📄 uem_gpio_ctrl.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* uem_gpio_ctrl.c
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* This file is intends for control LED/LCM/Vibrator pattern.
*
* Author:
* -------
* -------
*
*==============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* removed!
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*
* removed!
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* removed!
*
*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*==============================================================================
*******************************************************************************/
/*****************************************************************************
* Include
*****************************************************************************/
#define NEW_FRAME
#include "kal_release.h" /* Basic data type */
#include "stack_common.h"
#include "stack_msgs.h"
#include "app_ltlcom.h" /* Task message communiction */
#include "syscomp_config.h"
#include "task_config.h" /* Task creation */
#include "stacklib.h" /* Basic type for dll, evshed, stacktimer */
#include "event_shed.h" /* Event scheduler */
#include "stack_timer.h" /* Stack timer */
#include "kal_trace.h"
#include "stdio.h"
#include "l1audio.h"
#include "melody.h"
#include "rtc_sw.h"
#include "gpio_sw.h"
#include "keypad_sw.h"
#include "device.h"
#include "pwic.h"
#include "fat_fs.h"
#include "med_struct.h"
#include "nvram_editor_data_item.h"
#include "custom_nvram_editor_data_item.h"
#include "custom_led_patterns.h"
#include "custom_equipment.h"
#include "uem_context.h"
#include "uem_gpio_ctrl.h"
#include "uem_trc.h"
#include "uem_utility.h"
#include "uem_msg_hdlr.h"
#include "uem_proc_msg.h"
/*****************************************************************************
* Extern Function
*****************************************************************************/
extern void MMICheckDiskDisplay(void);
/*****************************************************************************
* Local Function
*****************************************************************************/
static void uem_play_led_pattern_callback(void *ptr);
static void uem_play_lcd_pattern_callback(void *ptr);
static void uem_play_vib_pattern_callback(void *ptr);
static void uem_play_led_pattern(void);
static void uem_play_lcd_pattern(void);
static void uem_play_vib_pattern(void);
static void uem_set_led_level(kal_uint8 led_id, kal_uint8 level);
static void uem_set_lcd_level(kal_uint8 lcd_id, kal_uint8 level);
static void uem_set_vib_level(kal_uint8 vib_id, kal_uint8 level);
static void uem_stop_led_level(kal_uint8 led_id);
static void uem_stop_lcd_level(kal_uint8 lcd_id);
static void uem_stop_vib_level(kal_uint8 vib_id);
/*****************************************************************************
* Local Variable
*****************************************************************************/
static kal_uint8 led_ptn_idx = 0, lcd_ptn_idx = 0, vib_ptn_idx = 0;
static PATTERN_TYPE led_ptn_type = PLAY_ONCE, lcd_ptn_type = PLAY_ONCE, vib_ptn_type = PLAY_ONCE;
static const LED_PATTERN_STRUCT *led_play_pattern;
static const LCD_PATTERN_STRUCT *lcd_play_pattern;
static const VIB_PATTERN_STRUCT *vib_play_pattern;
/*****************************************************************************
******************************************************************************
* External Funcations
******************************************************************************
******************************************************************************/
/*****************************************************************************
* Function
* uem_play_pattern
* DESCRIPTION
* get the accustic gain value
* PARAMETERS
* kal_uint8 volume_type,
* kal_uint8 volume_level,
* kal_uint8 volume_gain
* RETURNS
* kal_uint8
* GLOBALS AFFECTED
*****************************************************************************/
/*****************************************************************************
* FUNCTION
* uem_play_pattern
* DESCRIPTION
*
* PARAMETERS
* pattern_id [IN]
* pattern_type [IN]
* RETURNS
*
*****************************************************************************/
kal_bool uem_play_pattern(PATTERN_ID pattern_id, PATTERN_TYPE pattern_type)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
kal_bool res = KAL_FALSE;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* out of range */
if ((pattern_type > MAX_PATTERN_TYPE) || (pattern_id > MAX_PATTERN_ID))
{
ASSERT(0);
}
/* play stop */
if (pattern_type == PLAY_STOP)
{
uem_stop_pattern(pattern_id);
return KAL_TRUE;
}
/* play LED pattern */
if (pattern_id <= LED_PATTERN_END) /* pattern_id always >= LED_PATTERN_BEGIN */
{
