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📄 osd_bitmap_h.inl

📁 MSTAR03的数码相框的代码
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#define ZOOM_SEL_BMP_TOTAL_BYTE   800
#define ZOOM_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 ZOOM_SEL_BMP_NAME[];

#define FB_BMP_NAME			_FB_bitmap_array
#define FB_BMP_WIDTH      	20
#define FB_BMP_HEIGHT       20
#define FB_BMP_TOTAL_BYTE   800
#define FB_BMP_COLOR_FMT	FMT_RGB565
extern U8 FB_BMP_NAME[];

#define FB_SEL_BMP_NAME			_FB_SEL_bitmap_array
#define FB_SEL_BMP_WIDTH      	20
#define FB_SEL_BMP_HEIGHT       20
#define FB_SEL_BMP_TOTAL_BYTE   800
#define FB_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 FB_SEL_BMP_NAME[];

#define FF_BMP_NAME			_FF_bitmap_array
#define FF_BMP_WIDTH      	20
#define FF_BMP_HEIGHT       20
#define FF_BMP_TOTAL_BYTE   800
#define FF_BMP_COLOR_FMT	FMT_RGB565
extern U8 FF_BMP_NAME[];

#define FF_SEL_BMP_NAME			_FF_SEL_bitmap_array
#define FF_SEL_BMP_WIDTH      	20
#define FF_SEL_BMP_HEIGHT       20
#define FF_SEL_BMP_TOTAL_BYTE   800
#define FF_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 FF_SEL_BMP_NAME[];

#define NEXT_BMP_NAME			_NEXT_bitmap_array
#define NEXT_BMP_WIDTH      	20
#define NEXT_BMP_HEIGHT       20
#define NEXT_BMP_TOTAL_BYTE   800
#define NEXT_BMP_COLOR_FMT	FMT_RGB565
extern U8 NEXT_BMP_NAME[];

#define NEXT_SEL_BMP_NAME			_NEXT_SEL_bitmap_array
#define NEXT_SEL_BMP_WIDTH      	20
#define NEXT_SEL_BMP_HEIGHT       20
#define NEXT_SEL_BMP_TOTAL_BYTE   800
#define NEXT_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 NEXT_SEL_BMP_NAME[];

#define PAUSE_BMP_NAME			_PAUSE_bitmap_array
#define PAUSE_BMP_WIDTH      	20
#define PAUSE_BMP_HEIGHT       20
#define PAUSE_BMP_TOTAL_BYTE   800
#define PAUSE_BMP_COLOR_FMT	FMT_RGB565
extern U8 PAUSE_BMP_NAME[];

#define PAUSE_SEL_BMP_NAME			_PAUSE_SEL_bitmap_array
#define PAUSE_SEL_BMP_WIDTH      	20
#define PAUSE_SEL_BMP_HEIGHT       20
#define PAUSE_SEL_BMP_TOTAL_BYTE   800
#define PAUSE_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 PAUSE_SEL_BMP_NAME[];

#define PRE_BMP_NAME			_PRE_bitmap_array
#define PRE_BMP_WIDTH      	20
#define PRE_BMP_HEIGHT       20
#define PRE_BMP_TOTAL_BYTE   800
#define PRE_BMP_COLOR_FMT	FMT_RGB565
extern U8 PRE_BMP_NAME[];

#define PRE_SEL_BMP_NAME			_PRE_SEL_bitmap_array
#define PRE_SEL_BMP_WIDTH      	20
#define PRE_SEL_BMP_HEIGHT       20
#define PRE_SEL_BMP_TOTAL_BYTE   800
#define PRE_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 PRE_SEL_BMP_NAME[];

#define ZOOM_BMP_NAME			_ZOOM_bitmap_array
#define ZOOM_BMP_WIDTH      	20
#define ZOOM_BMP_HEIGHT       20
#define ZOOM_BMP_TOTAL_BYTE   800
#define ZOOM_BMP_COLOR_FMT	FMT_RGB565
extern U8 ZOOM_BMP_NAME[];

#define TITLE_SEL_BMP_NAME			_TITLE_SEL_bitmap_array
#define TITLE_SEL_BMP_WIDTH      	20
#define TITLE_SEL_BMP_HEIGHT       20
#define TITLE_SEL_BMP_TOTAL_BYTE   800
#define TITLE_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 TITLE_SEL_BMP_NAME[];

