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📄 bufferedsprite.java

📁 j2me 混淆包,用于混淆j2me的原代码用的
💻 JAVA
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/* $Id: BufferedSprite.java,v 1.6 2004/08/15 12:39:30 eric Exp $ * * ProGuard -- shrinking, optimization, and obfuscation of Java class files. * * Copyright (c) 2002-2004 Eric Lafortune (eric@graphics.cornell.edu) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */package proguard.gui.splash;import java.awt.*;/** * This Sprite encapsulates another Sprite, which is buffered on an Image. * * @author Eric Lafortune */public class BufferedSprite implements Sprite{    private Image    bufferImage;    private Graphics bufferGraphics;    private Color    backgroundColor;    private Sprite   sprite;    private long cachedTime = -1;    /**     * Creates a new BufferedSprite.     * @param bufferImage     the Image that is used for the buffering.     * @param bufferGraphics  the Graphics of the Image.     * @param backgroundColor the background color that is used for the buffer.     * @param sprite          the Sprite that is painted in the buffer.     */    public BufferedSprite(Image    bufferImage,                          Graphics bufferGraphics,                          Color    backgroundColor,                          Sprite   sprite)    {        this.bufferImage     = bufferImage;        this.bufferGraphics  = bufferGraphics;        this.backgroundColor = backgroundColor;        this.sprite          = sprite;    }   // Implementation for Sprite.    public void paint(Graphics graphics, long time)    {        Rectangle clip = bufferGraphics.getClipBounds();        // Do we need to repaint the sprites in the buffer image?        if (time != cachedTime)        {            // Clear the background.            if (backgroundColor != null)            {                bufferGraphics.setColor(backgroundColor);                bufferGraphics.fillRect(0, 0, clip.width, clip.height);            }            // Draw the sprite.            sprite.paint(bufferGraphics, time);            cachedTime = time;        }        // Draw the buffer image.        graphics.drawImage(bufferImage, 0, 0, clip.width, clip.height, null);    }}

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