📄 aud_main.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* aud_main.c
*
* Project:
* --------
* Maui
*
* Description:
* ------------
* This file includes primary functions of audio manager task.
*
* Author:
* -------
* -------
*
*==============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
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* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*==============================================================================
*******************************************************************************/
#ifndef MED_NOT_PRESENT
/*==== INCLUDES =========*/
/* system includes */
#include "kal_release.h"
#include "kal_trace.h"
#include "stack_common.h"
#include "stack_msgs.h"
#include "app_ltlcom.h" /* Task message communiction */
#include "syscomp_config.h"
#include "task_config.h" /* Task creation */
#include "app_buff_alloc.h" /* Declaration of buffer management API */
#include "stacklib.h" /* Basic type for dll, evshed, stacktimer */
#include "event_shed.h" /* Event scheduler */
#include "stack_timer.h" /* Stack timer */
/* global includes */
#include "l1audio.h"
#include "device.h"
#include "resource_audio.h"
#include "nvram_enums.h"
#include "nvram_struct.h"
#include "nvram_user_defs.h"
#include "nvram_data_items.h"
#include "custom_nvram_editor_data_item.h"
/* local includes */
#include "med_global.h"
#include "aud_defs.h"
#include "med_struct.h"
#include "med_api.h"
#include "med_context.h"
#include "med_main.h"
#include "aud_main.h"
#ifdef __AUD_TRACE_ON__
#include "med_trc.h"
#endif
aud_context_struct *aud_context_p = &(med_context.aud_context);
/* ring buffer for VM recording/playback or DAF playing */
/* kal_uint8 melody_buffer[AUD_MELODY_BUFFER_LEN]; */
kal_uint16 ring_buffer[AUD_RING_BUFFER_LEN];
#ifdef __MED_BT_MOD__
extern kal_bool aud_bt_main(ilm_struct *ilm_ptr);
extern void aud_bt_init(void);
#endif /* __MED_BT_MOD__ */
/*==== FUNCTIONS ===========*/
/*****************************************************************************
* FUNCTION
* aud_startup_hdlr
* DESCRIPTION
* This function is handle startup procedure of audio module.
* PARAMETERS
* ilm_ptr [?]
* RETURNS
* void
*****************************************************************************/
void aud_startup_hdlr(ilm_struct *ilm_ptr)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
aud_context_p->startup = KAL_TRUE;
aud_context_p->src_mod = ilm_ptr->src_mod_id;
aud_melody_startup();
#if defined(VM_SUPPORT) && defined(VM_LOG)
aud_vm_startup();
#endif
#ifdef __MED_MMA_MOD__
aud_mma_startup();
#endif
#ifdef __MED_VR_MOD__
aud_vr_startup();
#endif
#ifdef __MED_VRSI_MOD__
aud_vrsi_startup();
#endif
/* Initialize background sound effect */
#ifdef __MED_SND_MOD__
aud_snd_startup();
#endif
/* Initialize audio post process */
#ifdef __MED_APP_MOD__
aud_post_process_startup();
#endif
}
/*****************************************************************************
* FUNCTION
* aud_set_startup_param
* DESCRIPTION
* This function is to set audio parameters when startup.
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void aud_set_startup_param(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
aud_mic_mute(KAL_TRUE);
L1SP_LoadCommonSpeechPara(aud_context_p->audio_param.speech_common_para);
aud_set_aud_path_volume(aud_context_p->audio_mode);
aud_melody_set_max_swing(aud_context_p->audio_param.max_swing);
}
/*****************************************************************************
* FUNCTION
* aud_startup_read_nvram_data
* DESCRIPTION
* This function is to read audio nvram data when startup.
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void aud_startup_read_nvram_data(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
AUD_FUNC_ENTRY(AUD_STARTUP_READ_NVRAM_DATA);
med_context_p->nvram_state = MED_POWERON_READING_NVRAM;
aud_send_msg_to_nvram(MSG_ID_NVRAM_READ_REQ, NVRAM_EF_CUST_ACOUSTIC_DATA_LID, 0, 0);
}
/*****************************************************************************
* FUNCTION
* aud_main
* DESCRIPTION
* This function is main message dispatching function of audio module.
* PARAMETERS
* ilm_ptr [?]
* RETURNS
* void
*****************************************************************************/
void aud_main(ilm_struct *ilm_ptr)
{
#ifdef __MED_BT_MOD__
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (aud_bt_main(ilm_ptr))
{
return;
}
#endif /* __MED_BT_MOD__ */
switch (ilm_ptr->msg_id)
{
case MSG_ID_L4AUD_GET_AUDIO_MODE_REQ:
aud_get_audio_mode_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_SET_AUDIO_MODE_REQ:
aud_set_audio_mode_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_GPIO_DETECT_IND:
aud_gpio_detect_ind_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_GET_AUDIO_PROFILE_REQ:
aud_get_audio_profile_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_SET_AUDIO_PROFILE_REQ:
aud_set_audio_profile_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_GET_AUDIO_PARAM_REQ:
aud_get_audio_param_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_SET_AUDIO_PARAM_REQ:
aud_set_audio_param_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_SP_SET_INPUT_MODE_REQ:
aud_speech_set_input_mode_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_SP_SET_MODE_REQ:
aud_speech_set_mode_req_hdlr(ilm_ptr);
break;
#ifdef __BT_SUPPORT__
case MSG_ID_L4AUD_SP_SET_BT_PATH_REQ:
aud_set_bt_path_req_hdlr(ilm_ptr);
break;
#endif /* __BT_SUPPORT__ */
case MSG_ID_L4AUD_AUDIO_SET_FIR_REQ:
break;
case MSG_ID_L4AUD_AUDIO_SET_DEVICE_REQ:
aud_audio_set_device_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_GET_VOLUME_REQ:
aud_audio_get_volume_req(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_SET_VOLUME_REQ:
aud_audio_set_volume_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_GET_GAIN_REQ:
aud_audio_get_gain_req(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_SET_GAIN_REQ:
aud_audio_set_gain_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_PLAY_REQ:
aud_play_by_id_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_STOP_REQ:
aud_stop_by_id_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_PLAY_BY_NAME_REQ:
aud_play_by_name_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_STOP_BY_NAME_REQ:
aud_stop_by_name_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_PLAY_BY_STRING_REQ:
aud_play_by_string_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_STOP_BY_STRING_REQ:
aud_stop_by_string_req_hdlr(ilm_ptr);
break;
case MSG_ID_L4AUD_AUDIO_PLAY_TONE_SEQ_REQ:
break;
case MSG_ID_L4AUD_AUDIO_STOP_TONE_SEQ_REQ:
break;
case MSG_ID_L4AUD_AUDIO_DEMO_IMY_REQ:
break;
case MSG_ID_L4AUD_AUDIO_MUTE_REQ:
aud_audio_mute_req_hdlr(ilm_ptr);
break;
/* daf, xwav, amr */
case MSG_ID_L4AUD_MEDIA_RECORD_REQ:
aud_media_record_req_hdlr(ilm_ptr);
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