/* always to stop previous */
uem_stop_pattern(pattern_id);
led_play_pattern = custom_get_led_patterns(pattern_id);
led_ptn_type = pattern_type;
uem_play_led_pattern();
res = KAL_TRUE;
}
/* play LCD backlight pattern */
else if ((pattern_id >= LCD_PATTERN_BEGIN) && (pattern_id <= LCD_PATTERN_END))
{
/* always to stop previous */
uem_stop_pattern(pattern_id);
lcd_play_pattern = custom_get_lcd_patterns(pattern_id);
lcd_ptn_type = pattern_type;
uem_play_lcd_pattern();
res = KAL_TRUE;
}
/* play vibrator pattern */
else if ((pattern_id >= VIB_PATTERN_BEGIN) && (pattern_id <= VIB_PATTERN_END))
{
/* always to stop previous */
uem_stop_pattern(pattern_id);
vib_play_pattern = custom_get_vib_patterns(pattern_id);
vib_ptn_type = pattern_type;
uem_play_vib_pattern();
res = KAL_TRUE;
}
return res;
}
/*****************************************************************************
* Function
* uem_stop_pattern
* DESCRIPTION
* get the accustic gain value
* PARAMETERS
* kal_uint8 volume_type,
* kal_uint8 volume_level,
* kal_uint8 volume_gain
* RETURNS
* kal_uint8
* GLOBALS AFFECTED
*****************************************************************************/
/*****************************************************************************
* FUNCTION
* uem_stop_pattern
* DESCRIPTION
*
* PARAMETERS
* pattern_id [IN]
* RETURNS
*
*****************************************************************************/
kal_bool uem_stop_pattern(PATTERN_ID pattern_id)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
kal_bool res = KAL_FALSE;
kal_uint8 i;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* stop timer */
if (pattern_id <= LED_PATTERN_END) /* pattern_id always >= LED_PATTERN_BEGIN */
{
led_ptn_idx = 0;
uem_stop_timer(LED_EVENT_TIMER);
for (i = 0; i < MAX_LED_GPIO; i++)
{
uem_stop_led_level(i);
}
res = KAL_TRUE;
}
else if ((pattern_id >= LCD_PATTERN_BEGIN) && (pattern_id <= LCD_PATTERN_END))
{
lcd_ptn_idx = 0;
uem_stop_timer(LCD_EVENT_TIMER);
for (i = 0; i < MAX_LCD_BACKLIGHT; i++)
{
uem_stop_lcd_level(i);
}
res = KAL_TRUE;
}
else if ((pattern_id >= VIB_PATTERN_BEGIN) && (pattern_id <= VIB_PATTERN_END))
{
vib_ptn_idx = 0;
uem_stop_timer(VIB_EVENT_TIMER);
for (i = 0; i < MAX_VIBRATOR; i++)
{
uem_stop_vib_level(i);
}
res = KAL_TRUE;
}
return res;
}
/*****************************************************************************
******************************************************************************
* Local Funcations
******************************************************************************
******************************************************************************/
/*****************************************************************************
* Function
* uem_play_led_pattern_callback
* DESCRIPTION
* get the accustic gain value
* PARAMETERS
*
* RETURNS
* void
* GLOBALS AFFECTED
*****************************************************************************/
/*****************************************************************************
* FUNCTION
* uem_play_led_pattern_callback
* DESCRIPTION
*
* PARAMETERS
* ptr [?]
* RETURNS
* void
*****************************************************************************/
void uem_play_led_pattern_callback(void *ptr)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
led_ptn_idx++;
uem_timer_table[LED_EVENT_TIMER].eventID = NULL;
uem_play_led_pattern();
}
/*****************************************************************************
* Function
* uem_play_led_pattern
* DESCRIPTION
* get the accustic gain value
* PARAMETERS
*
* RETURNS
* void
* GLOBALS AFFECTED
*****************************************************************************/
/*****************************************************************************
* FUNCTION
* uem_play_led_pattern
* DESCRIPTION
*
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void uem_play_led_pattern(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
kal_uint8 i;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (led_ptn_idx == 0)
{
/* only one time */
if (led_play_pattern[led_ptn_idx].duration_time == 0)
{
for (i = 0; i < MAX_LED_GPIO; i++)
{
uem_set_led_level(i, led_play_pattern[led_ptn_idx].gpio_control[i]);
}
return;
}
}
for (i = 0; i < MAX_LED_GPIO; i++)
{
/* below is dummy function for led light control */
uem_set_led_level(i, led_play_pattern[led_ptn_idx].gpio_control[i]);
}
/* start timer to do next pattern */
if (led_play_pattern[led_ptn_idx].duration_time != 0)
{
uem_start_timer(LED_EVENT_TIMER, uem_play_led_pattern_callback, led_play_pattern[led_ptn_idx].duration_time);
}
else /* end of pattern */
{
/* restart from base index 0 */
led_ptn_idx = 0;
if (led_ptn_type == PLAY_REPEAT)
{
uem_play_led_pattern();
}
else
{
/* no case to run */
}
}
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