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📄 aud_mma.c

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/*****************************************************************************
*  Copyright Statement:
*  --------------------
*  This software is protected by Copyright and the information contained
*  herein is confidential. The software may not be copied and the information
*  contained herein may not be used or disclosed except with the written
*  permission of MediaTek Inc. (C) 2005
*
*  BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
*  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
*  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
*  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
*  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
*  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
*  NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
*  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
*  SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
*  THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
*  NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
*  SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
*  BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
*  LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
*  AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
*  OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
*  MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE. 
*
*  THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
*  WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
*  LAWS PRINCIPLES.  ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
*  RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
*  THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/

/*******************************************************************************
 * Filename:
 * ---------
 *   aud_mma.c
 *
 * Project:
 * --------
 *   Maui
 *
 * Description:
 * ------------
 *   This file is to handle all messages for Java MMAPI. 
 *
 * Author:
 * -------
 * -------
 *
 *==============================================================================
 *             HISTORY
 * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!! 
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 *==============================================================================
 *******************************************************************************/

#ifndef MED_NOT_PRESENT

/*==== INCLUDES =========*/

/* system includes */
#include "kal_release.h"
#include "kal_trace.h"
#include "stack_common.h"
#include "stack_msgs.h"
#include "app_ltlcom.h" /* Task message communiction */
#include "syscomp_config.h"
#include "task_config.h"        /* Task creation */
#include "app_buff_alloc.h"     /* Declaration of buffer management API */
#include "stacklib.h"   /* Basic type for dll, evshed, stacktimer */
#include "event_shed.h" /* Event scheduler */
#include "stack_timer.h"        /* Stack timer */

/* global includes */
#include "l1audio.h"
#include "device.h"
#include "custom_equipment.h"
#include "resource_audio.h"
#include "nvram_enums.h"
#include "nvram_struct.h"
#include "nvram_user_defs.h"
#include "nvram_data_items.h"
#include "custom_nvram_editor_data_item.h"

/* local includes */
#include "med_global.h"
#include "med_main.h"
#include "aud_defs.h"
#include "med_struct.h"
#include "med_api.h"
#include "med_context.h"
#include "aud_main.h"
#include "med_main.h"
#include "med_utility.h"

#ifdef __AUD_TRACE_ON__
#include "med_trc.h"
#endif 

#ifdef __MED_MMA_MOD__

typedef void (*media_handler) (Media_Handle *handle, Media_Event event);

/*==== FUNCTIONS ===========*/


/*****************************************************************************
 * FUNCTION
 *  aud_mma_startup
 * DESCRIPTION
 *  This function is to start mma module.
 * PARAMETERS
 *  void
 * RETURNS
 *  kal_bool
 *****************************************************************************/
kal_bool aud_mma_startup(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    kal_mem_set(aud_context_p->player, 0, sizeof(aud_player_struct) * MMA_NO_OF_PLAYER);
    return KAL_TRUE;
}


/*****************************************************************************
 * FUNCTION
 *  aud_mma_close_all_single_player
 * DESCRIPTION
 *  This function is to close all mma single player.
 * PARAMETERS
 *  void
 * RETURNS
 *  void
 *****************************************************************************/
void aud_mma_close_all_single_player(void)
{
#ifdef MMA_AMR_SUPPORT
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    aud_player_struct *player_p;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* close AMR player */
    player_p = &(aud_context_p->player[MMA_PLAYER_AMR]);
    if (player_p->used)
    {
        JAmr_Stop((Media_Handle*) player_p->handle);
        JAmr_Close((Media_Handle*) player_p->handle);
        player_p->used = KAL_FALSE;
        player_p->handle = NULL;
    }
#ifdef DAF_DECODE
    player_p = &(aud_context_p->player[MMA_PLAYER_DAF]);
    if (player_p->used)
    {
        Media_Stop();
        player_p->used = KAL_FALSE;
        player_p->handle = NULL;
    }
#endif /* DAF_DECODE */ 
#ifdef AAC_DECODE
    player_p = &(aud_context_p->player[MMA_PLAYER_AAC]);
    if (player_p->used)
    {
        Media_Stop();
        player_p->used = KAL_FALSE;
        player_p->handle = NULL;
    }
#endif /* AAC_DECODE */ 
    player_p = &(aud_context_p->player[MMA_PLAYER_AU]);
    if (player_p->used)
    {
        Media_Stop();
        player_p->used = KAL_FALSE;
        player_p->handle = NULL;
    }
#endif /* MMA_AMR_SUPPORT */ 
}


