hMutexOneInstance =  CreateMutex(NULL,TRUE,_T("PreventSecondInstance"));

	if(GetLastError() == ERROR_ALREADY_EXISTS)

		  bFound = TRUE;

	if(hMutexOneInstance) 

		ReleaseMutex(hMutexOneInstance);

	if(bFound == TRUE) return false;

  CSplashThread* pSplashThread = (CSplashThread*) AfxBeginThread(RUNTIME_CLASS(CSplashThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
  if (pSplashThread == NULL)
  {
    AfxMessageBox(_T("Failed to create splash screen"), MB_OK | MB_ICONSTOP);
    return FALSE;
  }
  ASSERT(pSplashThread->IsKindOf(RUNTIME_CLASS(CSplashThread)));
  pSplashThread->SetBitmapToUse(IDB_SPLASH);  

  pSplashThread->ResumeThread();  //Resume the thread now that we have set it up 

  Sleep(2000);                    //Simulate some slow loading process. Your code might 
                                  //load up some info from a file or make a network connection etc.

  pSplashThread->HideSplash();



	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	SetRegistryKey( "MasterControl" );
	CMasterControlDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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