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📄 miniplayerdlg.cpp

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// MiniPlayerDlg.cpp : implementation file
//

#include "stdafx.h"
#include "MiniPlayer.h"
#include "MiniPlayerDlg.h"
#include "DlgProxy.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMiniPlayerDlg dialog

IMPLEMENT_DYNAMIC(CMiniPlayerDlg, CDialog);

CMiniPlayerDlg::CMiniPlayerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMiniPlayerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMiniPlayerDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_pAutoProxy = NULL;
}

CMiniPlayerDlg::~CMiniPlayerDlg()
{
	// If there is an automation proxy for this dialog, set
	//  its back pointer to this dialog to NULL, so it knows
	//  the dialog has been deleted.
	if (m_pAutoProxy != NULL)
		m_pAutoProxy->m_pDialog = NULL;
}

void CMiniPlayerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMiniPlayerDlg)
	DDX_Control(pDX, IDCANCEL, m_Exit);
	DDX_Control(pDX, IDC_UPPER, m_Upper);
	DDX_Control(pDX, IDC_STOP, m_Stop);
	DDX_Control(pDX, IDC_REPEAT, m_Repeat);
	DDX_Control(pDX, IDC_PLAY, m_Play);
	DDX_Control(pDX, IDC_PAUSE, m_Pause);
	DDX_Control(pDX, IDC_OPEN, m_Open);
	DDX_Control(pDX, IDC_LOWER, m_Lower);
	DDX_Control(pDX, IDC_FULLSCREEN, m_Fullscreen);
	DDX_Control(pDX, IDC_CLOSE, m_Close);
	DDX_Control(pDX, IDC_ACTIVEMOVIECONTROL2, m_ActiveMovie);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMiniPlayerDlg, CDialog)
	//{{AFX_MSG_MAP(CMiniPlayerDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_CLOSE()
	ON_BN_CLICKED(IDC_OPEN, OnOpen)
	ON_BN_CLICKED(IDC_PLAY, OnPlay)
	ON_BN_CLICKED(IDC_PAUSE, OnPause)
	ON_BN_CLICKED(IDC_STOP, OnStop)
	ON_BN_CLICKED(IDC_UPPER, OnUpper)
	ON_BN_CLICKED(IDC_LOWER, OnLower)
	ON_BN_CLICKED(IDC_FULLSCREEN, OnFullscreen)
	ON_BN_CLICKED(IDC_REPEAT, OnRepeat)
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMiniPlayerDlg message handlers

BOOL CMiniPlayerDlg::OnInitDialog()
{
	CDialog::OnInitDialog();
	isRepeat = false;

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMiniPlayerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMiniPlayerDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMiniPlayerDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

// Automation servers should not exit when a user closes the UI
//  if a controller still holds on to one of its objects.  These
//  message handlers make sure that if the proxy is still in use,
//  then the UI is hidden but the dialog remains around if it
//  is dismissed.

void CMiniPlayerDlg::OnClose() 
{
	// TODO: Add your control notification handler code here
	m_ActiveMovie.CloseWindow();//关闭窗口
}

void CMiniPlayerDlg::OnOpen() 
{
	// TODO: Add your control notification handler code here
	char szFileFilter[]="Mp3 File(*.mp3)|*.mp3|" "Wma File(*.wma)|*.wma|" "Video File(*.dat)|*.dat|" "Wave File(*.wav)|*.wav|" "AVI File(*.avi)|*.avi|" "Movie File(*.mov)|*.mov|" "Media File(*.mmm)|*.mmm|" "Mid File(*.mid;*,rmi)|*.mid;*.rmi|" "MPEG File(*.mpeg)|*.mpeg|" "All File(*.*)|*.*||";//文件类型过滤
	CFileDialog dlg(TRUE,NULL,NULL,OFN_HIDEREADONLY,szFileFilter);
	if(dlg.DoModal()==IDOK)
	{
		CString PathName=dlg.GetPathName();
		PathName.MakeUpper();
		m_ActiveMovie.SetFileName(PathName);
	}
} 

void CMiniPlayerDlg::OnPlay() 
{
	// TODO: Add your control notification handler code here
	m_ActiveMovie.Run();//播放文件 
	SetTimer(0,20,NULL);//设置定时器
} 
void CMiniPlayerDlg::OnStop() 
{
	m_ActiveMovie.Stop();//停止播放文件
	KillTimer(0);//关掉定时器
} 
void CMiniPlayerDlg::OnPause()
{
	// TODO: Add your control notification handler code here
	m_ActiveMovie.Pause();
}

void CMiniPlayerDlg::OnUpper() 
{
	// TODO: Add your control notification handler code here
	long Volume=m_ActiveMovie.GetVolume();
	m_ActiveMovie.Pause();
	m_ActiveMovie.SetVolume(Volume+100);
	m_ActiveMovie.Run();
} 

void CMiniPlayerDlg::OnLower()
{
	// TODO: Add your control notification handler code here
	long Volume=m_ActiveMovie.GetVolume();
	m_ActiveMovie.Pause();
	m_ActiveMovie.SetVolume(Volume-100);
	m_ActiveMovie.Run();
}

void CMiniPlayerDlg::OnRepeat() 
{
	// TODO: Add your control notification handler code here
	if(!isRepeat)
	{
		isRepeat=TRUE;
		SetDlgItemText(IDC_STATIC2,"Status:Repeat");
	}
	else
	{
		isRepeat=FALSE;
		SetDlgItemText(IDC_STATIC2,"Status:Normal");
	}
	
}

void CMiniPlayerDlg::OnFullscreen() 
{
	// TODO: Add your control notification handler code here

	m_ActiveMovie.Pause();
	m_ActiveMovie.SetFullScreenMode(true);
	m_ActiveMovie.SetMovieWindowSize(SW_SHOWMAXIMIZED);
	m_ActiveMovie.Run();
	
}


void CMiniPlayerDlg::OnOK() 
{
	if (CanExit())
		CDialog::OnOK();
}

void CMiniPlayerDlg::OnCancel() 
{
	if (CanExit())
		CDialog::OnCancel();
}

BOOL CMiniPlayerDlg::CanExit()
{
	// If the proxy object is still around, then the automation
	//  controller is still holding on to this application.  Leave
	//  the dialog around, but hide its UI.
	if (m_pAutoProxy != NULL)
	{
		ShowWindow(SW_HIDE);
		return FALSE;
	}

	return TRUE;
}

void CMiniPlayerDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	double CurrentPos=m_ActiveMovie.GetCurrentPosition(); 
	if(CurrentPos==0&&isRepeat)//如果当前是文件的起始位置而且为重复播放状态
		m_ActiveMovie.Run();
	CDialog::OnTimer(nIDEvent);
}

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