/*****************************************************************************
 * FUNCTION
 *  aud_mma_close_all_multi_player
 * DESCRIPTION
 *  This function is to close all multi-players.
 * PARAMETERS
 *  void
 * RETURNS
 *  void
 *****************************************************************************/
void aud_mma_close_all_multi_player(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    kal_uint8 i;
    aud_player_struct *player_p;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* close IMY player */
    player_p = &(aud_context_p->player[MMA_PLAYER_IMY]);
    {
        if (player_p->used)
        {
            JImy_Stop((Media_Handle*) player_p->handle);
            aud_melody_stop_driver();
            JImy_Close((Media_Handle*) player_p->handle);
            player_p->used = KAL_FALSE;
            player_p->handle = NULL;
        }
    }
    /* close SMF player */
    for (i = MMA_PLAYER_SMF_1; i <= MMA_PLAYER_SMF_4; i++)
    {
        player_p = &(aud_context_p->player[i]);
        if (player_p->used)
        {
            JSmf_Stop((Media_Handle*) player_p->handle);
            JSmf_Close((Media_Handle*) player_p->handle);
            player_p->used = KAL_FALSE;
            player_p->handle = NULL;
        }
    }
    /* close TONE player */
    for (i = MMA_PLAYER_TONE_S1; i <= MMA_PLAYER_TONE_S4; i++)
    {
        player_p = &(aud_context_p->player[i]);
        if (player_p->used)
        {
            JTone_Stop((Media_Handle*) player_p->handle);
            JTone_Close((Media_Handle*) player_p->handle);
            player_p->used = KAL_FALSE;
            player_p->handle = NULL;
        }
    }
    /* close WAV player */
    for (i = MMA_PLAYER_WAV_1; i <= MMA_PLAYER_WAV_3; i++)
    {
        player_p = &(aud_context_p->player[i]);
        if (player_p->used)
        {
            JWav_Stop((Media_Handle*) player_p->handle);
            JWav_Close((Media_Handle*) player_p->handle);
            med_free_ext_mem((void **)&(player_p->buf_p));
            player_p->used = KAL_FALSE;
            player_p->handle = NULL;
        }
    }
    /* close XWAV player */
    player_p = &(aud_context_p->player[MMA_PLAYER_XWAV]);
    {
        if (player_p->used)
        {
            JXWav_Stop((Media_Handle*) player_p->handle);
            JXWav_Close((Media_Handle*) player_p->handle);
            player_p->used = KAL_FALSE;
            player_p->handle = NULL;
        }
    }
}


/*****************************************************************************
 * FUNCTION
 *  aud_mma_close_all
 * DESCRIPTION
 *  This function is to close all mma tasks.
 * PARAMETERS
 *  void
 * RETURNS
 *  void
 *****************************************************************************/
void aud_mma_close_all(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    aud_mma_close_all_multi_player();
    aud_mma_close_all_single_player();
}


/*****************************************************************************
 * FUNCTION
 *  aud_mma_event_callback
 * DESCRIPTION
 *  This function is to handle play event callback.
 * PARAMETERS
 *  handle      [?]         
 *  event       [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
#ifdef __J2ME__
extern kal_uint8 jam_get_vib_on(void);
#endif 
void aud_mma_event_callback(Media_Handle *handle, Media_Event event)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    media_mma_play_event_ind_struct *ind_p = NULL;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    switch (event)
    {
        case MEDIA_LED_ON:
            aud_melody_imy_led_hdlr(KAL_TRUE);
            return;

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