📄 aud_tone.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* aud_tone .c
*
* Project:
* --------
* Maui
*
* Description:
* ------------
* This file includes primary functions of audio manager task.
*
* Author:
* -------
* -------
*
*==============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* removed!
*
* removed!
* removed!
* removed!
*
*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*==============================================================================
*******************************************************************************/
/******************************************************************
* MODULE
* AUD_TONE
* DESCRIPTION
* This module defines the tone related function for Audio Manager.
*
******************************************************************/
#ifndef MED_NOT_PRESENT
/*==== INCLUDES ==========*/
#include "kal_release.h"
#include "kal_trace.h"
#include "stack_common.h"
#include "stack_msgs.h"
#include "app_ltlcom.h" /* Task message communiction */
#include "syscomp_config.h"
#include "task_config.h" /* Task creation */
#include "stacklib.h" /* Basic type for dll, evshed, stacktimer */
#include "event_shed.h" /* Event scheduler */
#include "stack_timer.h" /* Stack timer */
/* global includes */
#include "l1audio.h"
#include "device.h"
#include "resource_audio.h"
#include "nvram_enums.h"
#include "nvram_struct.h"
#include "nvram_user_defs.h"
#include "nvram_data_items.h"
#include "custom_nvram_editor_data_item.h"
/* local includes */
#include "med_global.h"
#include "aud_defs.h"
#include "med_struct.h"
#include "med_api.h"
#include "med_context.h"
#include "aud_main.h"
#include "med_main.h"
#ifdef __AUD_TRACE_ON__
#include "med_trc.h"
#endif
/*****************************************************************************
* FUNCTION
* aud_tone_init
* DESCRIPTION
* This function is used to init tone module for audio manager.
* PARAMETERS
* void
* RETURNS
*
*****************************************************************************/
kal_bool aud_tone_init(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
aud_context_p->tone_playing = KAL_FALSE;
return KAL_TRUE;
}
/*****************************************************************************
* FUNCTION
* aud_tone_set_output_device
* DESCRIPTION
*
* PARAMETERS
* device [IN]
* RETURNS
* void
*****************************************************************************/
void aud_tone_set_output_device(kal_uint8 device)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
AUD_TRACE_PATH(AUD_TYPE_TONE, device, -1) TONE_SetOutputDevice(device);
//if(device!=L1SP_LOUD_SPEAKER)
//TONE_SetFIR(KAL_TRUE);
//else
TONE_SetFIR(KAL_FALSE);
}
/*****************************************************************************
* FUNCTION
* aud_tone_set_output_volume
* DESCRIPTION
*
* PARAMETERS
* volume1 [IN]
* digital_gain_index [IN]
* RETURNS
* void
*****************************************************************************/
void aud_tone_set_output_volume(kal_uint8 volume1, kal_int8 digital_gain_index)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
AUD_TRACE_VOLUME(AUD_VOLUME_CTN, volume1, digital_gain_index) TONE_SetOutputVolume(volume1, digital_gain_index);
}
/*****************************************************************************
* FUNCTION
* aud_set_active_tone_volume
* DESCRIPTION
*
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void aud_set_active_tone_volume(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
kal_uint8 volume;
kal_uint8 mode = aud_context_p->audio_mode;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* tone follow speech volume */
volume = aud_get_volume_gain(mode, AUD_VOLUME_SPH, aud_get_volume_level(mode, AUD_VOLUME_SPH));
aud_tone_set_output_volume(volume, 0);
}
/*****************************************************************************
* FUNCTION
* aud_tone_play
* DESCRIPTION
*
* PARAMETERS
* audio_id [IN]
* audio_out_device [IN]
* RETURNS
* void
*****************************************************************************/
void aud_tone_play(kal_uint8 audio_id, kal_uint8 audio_out_device)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
TONE_SetOutputDevice(aud_audio_out_dev_convert(audio_out_device));
TONE_Play((const L1SP_Tones*)resource_tones[audio_id - MIN_TONE_ID]);
}
/*****************************************************************************
* FUNCTION
* aud_tone_stop
* DESCRIPTION
*
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void aud_tone_stop(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
TONE_Stop();
aud_context_p->tone_playing = KAL_FALSE;
}
#endif /* MED_NOT_PRESENT */
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