📄 aud_mma.c
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if (aud_context_p->access_mod != ilm_ptr->src_mod_id)
{
mma_set_status(MED_RES_BLOCKED);
MMA_SET_EVENT(MMA_EVT_STOP);
return;
}
if (aud_context_p->speech_on)
{
mma_set_status(MED_RES_BUSY);
MMA_SET_EVENT(MMA_EVT_STOP);
return;
}
req_p = (media_mma_stop_req_struct*) ilm_ptr->local_para_ptr;
handle = req_p->handle;
result = MED_RES_INVALID_HANDLE;
switch (req_p->media_type)
{
case MMA_TYPE_MIDI:
{
kal_uint8 i;
for (i = MMA_PLAYER_SMF_1; i <= MMA_PLAYER_SMF_4; i++)
{
player_p = &(aud_context_p->player[i]);
if (player_p->used && player_p->handle == handle)
{
status = JSmf_Stop((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
break;
}
}
break;
}
case MMA_TYPE_TONE:
{
kal_uint8 i;
for (i = MMA_PLAYER_TONE_S1; i <= MMA_PLAYER_TONE_S4; i++)
{
player_p = &(aud_context_p->player[i]);
if (player_p->used && player_p->handle == handle)
{
status = JTone_Stop((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
break;
}
}
break;
}
case MMA_TYPE_WAV:
{
kal_uint8 i;
for (i = MMA_PLAYER_WAV_1; i <= MMA_PLAYER_WAV_3; i++)
{
player_p = &(aud_context_p->player[i]);
if (player_p->used && player_p->handle == handle)
{
status = JWav_Stop((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
break;
}
}
break;
}
case MMA_TYPE_IMY:
player_p = &(aud_context_p->player[MMA_PLAYER_IMY]);
if (player_p->used && player_p->handle == handle)
{
status = JImy_Stop((Media_Handle*) handle);
aud_melody_stop_driver();
result = (med_result_enum) aud_get_res((kal_uint8) status);
}
break;
#ifdef MMA_AMR_SUPPORT
case MMA_TYPE_AMR:
player_p = &(aud_context_p->player[MMA_PLAYER_AMR]);
if (player_p->used && player_p->handle == handle)
{
status = JAmr_Stop((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
}
break;
#endif /* MMA_AMR_SUPPORT */
#ifdef DAF_DECODE
case MMA_TYPE_DAF:
{
player_p = &(aud_context_p->player[MMA_PLAYER_DAF]);
if (player_p->used && player_p->handle == handle)
{
Media_Stop();
result = MED_RES_OK;
}
break;
}
#endif /* DAF_DECODE */
#ifdef AAC_DECODE
case MMA_TYPE_AAC:
{
player_p = &(aud_context_p->player[MMA_PLAYER_AAC]);
if (player_p->used && player_p->handle == handle)
{
Media_Stop();
result = MED_RES_OK;
}
break;
}
#endif /* AAC_DECODE */
case MMA_TYPE_AU:
{
player_p = &(aud_context_p->player[MMA_PLAYER_AU]);
if (player_p->used && player_p->handle == handle)
{
Media_Stop();
result = MED_RES_OK;
}
break;
}
default:
ASSERT(0);
result = MED_RES_ERROR;
break;
}
mma_set_status(result);
MMA_SET_EVENT(MMA_EVT_STOP);
}
/*****************************************************************************
* FUNCTION
* aud_mma_pause_req_hdlr
* DESCRIPTION
* This function is to pause the media.
* PARAMETERS
* ilm_ptr [?]