#define ROTATE_BMP_NAME			_ROTATE_bitmap_array
#define ROTATE_BMP_WIDTH      	20
#define ROTATE_BMP_HEIGHT       20
#define ROTATE_BMP_TOTAL_BYTE   800
#define ROTATE_BMP_COLOR_FMT	FMT_RGB565
extern U8 ROTATE_BMP_NAME[];

#define ROTATE_SEL_BMP_NAME			_ROTATE_SEL_bitmap_array
#define ROTATE_SEL_BMP_WIDTH      	20
#define ROTATE_SEL_BMP_HEIGHT       20
#define ROTATE_SEL_BMP_TOTAL_BYTE   800
#define ROTATE_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 ROTATE_SEL_BMP_NAME[];

#define TITLE_BMP_NAME			_TITLE_bitmap_array
#define TITLE_BMP_WIDTH      	20
#define TITLE_BMP_HEIGHT       20
#define TITLE_BMP_TOTAL_BYTE   800
#define TITLE_BMP_COLOR_FMT	FMT_RGB565
extern U8 TITLE_BMP_NAME[];

#define SETTING_SEL3_BMP_NAME			_SETTING_SEL3_bitmap_array
#define SETTING_SEL3_BMP_WIDTH      	40
#define SETTING_SEL3_BMP_HEIGHT       20
#define SETTING_SEL3_BMP_TOTAL_BYTE   1600
#define SETTING_SEL3_BMP_COLOR_FMT	FMT_RGB565
extern U8 SETTING_SEL3_BMP_NAME[];

#define SETTING_SEL4_BMP_NAME			_SETTING_SEL4_bitmap_array
#define SETTING_SEL4_BMP_WIDTH      	32
#define SETTING_SEL4_BMP_HEIGHT       20
#define SETTING_SEL4_BMP_TOTAL_BYTE   1280
#define SETTING_SEL4_BMP_COLOR_FMT	FMT_RGB565
extern U8 SETTING_SEL4_BMP_NAME[];

#define BRIGHTNESS_BMP_NAME			_BRIGHTNESS_bitmap_array
#define BRIGHTNESS_BMP_WIDTH      	20
#define BRIGHTNESS_BMP_HEIGHT       20
#define BRIGHTNESS_BMP_TOTAL_BYTE   800
#define BRIGHTNESS_BMP_COLOR_FMT	FMT_RGB565
extern U8 BRIGHTNESS_BMP_NAME[];

#define COLOR_BMP_NAME			_COLOR_bitmap_array
#define COLOR_BMP_WIDTH      	20
#define COLOR_BMP_HEIGHT       20
#define COLOR_BMP_TOTAL_BYTE   800
#define COLOR_BMP_COLOR_FMT	FMT_RGB565
extern U8 COLOR_BMP_NAME[];

#define CONTRAST_BMP_NAME			_CONTRAST_bitmap_array
#define CONTRAST_BMP_WIDTH      	20
#define CONTRAST_BMP_HEIGHT       20
#define CONTRAST_BMP_TOTAL_BYTE   800
#define CONTRAST_BMP_COLOR_FMT	FMT_RGB565
extern U8 CONTRAST_BMP_NAME[];

#define UP_SEL_BMP_NAME			_UP_SEL_bitmap_array
#define UP_SEL_BMP_WIDTH      	20
#define UP_SEL_BMP_HEIGHT       20
#define UP_SEL_BMP_TOTAL_BYTE   800
#define UP_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 UP_SEL_BMP_NAME[];

#define DOWN_NORMAL_BMP_NAME			_DOWN_NORMAL_bitmap_array
#define DOWN_NORMAL_BMP_WIDTH      	20
#define DOWN_NORMAL_BMP_HEIGHT       20
#define DOWN_NORMAL_BMP_TOTAL_BYTE   800
#define DOWN_NORMAL_BMP_COLOR_FMT	FMT_RGB565
extern U8 DOWN_NORMAL_BMP_NAME[];

#define DOWN_SEL_BMP_NAME			_DOWN_SEL_bitmap_array
#define DOWN_SEL_BMP_WIDTH      	20
#define DOWN_SEL_BMP_HEIGHT       20
#define DOWN_SEL_BMP_TOTAL_BYTE   800
#define DOWN_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 DOWN_SEL_BMP_NAME[];

