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📄 dlgproxy.cpp

📁 利用VC++开发环境
💻 CPP
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// DlgProxy.cpp : implementation file
//

#include "stdafx.h"
#include "MiniPlayer.h"
#include "DlgProxy.h"
#include "MiniPlayerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMiniPlayerDlgAutoProxy

IMPLEMENT_DYNCREATE(CMiniPlayerDlgAutoProxy, CCmdTarget)

CMiniPlayerDlgAutoProxy::CMiniPlayerDlgAutoProxy()
{
	EnableAutomation();
	
	// To keep the application running as long as an automation 
	//	object is active, the constructor calls AfxOleLockApp.
	AfxOleLockApp();

	// Get access to the dialog through the application's
	//  main window pointer.  Set the proxy's internal pointer
	//  to point to the dialog, and set the dialog's back pointer to
	//  this proxy.
	ASSERT (AfxGetApp()->m_pMainWnd != NULL);
	ASSERT_VALID (AfxGetApp()->m_pMainWnd);
	ASSERT_KINDOF(CMiniPlayerDlg, AfxGetApp()->m_pMainWnd);
	m_pDialog = (CMiniPlayerDlg*) AfxGetApp()->m_pMainWnd;
	m_pDialog->m_pAutoProxy = this;
}

CMiniPlayerDlgAutoProxy::~CMiniPlayerDlgAutoProxy()
{
	// To terminate the application when all objects created with
	// 	with automation, the destructor calls AfxOleUnlockApp.
	//  Among other things, this will destroy the main dialog
	if (m_pDialog != NULL)
		m_pDialog->m_pAutoProxy = NULL;
	AfxOleUnlockApp();
}

void CMiniPlayerDlgAutoProxy::OnFinalRelease()
{
	// When the last reference for an automation object is released
	// OnFinalRelease is called.  The base class will automatically
	// deletes the object.  Add additional cleanup required for your
	// object before calling the base class.

	CCmdTarget::OnFinalRelease();
}

BEGIN_MESSAGE_MAP(CMiniPlayerDlgAutoProxy, CCmdTarget)
	//{{AFX_MSG_MAP(CMiniPlayerDlgAutoProxy)
		// NOTE - the ClassWizard will add and remove mapping macros here.
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

BEGIN_DISPATCH_MAP(CMiniPlayerDlgAutoProxy, CCmdTarget)
	//{{AFX_DISPATCH_MAP(CMiniPlayerDlgAutoProxy)
		// NOTE - the ClassWizard will add and remove mapping macros here.
	//}}AFX_DISPATCH_MAP
END_DISPATCH_MAP()

// Note: we add support for IID_IMiniPlayer to support typesafe binding
//  from VBA.  This IID must match the GUID that is attached to the 
//  dispinterface in the .ODL file.

// {A3EAE42F-F909-42E4-9B4D-008006FA0CBE}
static const IID IID_IMiniPlayer =
{ 0xa3eae42f, 0xf909, 0x42e4, { 0x9b, 0x4d, 0x0, 0x80, 0x6, 0xfa, 0xc, 0xbe } };

BEGIN_INTERFACE_MAP(CMiniPlayerDlgAutoProxy, CCmdTarget)
	INTERFACE_PART(CMiniPlayerDlgAutoProxy, IID_IMiniPlayer, Dispatch)
END_INTERFACE_MAP()

// The IMPLEMENT_OLECREATE2 macro is defined in StdAfx.h of this project
// {98472EC9-BAA2-442A-9706-FA4A85C6C7F1}
IMPLEMENT_OLECREATE2(CMiniPlayerDlgAutoProxy, "MiniPlayer.Application", 0x98472ec9, 0xbaa2, 0x442a, 0x97, 0x6, 0xfa, 0x4a, 0x85, 0xc6, 0xc7, 0xf1)

/////////////////////////////////////////////////////////////////////////////
// CMiniPlayerDlgAutoProxy message handlers

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