📄 bufferedsprite.java
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/* $Id: BufferedSprite.java,v 1.6 2004/08/15 12:39:30 eric Exp $ * * ProGuard -- shrinking, optimization, and obfuscation of Java class files. * * Copyright (c) 2002-2004 Eric Lafortune (eric@graphics.cornell.edu) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */package proguard.gui.splash;import java.awt.*;/** * This Sprite encapsulates another Sprite, which is buffered on an Image. * * @author Eric Lafortune */public class BufferedSprite implements Sprite{ private Image bufferImage; private Graphics bufferGraphics; private Color backgroundColor; private Sprite sprite; private long cachedTime = -1; /** * Creates a new BufferedSprite. * @param bufferImage the Image that is used for the buffering. * @param bufferGraphics the Graphics of the Image. * @param backgroundColor the background color that is used for the buffer. * @param sprite the Sprite that is painted in the buffer. */ public BufferedSprite(Image bufferImage, Graphics bufferGraphics, Color backgroundColor, Sprite sprite) { this.bufferImage = bufferImage; this.bufferGraphics = bufferGraphics; this.backgroundColor = backgroundColor; this.sprite = sprite; } // Implementation for Sprite. public void paint(Graphics graphics, long time) { Rectangle clip = bufferGraphics.getClipBounds(); // Do we need to repaint the sprites in the buffer image? if (time != cachedTime) { // Clear the background. if (backgroundColor != null) { bufferGraphics.setColor(backgroundColor); bufferGraphics.fillRect(0, 0, clip.width, clip.height); } // Draw the sprite. sprite.paint(bufferGraphics, time); cachedTime = time; } // Draw the buffer image. graphics.drawImage(bufferImage, 0, 0, clip.width, clip.height, null); }}
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