#define LEFT_NORMAL_BMP_NAME			_LEFT_NORMAL_bitmap_array
#define LEFT_NORMAL_BMP_WIDTH      	20
#define LEFT_NORMAL_BMP_HEIGHT       20
#define LEFT_NORMAL_BMP_TOTAL_BYTE   800
#define LEFT_NORMAL_BMP_COLOR_FMT	FMT_RGB565
extern U8 LEFT_NORMAL_BMP_NAME[];

#define LEFT_SEL_BMP_NAME			_LEFT_SEL_bitmap_array
#define LEFT_SEL_BMP_WIDTH      	20
#define LEFT_SEL_BMP_HEIGHT       20
#define LEFT_SEL_BMP_TOTAL_BYTE   800
#define LEFT_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 LEFT_SEL_BMP_NAME[];

#define RIGHT_NORMAL_BMP_NAME			_RIGHT_NORMAL_bitmap_array
#define RIGHT_NORMAL_BMP_WIDTH      	20
#define RIGHT_NORMAL_BMP_HEIGHT       20
#define RIGHT_NORMAL_BMP_TOTAL_BYTE   800
#define RIGHT_NORMAL_BMP_COLOR_FMT	FMT_RGB565
extern U8 RIGHT_NORMAL_BMP_NAME[];

#define RIGHT_SEL_BMP_NAME			_RIGHT_SEL_bitmap_array
#define RIGHT_SEL_BMP_WIDTH      	20
#define RIGHT_SEL_BMP_HEIGHT       20
#define RIGHT_SEL_BMP_TOTAL_BYTE   800
#define RIGHT_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 RIGHT_SEL_BMP_NAME[];

#define UP_NORMAL_BMP_NAME			_UP_NORMAL_bitmap_array
#define UP_NORMAL_BMP_WIDTH      	20
#define UP_NORMAL_BMP_HEIGHT       20
#define UP_NORMAL_BMP_TOTAL_BYTE   800
#define UP_NORMAL_BMP_COLOR_FMT	FMT_RGB565
extern U8 UP_NORMAL_BMP_NAME[];

#define REPEAT_ONE_SEL_BMP_NAME			_REPEAT_ONE_SEL_bitmap_array
#define REPEAT_ONE_SEL_BMP_WIDTH      	20
#define REPEAT_ONE_SEL_BMP_HEIGHT       17
#define REPEAT_ONE_SEL_BMP_TOTAL_BYTE   680
#define REPEAT_ONE_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 REPEAT_ONE_SEL_BMP_NAME[];

#define MUSICPAUSE_NORMAL_BMP_NAME			_MUSICPAUSE_NORMAL_bitmap_array
#define MUSICPAUSE_NORMAL_BMP_WIDTH      	28
#define MUSICPAUSE_NORMAL_BMP_HEIGHT       28
#define MUSICPAUSE_NORMAL_BMP_TOTAL_BYTE   1568
#define MUSICPAUSE_NORMAL_BMP_COLOR_FMT	FMT_RGB565
extern U8 MUSICPAUSE_NORMAL_BMP_NAME[];

#define MUSICPAUSE_SEL_BMP_NAME			_MUSICPAUSE_SEL_bitmap_array
#define MUSICPAUSE_SEL_BMP_WIDTH      	28
#define MUSICPAUSE_SEL_BMP_HEIGHT       28
#define MUSICPAUSE_SEL_BMP_TOTAL_BYTE   1568
#define MUSICPAUSE_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 MUSICPAUSE_SEL_BMP_NAME[];

#define NORMAL_PLAY_SEL_BMP_NAME			_NORMAL_PLAY_SEL_bitmap_array
#define NORMAL_PLAY_SEL_BMP_WIDTH      	20
#define NORMAL_PLAY_SEL_BMP_HEIGHT       17
#define NORMAL_PLAY_SEL_BMP_TOTAL_BYTE   680
#define NORMAL_PLAY_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 NORMAL_PLAY_SEL_BMP_NAME[];

