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📄 vldb_1997_elementary.txt

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Efficient access methods for point objects (PAMs) include: the LSD-tree,
the hB-tree, the Buddy-tree and the TV-tree. All these structures use a
hierarchical directory and a set of buckets where all data objects are
stored.
In Spatial Access Methods (known as SAMs), the
fundamental idea for spatial indexing of non-point objects is the use
of approximations. In other words, the index handles simple approximations
of the actual objects index rather than their actual geometry. The most
common approximation used by the majority of existing SAMs is the
Minimum Bounding Rectangle (MBR) of the object, i.e., the minimum
rectangle with sides parallel to the axes that totally encloses it.
Existing proposals for SAMs are grouped in three different techniques
to organize spatial objects.

The first technique uses transformation
of non-point objects to points in a higher / lower dimensional space.
Therefore, any access method for point / alphanumeric data 
can be used for the indexing of the (transformed) data set.
Many of these methods are based on the use of space-filling curves, to
derive one-dimensional values for objects; examples of such curves
include the Peano curve and the z-ordering, the Hilbert curve and Gray
ordering. The basic advantage of this approach is that no specialised
access methods need to be implemented for non-point objects since the
problem of indexing such objects is reduced to the problem of indexing
multi-dimensional points or numeric values.
The second technique handles overlapping regions; the data set is
partitioned into groups, whereby two different groups of objects 
may share portions of the data space (overlapping) but each spatial
object is associated with only one group.
Access methods in this category organize data directly in the 
native space (without any transformation) in possibly overlapping
buckets. They use simple techniques to maintain the directory and to
split buckets when overflow occurs. 
Access methods that follow the "overlapping regions" technique include
the R-tree, and its variations like the R*-tree, etc.
The third technique uses clipping and therefore an object may be split
to several sub-objects in order to be stored.
The main motivation behind clipping is to avoid overlapping regions in
the directory all together instead of trying to minimize it. This is
also the main advantage of these methods. However, in order to achieve
zero overlap between buckets, a spatial object may be decomposed in
several components stored in different buckets. If the 
resulting redundancy cannot be controlled then the space consumption
of the method may increase, resulting in performance degradation.
Access methods in this category include the R+-tree, the Cell-tree,
and the linear quadtrees.

In the full paper we provide an overview of algorithms that are
used to answer point/range queries (further subdivided to intersection
and containment) on tree search structures,
nearest-neighbor queries, as well as more advanced operations such as
spatial joins and direction queries (e.g. find all objects north of
another, etc.)
In addition, we provide results on the performance of the methods,
based on either the mathematical analysis of their behaviour or the
experimental use of them.
Having reached a maturity level, multi-dimensional search trees are
incorporated into products: linear quadtrees are used in the TIGER
system of the U.S. Bureau of Census; R-trees are included in
Informix/Illustra in the form of Spatial DataBlades, to name a few.
What is interesting also to note after more than a decade of research and
development in the area of multi-dimensional search trees and access
methods, is the numerous proposals for using such structures in other
than the traditional spatial database applications they were initially
proposed for.  We have seen multidimensional methods being used to
index rules in active database systems, to index multimedia databases
by content, to support OLAP and DataCube processing, to index time
sequences, and many other novel applications.
Some of the issues that we see being examined in the future include:
Benchmarking.
Provide the designers community with statistically well founded workloads sufficient for a 
variety of benchmarking applications. Such an environment should at least include: a rich 
database with several real and synthetic datasets, an attractive user interface for user-benchmark communication and a set of tools for visualisation and statistical processing of 
access methods.
Performance Evaluation of Access Methods.
A thorough experimental examination of the various approaches is mandatory, in order to 
guarantee the nice behavior of the organization under real workloads. This suggests the 
evaluation of the approaches with real datasets and realistic query types, which will be 
components of a benchmarking environment.  Several criteria for "blind" 
performance evaluation should be present: common assumptions (e.g. about hardware 
parameters), extensibility (i.e., support of a wide range of queries) and scalability (i.e., 
comparison on growing volumes of data) among others.

Query Optimization.
The optimization of composite procedure execution is an important issue, which constitutes a 
relatively undeveloped field in the research area of spatial databases. The term "optimization", 
although commonly used, is a misnomer, because in many cases (especially in non-
conventional DBMSs, like geographic DBMSs) the execution strategy chosen by the DBMS is 
not the optimal strategy; it is just a reasonably efficient strategy for executing a sequence of 
operations.  The use of heuristics rules for ordering the operations in a procedure execution 
strategy, as well as the use of systematic cost estimates of the cost of different execution 
strategies must be further exploited.
There is no question that trees have grown everywhere and will continue
to grow in areas where high performance is needed, marking yet another

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