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📄 anipolka.vert.h

📁 OPENGL2.0用于ARM11 3D处理
💻 H
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#ifndef _AniPolkaVert_h_#define _AniPolkaVert_h_// Header generated from binary by WriteAsBinHeader()..static const int AniPolkaVertLength = 218;static const unsigned int AniPolkaVert[AniPolkaVertLength]={	0x20205356,	0xFFFF0008,	0x00000048,	0x01020000,	0x00000012,	0x0000000F,	0x00000000,	0x00000000,	0x00000002,	0x00000004,	0x00000004,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000048,	0x00000000,	0x00000000,	0x02020000,	0x237821E4,	0x00000000,	0x00E40101,	0x02035500,	0x2EF821E4,	0x00000000,	0x00E40101,	0x0204AA00,	0x2EF821E4,	0x00000000,	0x00E40101,	0x0205FF00,	0x0EF821E4,	0x00000000,	0x00000000,	0x02060000,	0x237822E4,	0x00000000,	0x00E40102,	0x02075500,	0x2EF822E4,	0x00000000,	0x00E40102,	0x0208AA00,	0x2EF822E4,	0x00000000,	0x00E40102,	0x0209FF00,	0x0EF822E4,	0x00000000,	0x0A000000,	0x00000002,	0x027820E4,	0x00000000,	0x01000000,	0x020B0000,	0x237823E4,	0x00000000,	0x01E40103,	0x020C5500,	0x2EF823E4,	0x00000000,	0x01E40103,	0x020DAA00,	0x2EF823E4,	0x00000000,	0x01E40103,	0x020EFF00,	0x0EF823E4,	0x00000000,	0x00000000,	0x01010000,	0x00F800E4,	0x00000000,	0x00000000,	0x01000000,	0x00F802E4,	0x00000000,	0x00000000,	0x01030000,	0x00B803A4,	0x00000000,	0x00000000,	0x41020000,	0x00B801A4,	0x00000000,	0x00000000,	0x00000000,	0x1E000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x3F800000,	0x3F800000,	0x3F800000,	0x3F800000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x00000000,	0x0000000C,	0x00000007,	0x00000009,	0x00000000,	0x00000004,	0x00000014,	0x00000009,	0x00000009,	0x00000000,	0x00000000,	0x00000000,	0x0000000B,	0x00000009,	0x00010004,	0x00000000,	0x00000034,	0x00000005,	0x00000009,	0x00010004,	0x00000008,	0x0000003A,	0x00000006,	0x00000006,	0x00010004,	0x0000000C,	0x00000041,	0x00000006,	0x00000006,	0x00010004,	0x00000004,	0x0000001E,	0x00000004,	0x00000000,	0x00020001,	0x00000028,	0x00000023,	0x00000009,	0x0000000E,	0x00020001,	0x0000002C,	0x0000002D,	0x00000003,	0x0000000E,	0x00020001,	0x00000008,	0x00000031,	0x00000002,	0x0000000E,	0x00020001,	0x00000018,	0x505F6C67,	0x7469736F,	0x006E6F69,	0x726F4E69,	0x006C616D,	0x74726576,	0x6F507865,	0x69740073,	0x6E00656D,	0x616D726F,	0x74614D6C,	0x70766D00,	0x00766D00,	0x6F50534D,	0x6F6E0073,	0x6C616D72,	0x65796500,	0x00636556,};//checksum generated by simpleCheckSum()static const unsigned int AniPolkaVertCheckSum = 228;static const char* AniPolkaVertText = 	"\n"	"attribute vec4 iNormal;\n"	"attribute vec4 vertexPos;\n"	"attribute vec4 iColor;\n"	"\n"	"\n"	"\n"	"uniform float time;\n"	"uniform vec4 lightPos;\n"	"uniform mat4 normalMat;\n"	"uniform mat4 mvp;\n"	"uniform mat4 mv;\n"	"\n"	"varying vec4 MSPos;\n"	"varying vec3 normal;\n"	"varying vec3 eyeVec;\n"	"\n"	"const vec4 flatColor = vec4(1.0,0.0,0.0,0.0);\n"	"\n"	"void main()\n"	"{\n"	"        gl_Position = mvp*vertexPos;\n"	"        eyeVec = - (mv*vertexPos).xyz;\n"	"        MSPos = vertexPos + vec4(time);\n"	"        \n"	"        normal = (normalMat*iNormal).xyz;\n"	"}";#ifdef GL_HELPERS_INCLUDED//glHelpers.h must be included BEFORE any of the shader header files. Also make sure you have the latest version of glHelpers.hstatic ghShader AniPolkaVertShader(AniPolkaVertText, AniPolkaVert, AniPolkaVertLength, AniPolkaVertCheckSum);#endif#endif //_AniPolkaVert_h_

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