#define REPEAT_DIR_SEL_BMP_NAME			_REPEAT_DIR_SEL_bitmap_array
#define REPEAT_DIR_SEL_BMP_WIDTH      	20
#define REPEAT_DIR_SEL_BMP_HEIGHT       17
#define REPEAT_DIR_SEL_BMP_TOTAL_BYTE   680
#define REPEAT_DIR_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 REPEAT_DIR_SEL_BMP_NAME[];

#define FOLDER_ICO_BMP_NAME			_FOLDER_ICO_bitmap_array
#define FOLDER_ICO_BMP_WIDTH      	16
#define FOLDER_ICO_BMP_HEIGHT       16
#define FOLDER_ICO_BMP_TOTAL_BYTE   512
#define FOLDER_ICO_BMP_COLOR_FMT	FMT_RGB565
extern U8 FOLDER_ICO_BMP_NAME[];

#define NOTHUMBNAIL_BMP_NAME			_NOTHUMBNAIL_bitmap_array
#define NOTHUMBNAIL_BMP_WIDTH      	112
#define NOTHUMBNAIL_BMP_HEIGHT       64
#define NOTHUMBNAIL_BMP_TOTAL_BYTE   14336
#define NOTHUMBNAIL_BMP_COLOR_FMT	FMT_RGB565
extern U8 NOTHUMBNAIL_BMP_NAME[];

#define OTHERS_BMP_NAME			_OTHERS_bitmap_array
#define OTHERS_BMP_WIDTH      	16
#define OTHERS_BMP_HEIGHT       16
#define OTHERS_BMP_TOTAL_BYTE   512
#define OTHERS_BMP_COLOR_FMT	FMT_RGB565
extern U8 OTHERS_BMP_NAME[];

#define IMG_ICO_BMP_NAME			_IMG_ICO_bitmap_array
#define IMG_ICO_BMP_WIDTH      	16
#define IMG_ICO_BMP_HEIGHT       16
#define IMG_ICO_BMP_TOTAL_BYTE   512
#define IMG_ICO_BMP_COLOR_FMT	FMT_RGB565
extern U8 IMG_ICO_BMP_NAME[];

#define MP3_ICO_BMP_NAME			_MP3_ICO_bitmap_array
#define MP3_ICO_BMP_WIDTH      	16
#define MP3_ICO_BMP_HEIGHT       16
#define MP3_ICO_BMP_TOTAL_BYTE   512
#define MP3_ICO_BMP_COLOR_FMT	FMT_RGB565
extern U8 MP3_ICO_BMP_NAME[];

#define ACT_SEL_S_BMP_NAME			_ACT_SEL_S_bitmap_array
#define ACT_SEL_S_BMP_WIDTH      	16
#define ACT_SEL_S_BMP_HEIGHT       16
#define ACT_SEL_S_BMP_TOTAL_BYTE   512
#define ACT_SEL_S_BMP_COLOR_FMT	FMT_RGB565
extern U8 ACT_SEL_S_BMP_NAME[];

#define ACT_SEL_BMP_NAME			_ACT_SEL_bitmap_array
#define ACT_SEL_BMP_WIDTH      	16
#define ACT_SEL_BMP_HEIGHT       16
#define ACT_SEL_BMP_TOTAL_BYTE   512
#define ACT_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 ACT_SEL_BMP_NAME[];

#define MORECARD_BMP_NAME			_MORECARD_bitmap_array
#define MORECARD_BMP_WIDTH      	16
#define MORECARD_BMP_HEIGHT       14
#define MORECARD_BMP_TOTAL_BYTE   448
#define MORECARD_BMP_COLOR_FMT	FMT_RGB565
extern U8 MORECARD_BMP_NAME[];

#define CF_SEL_BMP_NAME			_CF_SEL_bitmap_array
#define CF_SEL_BMP_WIDTH      	80
#define CF_SEL_BMP_HEIGHT       80
#define CF_SEL_BMP_TOTAL_BYTE   12800
#define CF_SEL_BMP_COLOR_FMT	FMT_RGB565
extern U8 CF_SEL_BMP_NAME[];

#define CF_BMP_NAME			_CF_bitmap_array
#define CF_BMP_WIDTH      	80
#define CF_BMP_HEIGHT       80
#define CF_BMP_TOTAL_BYTE   12800
#define CF_BMP_COLOR_FMT	FMT_RGB565
extern U8 CF_BMP_NAME[];

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