📄 gl.h
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#define GL_RENDERBUFFER_BINDING 0x8CA7#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF#define GL_MAX_RENDERBUFFER_SIZE 0x84E8#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506/* OES_rgb8_rgba8 */#define GL_RGB8 0x8051#define GL_RGBA8 0x8058 /* OES_depth_24 */#define GL_DEPTH_COMPONENT24 0x81A6/* OES_depth_32 */#define GL_DEPTH_COMPONENT32 0x81A7/* OES_stencil1 */#define GL_STENCIL_INDEX1_OES 0x8D46/* OES_stencil4 */#define GL_STENCIL_INDEX4_OES 0x8D47/* OES_stencil8 */#define GL_STENCIL_INDEX8_OES 0x8D48/* OES_vertex_half_float */#define GL_HALF_FLOAT_OES 0x8D61/* OES_compressed_ETC1_RGB8_texture */#define GL_ETC1_RGB8_OES 0x8D64/* OES_mapbuffer */#define GL_BUFFER_MAPPED 0x88BC#define GL_BUFFER_MAP_POINTER 0x88BD/* OES_shader_source */#define GL_COMPILE_STATUS 0x8B81#define GL_INFO_LOG_LENGTH 0x8B84#define GL_SHADER_SOURCE_LENGTH 0x8B88#define GL_SHADER_COMPILER 0x8DFA/* OES_shader_binary */#define GL_PLATFORM_BINARY_OES 0x8D63#define GL_SHADER_BINARY_FORMATS 0x8DF8#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9//sanvd added this extension for supporting s3tc//OES_texture_compression_S3TC#define GL_RGB_S3TC_OES 0x8D65#define GL_RGBA_S3TC_OES 0x8D66 #define GL_TEXTURE 0x1702//Accepted by the <pname> parameter of GetRenderbufferParameteriv:#define GL_RENDERBUFFER_RED_SIZE 0x8D50#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55#ifdef EN_EXT_ALPHA_TEST_EXP#define GL_ALPHA_TEST_EXP 0x0BC0#define GL_ALPHA_TEST_FUNC_EXP 0x0BC1#define GL_ALPHA_TEST_REF_EXP 0x0BC2#endif //EN_EXT_ALPHA_TEST_EXP#ifdef EN_EXT_VARYING_INTERPOLATION_EXP#define GL_FLAT_EXP 0x1D00#define GL_SMOOTH_EXP 0x1D01//#define GL_SHADE_MODEL_EXP 0x0B54#endif //EN_EXT_VARYING_INTERPOLATION_EXP#ifdef EN_EXT_LOGIC_OP_EXP#define GL_LOGIC_OP_MODE_EXP 0x0BF0#define GL_COLOR_LOGIC_OP_EXP 0x0BF2#define GL_CLEAR_EXP 0x1500#define GL_AND_EXP 0x1501#define GL_AND_REVERSE_EXP 0x1502#define GL_COPY_EXP 0x1503#define GL_AND_INVERTED_EXP 0x1504#define GL_NOOP_EXP 0x1505#define GL_XOR_EXP 0x1506#define GL_OR_EXP 0x1507#define GL_NOR_EXP 0x1508#define GL_EQUIV_EXP 0x1509#define GL_INVERT_EXP 0x150A#define GL_OR_REVERSE_EXP 0x150B#define GL_COPY_INVERTED_EXP 0x150C#define GL_OR_INVERTED_EXP 0x150D#define GL_NAND_EXP 0x150E#define GL_SET_EXP 0x150F#endif //EN_EXT_LOGIC_OP_EXPGL_API void GL_APIENTRY glActiveTexture (GLenum texture);GL_API void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);GL_API void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char *name);GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);GL_API void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);GL_API void GL_APIENTRY glBlendEquation( GLenum mode );GL_API void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);GL_API void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);GL_API void GL_APIENTRY glClear (GLbitfield mask);GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);GL_API void GL_APIENTRY glClearStencil (GLint s);GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);GL_API GLuint GL_APIENTRY glCreateProgram (void);GL_API GLuint GL_APIENTRY glCreateShader (GLenum type);GL_API void GL_APIENTRY glCullFace (GLenum mode);GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);GL_API void GL_APIENTRY glDeleteProgram (GLuint program);GL_API void GL_APIENTRY glDeleteShader (GLuint shader);GL_API void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);GL_API void GL_APIENTRY glDepthFunc (GLenum func);GL_API void GL_APIENTRY glDepthMask (GLboolean flag);GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);GL_API void GL_APIENTRY glDisable (GLenum cap);GL_API void GL_APIENTRY glDisableVertexAttribArray (GLuint index);GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);GL_API void GL_APIENTRY glEnable (GLenum cap);GL_API void GL_APIENTRY glEnableVertexAttribArray (GLuint index);GL_API void GL_APIENTRY glFinish (void);GL_API void GL_APIENTRY glFlush (void);GL_API void GL_APIENTRY glFrontFace (GLenum mode);GL_API void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name);GL_API void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name);GL_API void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders);GL_API int GL_APIENTRY glGetAttribLocation (GLuint program, const char *name);GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);GL_API GLenum GL_APIENTRY glGetError (void);GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);GL_API void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, char *infolog);GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);GL_API void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);GL_API void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);GL_API int GL_APIENTRY glGetUniformLocation (GLuint program, const char *name);GL_API void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);GL_API void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);GL_API GLboolean GL_APIENTRY glIsProgram (GLuint program);GL_API GLboolean GL_APIENTRY glIsShader (GLuint shader);GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);GL_API void GL_APIENTRY glLineWidth (GLfloat width);GL_API void GL_APIENTRY glLinkProgram (GLuint program);GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);GL_API void GL_APIENTRY glPointSize (GLfloat size);GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);GL_API