📄 selectnumberdlg.h
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#if !defined(AFX_SELECTNUMBERDLG_H__F959EA66_1BA7_4F43_8CF4_5AF5324854C5__INCLUDED_)
#define AFX_SELECTNUMBERDLG_H__F959EA66_1BA7_4F43_8CF4_5AF5324854C5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SelectNumberDlg.h : header file
//
#include "MyStaticText.h"
/////////////////////////////////////////////////////////////////////////////
// CSelectNumberDlg dialog
class CSelectNumberDlg : public CDialog
{
// Construction
public:
CSelectNumberDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSelectNumberDlg)
enum { IDD = IDD_SELECT_NUMBER_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSelectNumberDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSelectNumberDlg)
virtual BOOL OnInitDialog();
afx_msg void OnButtonStartSelectNumber();
afx_msg void OnButtonQuit();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int m_nRedBall1;
int m_nRedBall2;
int m_nRedBall3;
int m_nRedBall4;
int m_nRedBall5;
int m_nRedBall6;
int m_nBlueBall1;
int m_nLotterycopys;
int m_nSortStyle;
CFont m_font1;
CFont m_font2;
CMyStaticText m_StaticRedBall;
CMyStaticText m_MyStaticRedBall1;
CMyStaticText m_MyStaticRedBall2;
CMyStaticText m_MyStaticRedBall3;
CMyStaticText m_MyStaticRedBall4;
CMyStaticText m_MyStaticRedBall5;
CMyStaticText m_MyStaticRedBall6;
CMyStaticText m_StaticBlueBall;
CMyStaticText m_MyStaticBlueBall;
CArray<int,int> m_aRedBallNumber;
CStringArray m_csRedBallNumberArray;
private:
void SetValueForStaticText(int nStaticTextID, int nValue);
void SetInitValueForRedBlueBall();
void ChangeFontForStaticText();
void SetFontColorForStaticText();
void ChooseDoubleColorBall();
void DisplayRealRedBallNumber();
void GenerateRandomNumber(int nTotal,
int nChoose,
int nStaticTextID,
CString csBallNumber,
int nBallNumber);
void GenerateRandomNumber(int nTotalNum, int nChooseNum);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SELECTNUMBERDLG_H__F959EA66_1BA7_4F43_8CF4_5AF5324854C5__INCLUDED_)
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