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📄 shadowedsprite.java

📁 j2me 混淆包,用于混淆j2me的原代码用的
💻 JAVA
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/* $Id: ShadowedSprite.java,v 1.6 2004/08/15 12:39:30 eric Exp $ * * ProGuard -- shrinking, optimization, and obfuscation of Java class files. * * Copyright (c) 2002-2004 Eric Lafortune (eric@graphics.cornell.edu) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */package proguard.gui.splash;import java.awt.*;/** * This Sprite adds a drop shadow to another Sprite. * * @author Eric Lafortune */public class ShadowedSprite implements Sprite{    private VariableInt    xOffset;    private VariableInt    yOffset;    private VariableDouble alpha;    private VariableInt    blur;    private Sprite         sprite;    private float cachedAlpha = -1.0f;    private Color cachedColor;    /**     * Creates a new ShadowedSprite.     * @param xOffset the variable x-offset of the shadow, relative to the sprite itself.     * @param yOffset the variable y-offset of the shadow, relative to the sprite itself.     * @param alpha   the variable darkness of the shadow (between 0 and 1).     * @param blur    the variable blur of the shadow (0 for sharp shadows, 1 or     *                more for increasingly blurry shadows).     * @param sprite  the Sprite to be painted with its shadow.     */    public ShadowedSprite(VariableInt    xOffset,                          VariableInt    yOffset,                          VariableDouble alpha,                          VariableInt    blur,                          Sprite         sprite)    {        this.xOffset = xOffset;        this.yOffset = yOffset;        this.alpha   = alpha;        this.blur    = blur;        this.sprite  = sprite;    }    // Implementation for Sprite.    public void paint(Graphics graphics, long time)    {        double l = alpha.getDouble(time);        int    b = blur.getInt(time) + 1;        // Set up the shadow graphics.        OverrideGraphics2D g = new OverrideGraphics2D((Graphics2D)graphics);        float a = 1.0f - (float)Math.pow(1.0 - l, 1.0/(b*b));        if (a != cachedAlpha)        {            cachedAlpha = a;            cachedColor = new Color(0f, 0f, 0f, a);        }        g.setOverrideColor(cachedColor);        int xo = xOffset.getInt(time) - b/2;        int yo = yOffset.getInt(time) - b/2;        // Draw the sprite's shadow in the shadow graphics.        for (int x = 0; x < b; x++)        {            for (int y = 0; y < b; y++)            {                int xt = xo + x;                int yt = yo + y;                g.translate(xt, yt);                sprite.paint(g, time);                g.translate(-xt, -yt);            }        }        // Draw the sprite itself in the ordinary graphics.        sprite.paint(graphics, time);    }}

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