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📄 imagesprite.java

📁 j2me 混淆包,用于混淆j2me的原代码用的
💻 JAVA
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/* $Id: ImageSprite.java,v 1.6 2004/08/15 12:39:30 eric Exp $ * * ProGuard -- shrinking, optimization, and obfuscation of Java class files. * * Copyright (c) 2002-2004 Eric Lafortune (eric@graphics.cornell.edu) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */package proguard.gui.splash;import java.awt.*;/** * This Sprite represents an animated image. * * @author Eric Lafortune */public class ImageSprite implements Sprite{    private Image          image;    private VariableInt    x;    private VariableInt    y;    private VariableDouble scaleX;    private VariableDouble scaleY;    /**     * Creates a new ImageSprite.     * @param image  the Image to be painted.     * @param x      the variable x-coordinate of the upper-left corner of the image.     * @param y      the variable y-coordinate of the upper-left corner of the image.     * @param scaleX the variable x-scale of the image.     * @param scaleY the variable y-scale of the image.     */    public ImageSprite(Image          image,                       VariableInt    x,                       VariableInt    y,                       VariableDouble scaleX,                       VariableDouble scaleY)    {        this.image  = image;        this.x      = x;        this.y      = y;        this.scaleX = scaleX;        this.scaleY = scaleY;    }    // Implementation for Sprite.    public void paint(Graphics graphics, long time)    {        int xt = x.getInt(time);        int yt = y.getInt(time);        double scale_x = scaleX.getDouble(time);        double scale_y = scaleY.getDouble(time);        int width  = (int)(image.getWidth(null)  * scale_x);        int height = (int)(image.getHeight(null) * scale_y);        graphics.drawImage(image, xt, yt, width, height, null);    }}

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