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always selected at the time of transmission, after taking current network 

conditions into consideration. <BR><BR>The network designers also felt it was 

important to distribute route-selection capabilities throughout the network, so 

that no single site was responsible for the entire network. Let me explain this 

further, lets say like a network was designed " hierarchically " so that 

everything passes through that central routing site, so if anything happens to 

that central routing site well HOUSTON WE GOT A PROBLEM! <BR><BR></FONT></P><PRE><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>This is how a hierarchically network would look like:

<BR>

<BR><FONT size=1>----------------------------------------------------------------------------<BR></FONT>                            ___<BR>                           |___|

                           / \ / \       Well you can clearly see that the

                          /  /\   \      big box is the central routing site 

                        O O O  O    so if anything happens to the big <BR>                                          box then we got a big problem.



<FONT size=1> </FONT></FONT><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2><FONT size=1>----------------------------------------------------------------------------</FONT></FONT>

</PRE>

<P><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>So since these guys 

were very smart they built the Internet in "heterarchically," which really means 

instead of having one central routing site, there are a large number of routing 

sites distributed all over the network. The hosts that decide how to route 

transmissions across the Internet are called ROUTERS. The Internet today is 

currently being run by thousands of these hosts called routers. 

<BR><BR></FONT></P><PRE><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2><FONT size=1> </FONT></FONT><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2><FONT size=1>---------------------------------------------------------------------------------</FONT></FONT><BR><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>

                          O-O     Okay the art sucks but you see the idea

                        / -O- \    there isn't one box there are many hosts<BR>                       O-----O   so if one dies, others can still work

                         \ O /

<FONT size=1> </FONT></FONT><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2><FONT size=1>---------------------------------------------------------------------------------</FONT></FONT><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2> </FONT></PRE>

