📄 aud_snd.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* aud_snd.c
*
* Project:
* --------
* Maui
*
* Description:
* ------------
* This file is to handle all messages for background sound effect.
*
* Author:
* -------
*
*
*==============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* removed!
*
*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*==============================================================================
*******************************************************************************/
#ifndef MED_NOT_PRESENT
/*==== INCLUDES =========*/
/* system includes */
#include "kal_release.h"
#include "kal_trace.h"
#include "stack_common.h"
#include "stack_msgs.h"
#include "app_ltlcom.h" /* Task message communiction */
#include "syscomp_config.h"
#include "task_config.h" /* Task creation */
#include "app_buff_alloc.h" /* Declaration of buffer management API */
#include "stacklib.h" /* Basic type for dll, evshed, stacktimer */
#include "event_shed.h" /* Event scheduler */
#include "stack_timer.h" /* Stack timer */
/* global includes */
#include "l1audio.h"
#include "device.h"
#include "custom_equipment.h"
#include "custom_nvram_editor_data_item.h"
/* local includes */
#include "med_global.h"
#include "med_main.h"
#include "aud_defs.h"
#include "med_struct.h"
#include "med_api.h"
#include "med_context.h"
#include "aud_main.h"
#include "med_main.h"
#include "med_utility.h"
#ifdef __AUD_TRACE_ON__
#include "med_trc.h"
#endif
#ifdef __MED_SND_MOD__
/*
* Local Variable
*/
#define AUD_SND_MAX_VOL_LEVEL 7
aud_snd_context_struct *aud_snd_cntx_p = &med_context.snd_context;
static STFSAL aud_snd_file;
/*
* Global Function
*/
/*==== BEGIN FUNCTION DEFINITIONS ========*/
/*****************************************************************************
* FUNCTION
* aud_snd_set_handle
* DESCRIPTION
* This function is to store the file handle in the global context
* PARAMETERS
* handle [IN] the file handle
* RETURNS
* void
*****************************************************************************/
static void aud_snd_set_handle(kal_uint32 handle)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
aud_snd_cntx_p->snd_handle = handle;
}
/*****************************************************************************
* FUNCTION
* aud_snd_get_handle
* DESCRIPTION
* This function is to get the file handle from the global context
* PARAMETERS
* void
* RETURNS
* Media_Handle* : The file handle
*****************************************************************************/
static Media_Handle *aud_snd_get_handle(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (aud_snd_cntx_p->snd_handle == 0)
{
return NULL;
}
else
{
return (Media_Handle*) aud_snd_cntx_p->snd_handle;
}
}
/*****************************************************************************
* FUNCTION
* aud_snd_startup
* DESCRIPTION
* This function is to initialize the background sound effect interface in media task
* PARAMETERS
* void
* RETURNS
* kal_bool
*****************************************************************************/
kal_bool aud_snd_startup(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
aud_snd_cntx_p->state = AUD_MEDIA_IDLE;
return KAL_TRUE;
}
/*****************************************************************************
* FUNCTION
* aud_snd_check_byte_stream_format_req_hdlr
* DESCRIPTION
* This function is to check if the data format fit the background sound format
* PARAMETERS
* ilm_ptr [?] The message pointer
* RETURNS
* void
*****************************************************************************/
void aud_snd_check_byte_stream_format_req_hdlr(ilm_struct *ilm_ptr)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
Media_Format format;
STFSAL snd_file;
FSAL_Status eFSALRet;
media_snd_check_byte_stream_format_req_struct *msg_p;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
aud_snd_cntx_p->src_mod = ilm_ptr->src_mod_id;
msg_p = (media_snd_check_byte_stream_format_req_struct*) ilm_ptr->local_para_ptr;
#ifdef __MTK_TARGET__
