📄 mindvox.txt
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off, and in the event of conflict the playing field becomes that of mind vs. mind. Sheer numbers and a mob rules mentality cease to have any meaning when you can create infinite numbers of elec- tronic organisms to do anything you want them to do. The hope is that it will never sink to such a level of stupidity. Games are wonderful, but there is no need for conflict, all struggle tends to be internal conflict that has become external- ized. When you want to convert the sinners, or prove you are right, all you're doing is having an argument with yourself. The beautiful thing about Virtual Reality is the fact that you are free to do that, for as long as you need, to work out that par- ticular set of problems -- without harming anybody. There is only one ultimate truth, which is BEING HAPPY and ex- periencing LOVE. How you choose to perceive it is a very indivi- dual matter. While it might mean blue to you, orange to that guy over there, and silver to me, it's all the same thing. In the real world if we held fast to those beliefs and behaved as people have been classically shown to behave, then we'd be killing each other over who has the right idea about love . . . Cyberspace al- lows everyone the freedom to co-exist without harming anyone else's world-view or belief system. And if you truly are given the opportunity to live in an environment conducive to you happi- ness, then if that heretic who thinks orange is the answer were ever to show up at your front door, chances are you would be able to tolerate him, and even, "God" forbid, express the love you claim to espouse. Phantom Access - The Ethereal Takes Shape ----------------------------------------- There was never any solid dividing line where we decided that we really wanted to put together a system where we could have the freedom of expression we wanted, with the ultimate goal really being the very simple one of pushing the envelope further and further out there. All of us had obligations, school, and per- sonal commitments that would be difficult to integrate into this major change of plans. But inevitably the mass exodus out of college, the avoidance of unnecessary responsibilities, and the initial stages of planning were set in motion. Six months later we had close to a hundred thousand dollars, top-down system design, a fully designed multi-user simulation engine, a general idea of what we would do and how we would go about it, a team of our friends together one more time, only this time as a real corporation, and over one thousand megabytes of the collected history of Cyberspace, dating back to systems that existed in 1979, that had been laying in dusty boxes filled with old Apple DOS 3.3 disks. On April 1st 1992 MindVox went into its alpha-testing stage. Which loosely speaking means that we put everything together and watched it disintegrate repeatedly as the last 300-400 bugs were worked out of the system. Since then it has been running in pro- tected environment mode with a collection of our friends and as- sociates crash-testing the software, suggesting where rough-edges might be smoothed, and generally having a good time creating some of the atmosphere while trying to destroy the software in every conceivable way so that everything is solid upon inception. In May of 1992 MindVox will open it's doors to the public. As much as we'd like to say that it's going to completely change everything, it will not. All it can do is allow people who feel in rhythm with this vision of the world to converge together in one of the most interesting nexus points of Cyberspace. To ex- tend their reach, explore new levels of experience, and interact with some of the pioneers in the fields of computer science, net- working, science-fiction, music, the arts, politics, religion, altered states, and future reality. Our main priority is to create and continuously evolve an en- vironment that fosters an atmosphere of dynamic creativity, cou- pled with access to information and ideas, that present you with a far greater spectrum of possibility than you might otherwise be able to access. Thanks ------ Nothing of this magnitude could ever take shape based upon the merits of any one individual. The entire Phantom Access Group has been a collaborative effort since it began some ten years ago; the MindVox project is merely the first confluence of the diverse talents that comprise the core of Phantom Access Techno- logies, that has been directed towards the electronic and socie- tal mainstream. Looking back over the years, there are very few of my friends who have not in some way contributed to the genesis of Phantom Access and the creation of MindVox, and I'd like to take this opportuni- ty to express my gratitude to all of them. People I would like to specifically thank, and without whom Mind- Vox could not have been launched in the manner we wanted, in- clude: First and foremost, my fiance Delia, who has made much of the last several years possible; who never knew about "Lord Digi- tal" when she met me; who has gone from "computers, uh, ugh, that's so . . . um, dull" to not only seeing the potentials in- herent in the capabilities the technology presents to all so- ciety, but actually extending many hundreds of hours of her time to scripting sections of the project and designing human interac- tion POV's based upon her lifelong