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📄 aud_tone.c

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/*****************************************************************************
*  Copyright Statement:
*  --------------------
*  This software is protected by Copyright and the information contained
*  herein is confidential. The software may not be copied and the information
*  contained herein may not be used or disclosed except with the written
*  permission of MediaTek Inc. (C) 2005
*
*  BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
*  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
*  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
*  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
*  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
*  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
*  NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
*  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
*  SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
*  THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
*  NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
*  SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
*  BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
*  LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
*  AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
*  OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
*  MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE. 
*
*  THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
*  WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
*  LAWS PRINCIPLES.  ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
*  RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
*  THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/

/*******************************************************************************
 * Filename:
 * ---------
 * aud_tone .c
 *
 * Project:
 * --------
 *   Maui
 *
 * Description:
 * ------------
 *   This file includes primary functions of audio manager task.
 *
 * Author:
 * -------
 * -------
 *
 *==============================================================================
 *             HISTORY
 * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!! 
 *------------------------------------------------------------------------------
 * removed!
 *
 * removed!
 * removed!
 * removed!
 *
 *------------------------------------------------------------------------------
 * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!! 
 *==============================================================================
 *******************************************************************************/

/******************************************************************
 * MODULE
 *    AUD_TONE
 * DESCRIPTION
 *    This module defines the tone related function for Audio Manager.
 *  
 ******************************************************************/

#ifndef MED_NOT_PRESENT

/*==== INCLUDES ==========*/

#include "kal_release.h"
#include "kal_trace.h"
#include "stack_common.h"
#include "stack_msgs.h"
#include "app_ltlcom.h" /* Task message communiction */
#include "syscomp_config.h"
#include "task_config.h"        /* Task creation */
#include "stacklib.h"   /* Basic type for dll, evshed, stacktimer */
#include "event_shed.h" /* Event scheduler */
#include "stack_timer.h"        /* Stack timer */

/* global includes */
#include "l1audio.h"
#include "device.h"
#include "resource_audio.h"
#include "nvram_enums.h"
#include "nvram_struct.h"
#include "nvram_user_defs.h"
#include "nvram_data_items.h"
#include "custom_nvram_editor_data_item.h"

/* local includes */
#include "med_global.h"
#include "aud_defs.h"
#include "med_struct.h"
#include "med_api.h"
#include "med_context.h"
#include "aud_main.h"
#include "med_main.h"

#ifdef __AUD_TRACE_ON__
#include "med_trc.h"
#endif 


/*****************************************************************************
 * FUNCTION
 *  aud_tone_init
 * DESCRIPTION
 *  This function is used to init tone module for audio manager.
 * PARAMETERS
 *  void
 * RETURNS
 *  
 *****************************************************************************/
kal_bool aud_tone_init(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    aud_context_p->tone_playing = KAL_FALSE;
    return KAL_TRUE;
}


/*****************************************************************************
 * FUNCTION
 *  aud_tone_set_output_device
 * DESCRIPTION
 *  
 * PARAMETERS
 *  device      [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void aud_tone_set_output_device(kal_uint8 device)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    AUD_TRACE_PATH(AUD_TYPE_TONE, device, -1) TONE_SetOutputDevice(device);
    //if(device!=L1SP_LOUD_SPEAKER)
    //TONE_SetFIR(KAL_TRUE);
    //else
    TONE_SetFIR(KAL_FALSE);

}


/*****************************************************************************
 * FUNCTION
 *  aud_tone_set_output_volume
 * DESCRIPTION
 *  
 * PARAMETERS
 *  volume1                 [IN]        
 *  digital_gain_index      [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void aud_tone_set_output_volume(kal_uint8 volume1, kal_int8 digital_gain_index)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    AUD_TRACE_VOLUME(AUD_VOLUME_CTN, volume1, digital_gain_index) TONE_SetOutputVolume(volume1, digital_gain_index);

}


/*****************************************************************************
 * FUNCTION
 *  aud_set_active_tone_volume
 * DESCRIPTION
 *  
 * PARAMETERS
 *  void
 * RETURNS
 *  void
 *****************************************************************************/
void aud_set_active_tone_volume(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    kal_uint8 volume;
    kal_uint8 mode = aud_context_p->audio_mode;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* tone follow speech volume */
    volume = aud_get_volume_gain(mode, AUD_VOLUME_SPH, aud_get_volume_level(mode, AUD_VOLUME_SPH));
    aud_tone_set_output_volume(volume, 0);
}


/*****************************************************************************
 * FUNCTION
 *  aud_tone_play
 * DESCRIPTION
 *  
 * PARAMETERS
 *  audio_id                [IN]        
 *  audio_out_device        [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void aud_tone_play(kal_uint8 audio_id, kal_uint8 audio_out_device)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    TONE_SetOutputDevice(aud_audio_out_dev_convert(audio_out_device));

    TONE_Play((const L1SP_Tones*)resource_tones[audio_id - MIN_TONE_ID]);

}


/*****************************************************************************
 * FUNCTION
 *  aud_tone_stop
 * DESCRIPTION
 *  
 * PARAMETERS
 *  void
 * RETURNS
 *  void
 *****************************************************************************/
void aud_tone_stop(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    TONE_Stop();
    aud_context_p->tone_playing = KAL_FALSE;
}

#endif /* MED_NOT_PRESENT */ 

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