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📄 circlesprite.java

📁 j2me 混淆包,用于混淆j2me的原代码用的
💻 JAVA
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/* $Id: CircleSprite.java,v 1.6 2004/08/15 12:39:30 eric Exp $ * * ProGuard -- shrinking, optimization, and obfuscation of Java class files. * * Copyright (c) 2002-2004 Eric Lafortune (eric@graphics.cornell.edu) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */package proguard.gui.splash;import java.awt.Graphics;/** * This Sprite represents an animated circle. It can optionally be filled. * * @author Eric Lafortune */public class CircleSprite implements Sprite{    private boolean       filled;    private VariableColor color;    private VariableInt   x;    private VariableInt   y;    private VariableInt   radius;    /**     * Creates a new CircleSprite.     * @param filled specifies whether the rectangle should be filled.     * @param color  the variable color of the circle.     * @param x      the variable x-coordinate of the center of the circle.     * @param y      the variable y-coordinate of the center of the circle.     * @param radius the variable radius of the circle.     */    public CircleSprite(boolean       filled,                        VariableColor color,                        VariableInt   x,                        VariableInt   y,                        VariableInt   radius)    {        this.filled = filled;        this.color  = color;        this.x      = x;        this.y      = y;        this.radius = radius;    }    // Implementation for Sprite.    public void paint(Graphics graphics, long time)    {        graphics.setColor(color.getColor(time));        int xt = x.getInt(time);        int yt = y.getInt(time);        int r  = radius.getInt(time);        if (filled)        {            graphics.fillOval(xt - r, yt - r, 2 * r, 2 * r);        }        else        {            graphics.drawOval(xt - r, yt - r, 2 * r, 2 * r);        }    }}

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