mirgamemap.h

来自「传奇世界网络游戏的一个小外挂,大家可以参考借鉴一下」· C头文件 代码 · 共 80 行

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// MirGameMap.h: interface for the CMirGameMap class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MIRGAMEMAP_H__B9FBC32F_6149_4584_9845_4E26E7E71DE9__INCLUDED_)
#define AFX_MIRGAMEMAP_H__B9FBC32F_6149_4584_9845_4E26E7E71DE9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
enum	__MAPOBJECT
{
	MOBJ_PLAYER,
	MOBJ_NPC,
	MOBJ_MONSTER,
	MOBJ_ATTACKER,
	MOBJ_TARGET,
	MOBJ_GROUP,
	MOBJ_GUILD,
	MOBJ_TEACHER,
	MOBJ_STUDENT,
	MOBJ_HUSBAND,
	MOBJ_WIFE,
	MOBJ_UNREACH,
	MOBJ_CANREACH,
	MOBJ_TELEPORT,
};
typedef struct
{
	short	tile;
	short	smtile;
	short	object;
	char	flag;
	char	offset;
	char	framecount;
	char	delaytime;
	char	objgroup;
	char	unused;
}MIRMAPBLOCK;
typedef struct
{
	WORD	width;
	WORD	height;
	char	t[48];
}MIRMAPHEADER;

typedef struct
{
	HBRUSH	hbr;
	DWORD	dwColor;
}MAPDRAWCOLOR;

class CMirGameMap  
{
public:
	BOOL TestMap( int x, int y );
	BOOL TestMapTo( int x, int y, int dir );
	void SetPersonInfo( DWORD x, DWORD y, DWORD dir );
	BOOL SetGameMap( char * mapname, DWORD x, DWORD y );

	void Draw( HDC dc, int dx, int dy);
	CMirGameMap();
	virtual ~CMirGameMap();
private:
	MIRMAPBLOCK* Loadmap( char * map );
	MIRMAPHEADER	m_Header;
	MIRMAPBLOCK	*	m_pData;
	DWORD	m_xpos;
	DWORD	m_ypos;
	DWORD	m_dir;
	int		m_DrawWidth;
	int		m_DrawHeight;
	int		m_DrawMapWidth;
	int		m_DrawMapHeight;
	MAPDRAWCOLOR	m_DrawColor[MOBJ_TELEPORT + 1];

};

#endif // !defined(AFX_MIRGAMEMAP_H__B9FBC32F_6149_4584_9845_4E26E7E71DE9__INCLUDED_)

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