<P><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>So now you figured 

out the difference, dynamic heterarchical routing is what makes the Internet 

work so good, and the key idea that binds everything together is packet 

switching. All of the data moved across the Internet is moved in units called 

PACKETS. The traffic on the net is measured by counting the packets transferred 

in a period of time. <BR><BR>If this concept is hard for you to understand let 

me explain. Lets say you are downloading a file from a server in California to 

your box in New York. The software running on the server breaks the huge file 

into packets. Lets say your file was 100k it might be broken down info 6 or 7 

packets, then each packet is stamped with the IP address of its destination, as 

well as the IP address of the originating host. Packets will also be given 

instructions, these instructions describe the size of the original transmission 

and where each specific packet should be positioned when the original 

transmission is put together when it gets to my computer. Now the big deal is 

that each packet is sent out onto the Internet to find its way to the 

destination address. This means that the 6 or 7 packets don't have to travel 

together so they can go from California to other parts of the country then they 

find their way to New York. The packets are first given to a router, which looks 

at their destination address and decides where to send the packets. Now the 

router at that location then does the same thing. So when all the packets come 

to New York, they are then assembled into a single file. Each packet is checked 

first to see if it has arrived intact. If there was an error in a packet then a 

request to resend that packet is sent to the originating host. This form of 

sending files is the best way to work on a net, because it minimizes network 

load and by sending small packets the destination won't have to wait for the 

whole file to be sent if it had errors. Every computer running on the Internet 

uses this form of data transfer. <BR><BR><BR><B><FONT color=#ffffff>Important 

newbie fact <BR></FONT></B><FONT color=#ffffff></FONT><BR><BR>Well if your 

reading this you probably were alive in 1996, well what's the big deal you ask, 

lets put this concept of packet switching into the real world. On August 7, 

1996, 6 million AOL customers were unable to access the Internet because AOL had 

recently loaded new software onto its network routers. This software contained 

incorrect routing information. As a result, AOL couldn't route packets on or off 

its gateway hosts. The 6 million guys waiting soon found out that their aol 

service was interrupted and for 19 hours these guys couldn't surf the net. Now 

since only AOL had this problem, the rest of the world who are smart enough not 

to use aol were checking their email and chatting and visiting sites, thanks to 

the architecture of the net not all of us suffered. <BR><BR><BR><B><FONT 

color=#ffffff><A name=band></A>5: Bandwith and Asynchronous Communication 

<BR></FONT></B><FONT color=#ffffff></FONT><BR><BR>Okay, you're probably saying 

what's this topic Mike? Its nothing to fear, i'll explain in simple English a 

little child can understand. <BR><BR>Online communication takes some time for 

normal people to understand or to just get used to. In the world you live in 

called off-line world communication is dominated by two way, real time 

communication, ie. you and a friend talking. This conversation is being operated 

in two directions, with questions/answers being talked about right away. Now in 

the computer sphere, a two way communication mediated by shared signals for 

beginning/ending conversations is called SYNCHRONOUS communication. Synchronous 

communication is like normal human/animal conversation. This form of 

communication relies on shared signals for starting and stopping. Examples of 

this communication would be like your browser sending a msg to a host and the 

host sends you something, a packet or a file. Programs which deal with this 

communication are software found on your box, Cu-Cms and RealVideo are some, 

which allow internet users with properly equipped hosts to converse with other 

internet users through a video channel. Problems arise in this form of 

communication, because as both of us know if you don't have the bandwidth, you 

will be staring at a video box with images that are jerky and stroboscopic 

(images which look like garbage). <BR><BR>When a communication exchange does not 

rely on shared signals for starting and stopping, this communication is called 

ASYNCHRONOUS communication. Now your probably confused but don't be. This form 

of communication seen online is characterized by long waits for responses. This 

communication is seen in email messages which take some people forever to answer 

back. This doesn't have anything to do with the servers or the bandwidth, but 

has to do with the human being on the other side. Email messages are delivered 

in a matter of seconds, but there is no guarantee that an intended recipient 

will be ready and waiting to reply as soon as your message is received. So the 

reason for this is that it pays to think about what your are saying and how your 

saying because it will affect the outcome of the asynchronous communication. 

<BR><BR><BR><B><FONT color=#ffffff><A name=charge></A>6: Who is in 

Charge?</FONT></B><BR><BR><BR>Your probably wondering, yeah I always wanted an 

answer to that question, so explain to me plz. hehe! <BR><BR>Okay I am not going 

to lie to you, questions about Internet management and maintenance are very 

boring so bare with me. You might also want to ask who pays for all this? Who 

fixes it when it messes up? Who is responsible for keeping everything working? 