* RETURNS
* void
*****************************************************************************/
void aud_mma_pause_req_hdlr(ilm_struct *ilm_ptr)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
media_mma_pause_req_struct *req_p;
Media_Status status = MEDIA_FAIL;
kal_int32 handle;
med_result_enum result;
aud_player_struct *player_p;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (aud_context_p->access_mod != ilm_ptr->src_mod_id)
{
mma_set_status(MED_RES_BLOCKED);
MMA_SET_EVENT(MMA_EVT_PAUSE);
return;
}
if (aud_context_p->speech_on)
{
mma_set_status(MED_RES_BUSY);
MMA_SET_EVENT(MMA_EVT_PAUSE);
return;
}
req_p = (media_mma_pause_req_struct*) ilm_ptr->local_para_ptr;
handle = req_p->handle;
result = MED_RES_INVALID_HANDLE;
switch (req_p->media_type)
{
case MMA_TYPE_MIDI:
{
kal_uint8 i;
for (i = MMA_PLAYER_SMF_1; i <= MMA_PLAYER_SMF_4; i++)
{
player_p = &(aud_context_p->player[i]);
if (player_p->used && player_p->handle == handle)
{
status = JSmf_Pause((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
break;
}
}
break;
}
case MMA_TYPE_TONE:
{
kal_uint8 i;
for (i = MMA_PLAYER_TONE_S1; i <= MMA_PLAYER_TONE_S4; i++)
{
player_p = &(aud_context_p->player[i]);
if (player_p->used && player_p->handle == handle)
{
status = JTone_Pause((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
break;
}
}
break;
}
case MMA_TYPE_WAV:
{
kal_uint8 i;
for (i = MMA_PLAYER_WAV_1; i <= MMA_PLAYER_WAV_3; i++)
{
player_p = &(aud_context_p->player[i]);
if (player_p->used && player_p->handle == handle)
{
status = JWav_Pause((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
break;
}
}
break;
}
case MMA_TYPE_IMY:
player_p = &(aud_context_p->player[MMA_PLAYER_IMY]);
if (player_p->used && player_p->handle == handle)
{
status = JImy_Pause((Media_Handle*) handle);
aud_melody_stop_driver();
result = (med_result_enum) aud_get_res((kal_uint8) status);
}
break;
#ifdef MMA_AMR_SUPPORT
case MMA_TYPE_AMR:
player_p = &(aud_context_p->player[MMA_PLAYER_AMR]);
if (player_p->used && player_p->handle == handle)
{
status = JAmr_Pause((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
}
break;
#endif /* MMA_AMR_SUPPORT */
#ifdef DAF_DECODE
case MMA_TYPE_DAF:
{
player_p = &(aud_context_p->player[MMA_PLAYER_DAF]);
if (player_p->used && player_p->handle == handle)
{
status = Media_Pause();
result = (med_result_enum) aud_get_res((kal_uint8) status);
}
break;
}
#endif /* DAF_DECODE */
#ifdef AAC_DECODE
case MMA_TYPE_AAC:
{
player_p = &(aud_context_p->player[MMA_PLAYER_AAC]);
if (player_p->used && player_p->handle == handle)
{
status = Media_Pause();
result = (med_result_enum) aud_get_res((kal_uint8) status);
}
break;
}
#endif /* AAC_DECODE */
case MMA_TYPE_AU:
{
player_p = &(aud_context_p->player[MMA_PLAYER_AU]);
if (player_p->used && player_p->handle == handle)
{
status = Media_Pause();
result = (med_result_enum) aud_get_res((kal_uint8) status);
}
break;
}
default:
ASSERT(0);
result = MED_RES_ERROR;
break;
}
mma_set_status(result);
MMA_SET_EVENT(MMA_EVT_PAUSE);
}
/*****************************************************************************
* FUNCTION
* aud_mma_resume_req_hdlr
* DESCRIPTION
* This function is to resume the media.
* PARAMETERS
* ilm_ptr [?]
* RETURNS
* void
*****************************************************************************/
void aud_mma_resume_req_hdlr(ilm_struct *ilm_ptr)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
media_mma_resume_req_struct *req_p;
Media_Status status = MEDIA_FAIL;
kal_int32 handle;
med_result_enum result;
aud_player_struct *player_p;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (aud_context_p->access_mod != ilm_ptr->src_mod_id)
{
mma_set_status(MED_RES_BLOCKED);
MMA_SET_EVENT(MMA_EVT_RESUME);
return;
}
if (aud_context_p->speech_on)
{
mma_set_status(MED_RES_BUSY);
MMA_SET_EVENT(MMA_EVT_RESUME);
return;
}
req_p = (media_mma_resume_req_struct*) ilm_ptr->local_para_ptr;
handle = req_p->handle;
result = MED_RES_INVALID_HANDLE;
switch (req_p->media_type)
{
case MMA_TYPE_MIDI:
{
kal_uint8 i;
for (i = MMA_PLAYER_SMF_1; i <= MMA_PLAYER_SMF_4; i++)
{
player_p = &(aud_context_p->player[i]);
if (player_p->used && player_p->handle == handle)
{
status = JSmf_Resume((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
break;
}
}
break;
}
case MMA_TYPE_TONE:
{
kal_uint8 i;
for (i = MMA_PLAYER_TONE_S1; i <= MMA_PLAYER_TONE_S4; i++)
{
player_p = &(aud_context_p->player[i]);
if (player_p->used && player_p->handle == handle)
{
status = JTone_Resume((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
break;
}
}
break;
}
case MMA_TYPE_WAV:
{
kal_uint8 i;
for (i = MMA_PLAYER_WAV_1; i <= MMA_PLAYER_WAV_3; i++)
{
player_p = &(aud_context_p->player[i]);
if (player_p->used && player_p->handle == handle)
{
status = JWav_Resume((Media_Handle*) handle);
result = (med_result_enum) aud_get_res((kal_uint8) status);
break;
}
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