experience with theatre and film. She has also shown remarkable grace by retaining a sense of humor when dealing with 2am anonymous calls from computer dudes who feel compelled to ask "so, what does Lord Digital do in bed?" questions. The second person to whom I owe a great deal is Bruce Fanch- er, my partner in this endeavor, as well as half a hundred pro- jects that have spanned over a decade. Without you many things would not have been possible, and those that were would have been a lot less fun. It has been an interesting experience watching someone grow into an adult who has retained all the qualities that made them so much fun to hang out with in our youth, yet managed to temper that childlike glee with responsibility, humor in the face of adversity, and that elusive quality called charac- ter. Here's to another couple of decades of Lord & Lord. I would like to thank every member of the Phantom Access Group for the thousands of hours spent designing, implementing and de-bugging the programs that make MindVox come to life. Respective of some people's desire to remain out of the spotlight, I will leave it at that. You know who you are & any- one who really cares to find that out can do so at any time they desire. Phiber Optik: For applying his considerable skills in a po- sitive direction and helping us make MindVox a very difficult fortress to lay siege to, while at the same time adding a tremen- dous amount of versatility to our networking and communications interface options. Most of all, thank you for having the courage to realize that the world is not always a logical or fair place and that no matter how intelligent you are or how noble your in- tentions, you can be dragged down by the stupidity and fear of those around you if you associate with people who do not share the same qualities you possess. Charles: For a great deal of assistance in updating many of us regarding the current status of new technology and what's just over the horizon, as well as providing tremendous aid by showing us functional examples of the state of the art in distributed electronic networking, and taking us on a fast-forward cruise through a wide variety of hardware platforms and development tools. Your friendship, advice, and persistent belief in our vi- sion, has been invaluable. Len Rose: For being a good friend over the years and always giving assistance with anything we have needed. Most of all thanks for coming out of everything you've been through with op- timism about the future and an intact belief system. Peace. George Gleason: For being a person who has become one of my close friends faster than anyone else ever did. For possessing a really beautiful outlook on life & everything in it, and for al- ways being a calming voice when things are completely crazy and the moon is full. Bruce Sterling: For his encouragement, support, and a real- ly funny talk at CFP-2. Most of all, the deepest appreciation for doing an admirable job of presenting the unbiased truth while chronicling some of the events that have taken place on the fron- tiers of Cyberspace. Mike Godwin: For putting up with many long and strange phone calls regarding a wide variety of topics; for helping us to avoid potential pitfalls and difficulty; for providing encourage- ment and advice, and in general, for being a really cool person who has gone out of his way many times to provide us with assis- tance. Thomas Dell: For writing code full of obscure jokes and weird ramblings that do wonders to wake you up and get your full attention when you are changing things at 3am, and for being an exceptionally gracious guy who is one of the limited handful of people that have maintained their sense of vision in the face of impending mediocrity and industrialization. Special thanks to Dan, SN, SR, D00f and everyone in DPAK and cDc, who comprise some of the very few who managed to grasp the obvious, and in turn make use of this knowledge in an entertain- ing and lucid manner. Additional accolades to DPAK for being the only eL!te duDeZ to use a four letter acronym instead of a three letter one. The vision, the sheer wow! Mega-Supra-Surfin-the-Ozone Thanks to Mondo 2000. Beyond the sea of screaming fluff and designer hyperbole contained within the covers of any issue of Mondo, there is also a great deal of truth to be found about Cyberspace, music, art, film, and life in general. Mondo has thus far shown itself to be beyond reproach as far as journalistic ethics and presentation of the facts are concerned. It is also to be commended as a publication with a sound belief in typing words at random and letting them fall where they may. Finally, tremendous gratitude goes to Jim Thomas. A person I do not know and have never spoken with, yet someone who has done an exceptionally important service to all of Cyberspace with the forum presented by Computer Underground Digest. Ir- respective even of CuD, I have heard nothing but praise and well-wishing from the many you have helped. Thank you. Additional thanks to: Paul, Yuri, Eric & Eric, Ken & every- one who has made the move to Phibro Energy, Drowned Fish, Andrew, Randy, Carl, The Plastics, TV, Eric Madeson, Richard, Harlequin, Dane, Jeff, The Galactic Knight, Laszlo Nibble, Colleen, Cereal "I live to be annoying" Killer, the cast & crew of LightStorm lighting and Manny "huh?" Riggs at
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