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📄 rectanglesprite.java

📁 j2me 混淆包,用于混淆j2me的原代码用的
💻 JAVA
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/* $Id: RectangleSprite.java,v 1.6 2004/08/15 12:39:30 eric Exp $ * * ProGuard -- shrinking, optimization, and obfuscation of Java class files. * * Copyright (c) 2002-2004 Eric Lafortune (eric@graphics.cornell.edu) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */package proguard.gui.splash;import java.awt.Graphics;/** * This Sprite represents an animated rounded rectangle. It can optionally be filled. * * @author Eric Lafortune */public class RectangleSprite implements Sprite{    private boolean       filled;    private VariableColor color;    private VariableInt   x;    private VariableInt   y;    private VariableInt   width;    private VariableInt   height;    private VariableInt   arcWidth;    private VariableInt   arcHeight;    /**     * Creates a new rectangular RectangleSprite.     * @param filled specifies whether the rectangle should be filled.     * @param color  the variable color of the rectangle.     * @param x      the variable x-coordinate of the upper-left corner of the rectangle.     * @param y      the variable y-coordinate of the upper-left corner of the rectangle.     * @param width  the variable width of the rectangle.     * @param height the variable height of the rectangle.     */    public RectangleSprite(boolean       filled,                           VariableColor color,                           VariableInt   x,                           VariableInt   y,                           VariableInt   width,                           VariableInt   height)    {        this(filled, color, x, y, width, height, new ConstantInt(0), new ConstantInt(0));    }    /**     * Creates a new RectangleSprite with rounded corners.     * @param filled specifies whether the rectangle should be filled.     * @param color      the variable color of the rectangle.     * @param x          the variable x-coordinate of the upper-left corner of the rectangle.     * @param y          the variable y-coordinate of the upper-left corner of the rectangle.     * @param width      the variable width of the rectangle.     * @param height     the variable height of the rectangle.     * @param arcwWidth  the variable width of the corner arcs.     * @param arcwHeight the variable height of the corner arcs.     */    public RectangleSprite(boolean       filled,                           VariableColor color,                           VariableInt   x,                           VariableInt   y,                           VariableInt   width,                           VariableInt   height,                           VariableInt   arcWidth,                           VariableInt   arcHeight)    {        this.filled    = filled;        this.color     = color;        this.x         = x;        this.y         = y;        this.width     = width;        this.height    = height;        this.arcWidth  = arcWidth;        this.arcHeight = arcHeight;    }    // Implementation for Sprite.    public void paint(Graphics graphics, long time)    {        graphics.setColor(color.getColor(time));        int xt = x.getInt(time);        int yt = y.getInt(time);        int w  = width.getInt(time);        int h  = height.getInt(time);        int aw = arcWidth.getInt(time);        int ah = arcHeight.getInt(time);        if (filled)        {            graphics.fillRoundRect(xt, yt, w, h, aw, ah);        }        else        {            graphics.drawRoundRect(xt, yt, w, h, aw, ah);        }    }}

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