void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);GL_API void GL_APIENTRY glStencilMask (GLuint mask);GL_API void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);GL_API void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);GL_API void GL_APIENTRY glUniform1i (GLint location, GLint x);GL_API void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);GL_API void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);GL_API void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);GL_API void GL_APIENTRY glUniform1f (GLint location, GLfloat x);GL_API void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);GL_API void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);GL_API void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);GL_API void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *v);GL_API void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *v);GL_API void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *v);GL_API void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *v);GL_API void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *v);GL_API void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *v);GL_API void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *v);GL_API void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *v);GL_API void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);GL_API void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);GL_API void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);GL_API void GL_APIENTRY glUseProgram (GLuint program);GL_API void GL_APIENTRY glValidateProgram (GLuint program);GL_API void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);GL_API void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);GL_API void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);GL_API void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);GL_API void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat *values);GL_API void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat *values);GL_API void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat *values);GL_API void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat *values);GL_API void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr);GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);/*****************************************************************************************//* OES extension functions *//*****************************************************************************************//* OES_framebuffer_object */GL_API GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer);GL_API void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer);GL_API void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);GL_API void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);GL_API void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);GL_API void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetRenderbufferStorageFormatsiv(GLenum target, int n, GLint *listofformats, GLint *numsupportedformats);GL_API GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer);GL_API void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer);GL_API void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);GL_API void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers);GL_API GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target);GL_API void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);GL_API void GL_APIENTRY glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);GL_API void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);GL_API void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGenerateMipmap(GLenum target);/* OES_mapbuffer */GL_API void GL_APIENTRY *glMapBuffer (GLenum target, GLenum access);GL_API GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);/* OES_texture_3D */GL_API void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);GL_API void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);GL_API void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);GL_API void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);GL_API void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);/* OES_shader_source */GL_API void GL_APIENTRY glCompileShader (GLuint shader);GL_API void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);GL_API void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog);GL_API void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, char *source);GL_API void GL_APIENTRY glReleaseShaderCompiler(void);GL_API void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length);/* OES_shader_binary */GL_API void GL_APIENTRY glShaderBinary(GLint n, GLuint *shaders, GLenum binaryformat, const void *binary, GLint length);/* OES_shader_source + OES_shader_binary */GL_API void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);#ifdef EN_EXT_ALPHA_TEST_EXPGL_API void GL_APIENTRY glAlphaFuncEXP (GLenum func, GLclampf ref);#endif#ifdef EN_EXT_VARYING_INTERPOLATION_EXPGL_API void GL_APIENTRY glVaryingInterpolationEXP(const char *name, GLenum mode);GL_API void GL_APIENTRY glGetVaryingInterpolationEXP(const char *name, GLint* params);#endif#ifdef EN_EXT_LOGIC_OP_EXPGL_API void GL_APIENTRY glLogicOpEXP(GLenum op);#endif#ifdef __cplusplus}#endif#endif /* __gl_h_ */
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