Who makes the decisions about the future of this wonderful tool? Well I'll 

answer everything right here. <BR><BR>As I explained in the previous parts of 

this text, the net is composed of thousands of smaller networks that are 

independent from one another, remember the heterarchical structure,heh. Now 

these smaller networks are managed by corporations, government agencies and 

universities with different hardware platforms and different network 

technologies. Now you see that I am going back and all these small and large 

networks are held together by a wonderful glue called TCP/IP. But I see your 

going to ask, okay, cool but what holds it together administratively, like how 

can this huge tool have no central authority? Okay let me answer your question, 

remember when i told you that the Internet was made by scientists and 

programmers, well those guys have always pushed the spirit of this wonderful 

tool. So when these guys made up TCP/IP they made it public so that TCP/IP could 

be placed on any hardware platform. Now the Department of Defense had a large 

part in this deal but like the Department of Defense, the university researchers 

also did a lot, and like the rest they also made their finding public. By doing 

this anyone who had access to the internet, could access these documents and put 

their own influence into the development of the net. Now you might think that 

all this public stuff is done with, well not. This way of life is still managed 

by a group that oversees the continuing growth of the Internet, this group is 

called, INTERNET SOCIETY (ISOC). This organization oversees a number of smaller 

groups also pursuing the growth of the net. These groups are: <BR><BR><B>- 

Disaster Assistance Committee <BR>- Internet Operations Forum <BR>- Internet 

Architecture Board (IAB) <BR>- Internet Engineering Task Force (IETF) <BR>- 

Internet Assigned Number Authority (IANA) <BR>- Internet Engineering Steering 

Group (IESG) <BR>- Internet Research Task Force (IRTF) <BR>- k-12 Committee 

<BR></B><FONT color=#ffffff></FONT><BR>ISOC has no sanction or governmental 

power so it operates as a resource for ppl who want to participate in the growth 

of the net. <BR><BR>The Internet's high-speed backbone is a key component of the 

net, and many different organizations have said they are responsible for 

maintaining the backbone. In the 70's, research parties funded by the Advanced 

Research Projects Agency (ARPA) were given access to ARPAnet. In the late 70's, 

the National Science Foundation (NSF) joined with ARPA to create a network that 

would be more available for computer scientists in the US. NSF then gave birth 

to CSnet in 1979. In 1982, a gateway was established between ARPAnet/CSnet, 

which demonstrated the viability of a network of networks like a small version 

of the Internet. After the joining of ARPAnet/CSnet, the term "INTERNET" was 

then adopted. <BR><BR>By 1983, more networks began to do the same thing by 

expanding/establishing their own user communities. In San Francisco, FidoNet 

connected FidoBBS (Bulletin Board Systems) across the nation so that many users 

of local bulletin boards could exchange messages by email/discussion groups. In 

the same year, the Department of Defense switched all of its military networks 

to the TCP/IP protocol. By then, TCP/IP software was only included in all UNIX 

software distros out of the University of California at Berkley. UNIX was the 

operating system of choice for computer scientist, and it still is, so by doing 

this a huge jump was put in Internet expansion. <BR><BR>BY 1985 the Internet was 

further expanded when NSF became a leader in network communication and they got 

funding from Congress to join 100 more universities to the Internet. By doing 

this NSF then connected five supercomputer sites in a new network called NSFnet. 

With all these costs and further spending the Federal Government, soon realized 

it couldn't afford to subsidize the Internet. So now it became a private 

industry. So the firms which made up the NSFnet backbone (IBM, MCI, MERIT) 

created a nonprofit company called Advanced Networks and Services (ANS). Then in 

1992, ANS built a new backbone, ANSnet, with 30 times the bandwidth of the old 

NSFnet backbone. ANSnet is the current backbone for the Internet and the first 

one not maintained by the government but by private companies. <BR><BR>Now since 

your probably bored and confused, let me finish off, since no federally 

sponsored organization oversees everything, there are some which monitor some 

parts. Lets look at Federal Communication Commission (FCC) they don't have any 

authority over the net, but they do regulate the billing practices of telephone 

companies. This is really cool, cause the FCC does not allow phone companies to 

bill ppl for digital communication differently than they do for voice 

communication. So the main deal is this, the net is operated by small spheres 

and ppl who impose on themselves to censor stuff or to protect ppl from the bad 

sides of the net. <BR><BR><BR><B><FONT color=#ffffff><A name=future></A>7: The 

future of the Internet <BR></FONT></B><FONT color=#ffffff></FONT><BR><BR>Well I 

am going to let you do some work now. Since you just read the info on the net 

how big you think the info on Internet2 is going to be. let me give you a hint, 

it is going to be big. At the moment, a new upgraded version of the internet is 

in development, and its going to be called Internet 2 or simply I2. This will be 

a heaven when its complete so with out further interruption I have made a site 

dedicated to Internet 2. The site is good enough and is still up to date. Chk 

out the links for further news on it. The url of the site is <A 

href="http://i2.virtualave.net/">http://i2.virtualave.net/</A> ahh man i forgot 

to kill the banners, well enjoy!!!<BR><BR><BR><B><FONT color=#ffffff><A 

name=read></A>8: Further reading </FONT></B><BR><BR><BR>Okay I have chosen some 

books if you want to learn more, cause you know in 3 decades i summarized them 

in 7 or 8 pages so i think you might want to read more. <BR><BR>Good books to 

read. <BR><BR>Where Wizards Stay up Late, by Katie Hafner and matthew Lyon. 

Simon and shuster, New York, NY, 1996. (304 pages) <BR><BR>Being Digital, by 

Nicholas Negroponte. Vintage Books, New York, Ny, 1995. (255 pages) <BR><BR>The 

Internet 1997 Unleashed, by Jill Ellsworth and Billy Baron (Eds)Sams.net 

Publishing, Indianapolis, IN, 1996. (1,269 pages) </FONT></P></BODY></HTML>

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