FSAL_Direct_SetRamFileSize(&snd_file, msg_p->size);
eFSALRet = FSAL_Open(&snd_file, (void*)msg_p->data_p, FSAL_ROMFILE);
if (eFSALRet != FSAL_OK)
{
aud_snd_set_result(MED_RES_OPEN_FILE_FAIL);
EFFECT_SET_EVENT(SND_EVT_CHECK);
return;
}
if (SND_GetFormat(&snd_file, &format) == MEDIA_SUCCESS)
{
aud_snd_set_result(MED_RES_OK);
}
else
{
aud_snd_set_result(MED_RES_BAD_FORMAT);
}
FSAL_Close(&snd_file);
#else /* #ifdef __MTK_TARGET__ */
aud_snd_set_result(MED_RES_OK);
#endif /* #ifdef __MTK_TARGET__ */
EFFECT_SET_EVENT(SND_EVT_CHECK);
}
/*****************************************************************************
* FUNCTION
* aud_snd_check_file_format_req_hdlr
* DESCRIPTION
* This function is to check if the external file format fit the background sound format
* PARAMETERS
* ilm_ptr [?] The message pointer
* RETURNS
* void
*****************************************************************************/
void aud_snd_check_file_format_req_hdlr(ilm_struct *ilm_ptr)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
Media_Format format;
STFSAL snd_file;
FSAL_Status eFSALRet;
media_snd_check_file_format_req_struct *msg_p;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
aud_snd_cntx_p->src_mod = ilm_ptr->src_mod_id;
msg_p = (media_snd_check_file_format_req_struct*) ilm_ptr->local_para_ptr;
#ifdef __MTK_TARGET__
eFSALRet = FSAL_Open(&snd_file, (void*)msg_p->file_name_p, FSAL_READ);
if (eFSALRet != FSAL_OK)
{
aud_snd_set_result(MED_RES_OPEN_FILE_FAIL);
EFFECT_SET_EVENT(SND_EVT_CHECK);
return;
}
if (SND_GetFormat(&snd_file, &format) == MEDIA_SUCCESS)
{
aud_snd_set_result(MED_RES_OK);
}
else
{
aud_snd_set_result(MED_RES_BAD_FORMAT);
}
FSAL_Close(&snd_file);
#else /* #ifdef __MTK_TARGET__ */
aud_snd_set_result(MED_RES_OK);
#endif /* #ifdef __MTK_TARGET__ */
EFFECT_SET_EVENT(SND_EVT_CHECK);
}
/*****************************************************************************
* FUNCTION
* aud_snd_play_byte_stream_req_hdlr
* DESCRIPTION
* This function is to play a sound effect data stream
* PARAMETERS
* ilm_ptr [?] message pointer
* RETURNS
* void
*****************************************************************************/
void aud_snd_play_byte_stream_req_hdlr(ilm_struct *ilm_ptr)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
FSAL_Status eFSALRet;
media_snd_play_byte_stream_req_struct *msg_p;
Media_Handle *snd_handle = NULL;
Snd_Param *snd_param;
Media_Status snd_status;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
aud_snd_cntx_p->src_mod = ilm_ptr->src_mod_id;
msg_p = (media_snd_play_byte_stream_req_struct*) ilm_ptr->local_para_ptr;
AUD_VALUE_TRACE(aud_snd_cntx_p->state, -1, aud_context_p->state);
/*
* If the background sound still playing, or
* forground sound is recording, then return busy
*/
if ((aud_snd_cntx_p->state != AUD_MEDIA_IDLE)) //||
//(aud_context_p->state == AUD_MEDIA_RECORD) || (aud_context_p->state == AUD_MEDIA_RECORD_PAUSED))
{
aud_snd_set_result(MED_RES_BUSY);
EFFECT_SET_EVENT(SND_EVT_PLAY);
return;
}
#ifdef __MTK_TARGET__
/* Load resource string */
FSAL_Direct_SetRamFileSize(&aud_snd_file, msg_p->size);
eFSALRet = FSAL_Open(&aud_snd_file, (void*)msg_p->data_p, FSAL_ROMFILE);
if (eFSALRet != FSAL_OK)
{
aud_snd_set_result(MED_RES_OPEN_FILE_FAIL);
EFFECT_SET_EVENT(SND_EVT_PLAY);
return;
}
/* Open File and get background sound handle */
snd_handle = SND_Open(aud_snd_play_event_handler, &snd_param);
snd_param->pstFSAL = &aud_snd_file;
snd_param->repeats = msg_p->repeats;
// snd_param->format = msg_p->media_type; /*Will check in SND_Play()*/
/* Set output device for background sound, it will not affect forground sound output path, except in call */
if (!aud_context_p->speech_on)
{
aud_context_p->melody_output_device = msg_p->output_path;
aud_get_active_device_path_by_mode(msg_p->output_path, aud_snd_set_output_device);
}
/* Range 0 ~ AUD_SND_MAX_VOL_LEVEL */
if (msg_p->volume > AUD_SND_MAX_VOL_LEVEL)
{
msg_p->volume = AUD_SND_MAX_VOL_LEVEL;
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